Commit Graph

273 Commits

Author SHA1 Message Date
nethack.allison
101dcc48e0 (from <Someone>)
Here's the gcc makefile.
2002-03-07 21:12:51 +00:00
nethack.allison
2ca54bdc0d (from <Someone>)
Here's the gcc makefile. I also cleaned up the batch file a
little and added instructions to install.nt.

I copied most of the items from the existing Makefiles,
including the 32x32 tile support, even though that is not
available. This way comparing the makefiles is easiest :-)
2002-03-07 13:01:17 +00:00
nethack.allison
b3452e1ca2 win32: Consistent Makefile naming now that we have at least 2
Makefile.nt -> Makefile.msc
2002-03-06 18:54:13 +00:00
nethack.allison
4494593c30 (from Yitzhak)
win32gui: more splash screen integration

The Makefile have rip.uu/splash.uu added to them.  However, this won't
work if you don't have splash.uu.  Instead, just copy rip.uu or another
.uu and name it splash.uu.  Make expects to have splash.uu present (at
least Borland's make).   It doesn't add splash.uu decoding to the IDE
framework.  It does a bit in winhack.rc and Makefile.bcc to bring
winhack.rc up to sync with Borland's compiler.  If you don't like the
splash screen, then I'll have to redo that part of the patch apart from
the others.
2002-03-04 22:55:45 +00:00
nethack.allison
3dd82542fb OPTIONS_FILE port changes
- set OPTIONS_FILE in ntconf.h so makedefs will use it
- it gets set to either "ttyoptions" or "guioptions" depending on window port
 being built
- dlb nhdat creation stuffs both into the dlb file
2002-03-04 03:26:55 +00:00
nethack.allison
d7b12d592f More Install.nt updates. 2002-03-03 15:08:46 +00:00
nethack.allison
dadcd0be4e Don't claim that Borland's downloadable compiler is in the "public domain"
Here is the associated license:
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2002-03-03 14:32:08 +00:00
nethack.rankin
1797be7026 Makefile.src bit
Make it easier to follow the directions about commenting out
extra copies of tile.o when multiple windowing interfaces contain it.
2002-03-03 04:52:06 +00:00
nethack.allison
82cd3a3feb Make nhsetup.bat double-clickable
Picking up on a suggestion made by Yitzhak, allow nhsetup.bat
to be double-clicked in Windows to accomplish the necessary
file movements.
2002-03-03 02:21:46 +00:00
cohrs
d1d6455534 Linux build updates
- A few Makefile changes to reflect current(?) paths on Linux
- Linux mail reader is /bin/mail
2002-03-02 22:43:39 +00:00
nethack.allison
b8d702085f Install.nt and nhsetup.bat updates. 2002-03-02 17:19:27 +00:00
nethack.rankin
442cfb2494 vms update
Update the instructions, add a dat -> util dependency so that
MMK (freeware clone of DEC's MMS make utility) builds the data files
when necessary, and switch the default compiler to DEC C.
2002-03-02 07:50:34 +00:00
dean
45160f1b46 Remove unused code, fix comