Commit Graph

2357 Commits

Author SHA1 Message Date
PatR
f81818e85d fix #H7226 - vault guard should have whistle
Implement the suggestion that since teleporting away from the vault
while being confronted by the guard results in a shrill whistling
sound, the vault guard ought to have a tin whistle in his inventory.

I also added a check that he does have the whistle and to give an
alternate message if not, but after half a dozen tries to have a
squad of beefed up monkeys steal the whistle, they never accomplished
that.  At least three times they took everything except the whistle
but I never succeeded in verifying the alternate message.
2018-06-15 16:24:02 -07:00
PatR
0b93d26269 sortloot - enhanced sorting [re-revamp anyone?]
When objects are in the same class, sortloot orders them by their
formatted name.  It was reformatting each object every time it got
compared to another object.  Change that to remember the formatted
name so that any given object is formatted at most once (during the
current sort; future sorts will need to format it again).

Armor and weapon classes are subdivided into smaller subclasses
and the formatting plus alpha compare is only done for items in
the same subclass, so helms come out before cloaks and don't get
their names compared, for instance.  [That was from my 'revamp'
rather than the original implementation.]  This adds a couple more
subclass sets:  food (named fruit, 'other' food, tins, eggs, corpses,
globs) and tools (containers, pseudo-containers [bag of tricks and
horn of plenty once those have become discovered; prior to discovery,
bag of tricks is classified as a container and horn of plenty as an
instrument], instruments, 'other' tools).

The main difference, aside from the formatting efficiency improvement,
is to change the previous sort order
| pink potion
| potion of enlightenment
| purple-red potion
to be
| pink potion
| purple-red potion
| potion of enlightenment
by grouping undiscovered items before discovered items when class and
subclass match.  So discovery state is essentially a sub-subclass and
formatting plus string comparison is only done for members of the
same sub-subclass.  There are actually four state values:  unseen
(which applies to particular objects rather than to their type),
unknown (not discovered and not named), named (not discovered but has
player-assigned type name), and discovered (either fully discovered
or considered not interesting to discover [no alternate description,
not nameable]).

My testing was primarily done with pickup ('m,' with menustyle:T)
and sortloot:Loot (the default) plus !sortpack (not the default and
not a setting I ordinarily use, but less verbose without the class
separators).  It won't astonish me if oddities crop up with other
usage combinations.
2018-06-12 16:33:35 -07:00
PatR
77d478c939 fix #H7205, #H7120, #H5216 - sortloot
H7205 - full-pack identify might skip items if perm_invent is on
        because updating the inventory window might reorder 'invent'
        while the identify code is in the midst of traversing it;
H7120 - pickup that doesn't pick anything up can change the glyph
        shown on the map because the pile might be reordered such
        that a different item is on top;
H5216 - performing a sortloot operation on a pile and then switching
        back to sortloot:none doesn't restore pile's original order.

The 'revamp' that changed the contributed sortloot feature to switch
to simpler usage (object list itself was sorted rather than having a
parallel array that needed to be constructed, sorted, traversed, and
discarded) turns out to have too many problems.  This reverts to a
hybrid solution that constructs an array for traversal, leaving the
linked list in its original order, but hides most of the details of
that from sortloot() callers.  The 'revamp' benefit of being able to
use normal list traversal is lost, as is the potential to skip
sorting when the list turns out to already be in the desired order.

This could stand to have a lot more testing than it's had so far.
2018-06-11 16:31:58 -04:00
PatR
7951557057 makeknown()
Noticed while investigating the report about sortloot interacting
with persistent inventory window when identifying all of invent and
possibly skipping some items.  [This doesn't fix that.]

End of game disclosure was using makeknown() on inventory.  It is a
jacket around discover_object() which passes the flag to exercise
Wisdom.  That's useless at end of game [now; conceivably wrong if
disclosure of characteristics exercise ever got added], so call
discover_object() directly to suppress exercise of Wisdom.

discover_object() was also calling update_inventory() for every item
being discovered.  That's not useful when looping through inventory
at end of game.
2018-06-11 16:31:36 -04:00
nhmall
15995375dd Guidebook date for merge verification 2018-05-28 08:45:35 -04:00
nhmall
959f0e557b Guidebook 2018-05-27 13:44:46 -04:00
PatR
1e0f546740 hilite_status string comparison
Simplify the string comparison done when checking 'textmatch' rules
to decide whether to highlight something.

Fix the menu titles when setting up a textmatch via 'O':  the title
for color referred to attribute and the one for attribute used the
default.  The two tiles are set up in advance; the one for color was
set correctly but then the one for attribute was written into the
wrong buffer.

When using 'O' to manipulate hilite_status rules, if there are any
when you're done and the 'statushilites' option (iflags.hilite_delta)
is 0, give a message reminding that it needs to be non-zero for
highlighting to be activated.
2018-05-22 02:42:08 -07:00
nhmall
f614b9e27e fix access violation in status_finish() if window port not initialized 2018-05-21 18:31:45 -04:00
nhmall
d95dae3cf4 fix early crash during config file error processing 2018-05-21 16:39:16 -04:00
nhmall
fcc26f2c44 fixes update for previous static prototype move in rip.c 2018-05-21 10:20:17 -04:00
nhmall
7508b0e34e Merge branch 'NetHack-3.6.2' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2 2018-05-21 09:55:44 -04:00
nhmall
6311985d57 don't highlight the leading space before gold field on the status line 2018-05-21 09:35:38 -04:00
PatR
dc00df935b hilite_status support for <=, >=, explicit =
Add threshold relationships <= and >= so that the change to make <
and > perform their expected comparison can be resolved.  "Point
release shouldn't force players to update their config files" does
not carry sufficient weight given that they already had to do that
to turn on status highlighting when going from 3.6.0 to 3.6.1.  The
3.6.2 release notes can warn them about the need to update their
status highlight options if they're currently using '<' and/or '>'.

Entering new hilite rules via the 'O' command accepted '=' prefix
for numbers, but rules from config files did not.  Now they do.
The '=' prefix is optional in both situations.

With 'O', percent rules and absolute rules had separate menu entries
so picking one was already choosing the rule type, but entering a
numeric value without percent sign (for percent) or with one (for
absolute) would change the type on the fly.  If someone has already
picked percentage they shouldn't be required to append '%' to the
digits, so that is now optional.  If explicitly included with the
number after having picked absolute, the value is rejected.  It is
trivial to back up in those menus and choose the alternate type if
someone changes his/her mind part way through.

If a status field has both persistent (percent, absolute, always)
and temporary highlights (up, down, changed), give the temporary one
precedence when the value has changed.  To do that with 3.6.1, the
rules for temporary had to follow the ones for persistent highlights
since whichever matched last was the one used.  Now their order
relative to each other doesn't matter.  If a value increases and
there is both an 'up' rule and a 'changed' rule, the more specific
'up' takes precedence, regardless of their relative order; likewise
for decreases and 'down' vs 'changed'.

There were a couple more tweaks needed to support negative values;
I overlooked the 'O' menu handling before.  >-1% and <101% now work
for both the config file and interactive adding via 'O' methods of
defining highlight rules, although new >=0% and <=100% will be
clearer to anyone examining a rule set.

'enum relationship' was forcing LT_VALUE to be -1 but that fact was
never utilized anywhere, and the code was using magic number -2 to
mean "no relationship yet".  This adds NO_LTEQGT to replace the
latter and gives it value -1.  EQ_VALUE is still 0 so effectively
the default if a highlight hasn't been fully set up yet.  LT_VALUE
is now just another positive value along with GT_VALUE, LE_VALUE, &c.

The Guidebook hasn't caught up with the code yet.

The rule choosing code used when deciding how to highlight something
only supports 'int' fields and relies on 'long' having the same bits.
It needs to be extended to support 'long' properly.  Fixing should
be straightforward (except maybe for the initialization of min/max
best fit handling) but this doesn't address that.  Also, data type
for encumbrance/carrying-capacity should be changed from unsigned to
plain int so that no extra handling for just one field will be needed.
2018-05-21 05:58:01 -07:00
nhmall
c58b6119ca be consistent with the tex version 2018-05-20 15:36:51 -04:00
nhmall
9cb9164ce5 update note of appreciation in Guidebooks (dat/history to follow) 2018-05-20 15:11:49 -04:00
PatR
b17c6d0b54 fix #H7155 - polearm can reveal hidden monster
The code to choose a likely target when applying a polearm was
basing its decision on visible spots which contained monsters,
so could expose the location of a hidden monster if there was
only one such spot within polearm range.  Not mentioned in the
report:  it also wouldn't pick remembered, unseen monster unless
there was a monster still at that spot.

I've changed it to choose candidate location based on the glyphs
shown rather than on the presence of monsters.
2018-05-19 15:46:09 -07:00
PatR
98099863ff fix #H7159 - orc hero can start with lembas wafers
Orc heroes get an extra food item ("to compensate for generally
inferior equipment") and it could randomly be lembas wafers (or
cram rations), and Ranger heroes always started with cram rations
even when they're orcs.  Fixing the latter was simple, but the
normal race-based substitutions weren't applied to randomly
generated items, so the fix for the former required a bit of code
reorganization in ini_inv().

Elf heroes already get lembas instead of cram; do the reverse for
dwarves (although I don't think this case can happen--no role gets
lembas wafers and only orcs and always-human tourists get random
food); give orc heroes tripe instead of either lembas or cram.
2018-05-19 11:47:15 -07:00
PatR
e9f1e03271 fix some of #H7156 - perm_invent issues
> [1. perm_invent is kept in flags so persists across save/restore, but
>  perm_invent capability can change if player restores with a different
>  interface--or same one running on a different-sized display--so it
>  ought to be in iflags instead.]

Not addressed here.

> 2. perm_invent window does not get updated when charging a wand (or
> other chargeable item presumably), with a scroll of charging.

Most scrolls rely on useup() -> update_inventory(), but charging uses up
the scroll early so that it will be gone from inventory when choosing an
item to charge.  It needed an explicit update_inventory() after charging.

> 3. update_inventory(), is called from setworn(), which is called from
> dorestore(), when loading a save.  Segfaults have been observed in
> variants based on this code (though not yet in vanilla 3.6.1), so it's
> possible this may be unsafe.  The update_inventory() call in setworn()
> could be protected with "if (!restoring) ..."

tty doesn't support perm_invent, so this might be a win32 issue.
I've made the suggested change, but a better fix would be to turn off
perm_invent as soon as options processing (new game) or options restore
(old game unless/until #1 gets changed) has finished setting things up,
then turn it back on at the end of moveloop()'s prolog when play is
about to start.

 = =

Most of the read.c change is reordering prototypes to match the order
of the corresponding functions.  I did this when adding a new static
routine, then ended up discarding that routine.
2018-05-19 04:19:18 -07:00
PatR
bed79b8391 more hilite_status threshold number parsing
In addition to leading '-' for negative values, accept explicit '+'
for positive values as a no-op.
2018-05-18 22:56:21 -07:00
PatR
546321d055 Unix Makefile changes 2018-05-18 22:04:21 -04:00
PatR
4b98266e25 fix #H7160 - hilite thresholds reject negatives
There was a prior report about this but I can't find it; maybe it
didn't go through the web contact form.  Anyway, status_hilite
threshold numeric values wouldn't accept a minus sign before the
digits, preventing negative AC values from being tracked.
2018-05-17 15:48:09 -07:00
nhmall
2758cd998a Guidebook.txt update 2018-05-17 03:42:38 +00:00
nhmall
1e60a16565 sync date between two Guidebook files (.mn, .tex) 2018-05-16 23:26:07 -04:00
nhmall
2b66b5ecd1 bump version ID values 2018-05-16 23:06:44 -04:00
nhmall
8dc2c59796 fixes36.2 catch-up for previous commit 2018-05-15 19:41:12 -04:00
nhmall
88f5dcbfb4 fix spaces in hilite_status option text field not working H7107 (GitHub #88)
Fixes #88

H7107: FWD: spaces in hilite_status option text field not working
2018-05-15 19:35:36 -04:00
nhmall
504f0a4510 integrate aklys feature introduced in 3.6.1 into 3.6.x display 2018-05-15 06:41:06 -04:00
nhmall
aaddab5450 catch up on fixes36.2 updates 2018-05-15 01:10:32 -04:00
nhmall
2e8b69d5ff some tty per field rendering and optimization 2018-05-14 21:13:37 -04:00
nhmall
4e5c41401f last line of config file wasn't heeded if newline was missing 2018-04-28 17:22:21 -04:00
nhmall
331abfe530 Specify both width and height when creating font for width testing
From Bart...

When we are creating the console font for testing character widths,
we were not specifying width. Because of this, the created font's
average width might be larger then what we expect and we might
falsely detect that the font was inappropriate for playing Nethack.
Fix provides the width that we are expecting when creating the font.
2018-04-28 12:11:19 -04:00
PatR
78fe5fbb05 display glitch: warning vs remembered,unseen
Noticed while testing the fix for the recently reported clairvoyance
bug.  I saw a '1' move onto an 'I', then when it moved again the 'I'
reappeared.  The remembered unseen monster couldn't be there anymore
if the warned-of monster was able to walk through that spot, so
remove any 'I' when showing a warning (digit) to stop remembering an
unseen monster at the warning spot.

Nobody has ever reported this so fixing it isn't urgent, but fixing
it is trivial so I'm doing it in now (without the clairvoyance fix).
2018-04-26 15:07:00 -07:00
nhmall
dcb9657b03 new Guidebook.txt 2018-04-25 19:56:39 -04:00
nhmall
9914250632 Guidebook.tex bit spotted in test pdf generation 2018-04-25 17:36:29 -04:00
nhmall
5101b9efb8 Update some dates and comment out BETA 2018-04-25 17:11:28 -04:00
nhmall
671c40c557 Merge branch 'NetHack-3.6.0' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.0 2018-04-25 16:58:59 -04:00
nhmall
fd482d11f0 fixes36.1 multi-line entries require leading tab after first line 2018-04-25 16:55:42 -04:00
keni
0f58af6f37 add missing copyright info 2018-04-25 16:54:50 -04:00
keni
11f1983253 update .gitattributes files for substitution and copyright headers 2018-04-25 14:52:43 -04:00
nhmall
6623b5b007 Update Guidebook.txt 2018-04-23 21:38:36 -04:00
nhmall
f6496a61f1 Apr23 Guidebook date bump 2018-04-23 21:31:28 -04:00
PatR
79c49eb86d Guidebook...
Refine the recently added short description about how monsters are
displayed on the map.
2018-04-23 16:08:57 -07:00
PatR
e1dd895dc2 fix #H7079 - melting ice destroys lowered dbridge
melt_ice() attempted to handle this but checked for raised drawbridge
instead of lowered one.
2018-04-23 00:39:57 -07:00
PatR
6f16a318a3 Guidebook update: map display of mons and objs
Mostly add a paragraph clarifying the classification of WONTFIX for
a reported bug ('I' unseen monster clobbers remembered object at the
location).  It felt like it needed a parallel paragraph for monsters.
2018-04-22 20:01:14 -07:00
nhmall
21d1e68951 Guidebook.txt update 2018-04-21 17:27:36 -04:00
nhmall
e48600ec87 adjacent pit movement isn't a fall
H7074 1311

> When moving from a pit into an adjacent pit, you "fall into" the pit and take
> damage. This happens even when you are walking back and forth between two pits,
> repeatedly, where you should have no way to fall.
>
> The intent seems to be that you can move into the adjacent pit without having
> to climb out of the first one, and this works properly - the only problem is
> that the pit gets triggered when you ought to have no distance to fall.

This is really just stumbling over uncleared clutter, not a pit fall.
There was already a way to clear the clutter between adjacent pits.
2018-04-21 00:47:59 -04:00
nhmall
58eb1430b1 Guidebook.tex bit
also date bump
2018-04-20 19:00:35 -04:00
PatR
01abfa8c3d yet another Guidebook update
A couple of \e to \\ changes, a whole bunch of ^ to \(ha changes
(similar character but bigger so easier to see), ~ to \(ti (ditto),
and - to \- (first is a hyphen, second is a minus sign which is
bigger; see the difference for "- and | The walls of a room...").

As well as horizontal walls, open doors, top and bottom of swallow
and explode octagons, I changed command line switches -s, -X, and -D
to use minus sign.  I was unsure whether the umpteen M-C should be
changed too.  Since it was less work to leave them as-is, that's
what I did.  I also left ^C with smaller circumflex punctation
instead of changing to bigger circumflex character for same reason.

The [much smaller] Guidebook.tex changes need testing.

Not fixed:
I think the sentence "you can type 'nethack -s all' on most versions"
is very misleading.  Using 'versions' to refer to the various ports
rather than different releases is iffy, but my complaint is that
"typing something" sounds like an action you would perform while in
the game.  Access to a command line and figuring out how to invoke
nethack from there is probably not something where "most versions"
applies any more.  But I don't know how to rephrase that succinctly.
If I did, I would have just changed it....
2018-04-20 00:20:31 -07:00
nhmall
5895c18ab5 sync TeX Guidebook content bit with nroff Guidebook content 2018-04-19 22:27:26 -04:00
nhmall
9539dc40ce more Guidebook
Remove 3.6.0-specific preface.
Bump the date.
2018-04-19 22:10:46 -04:00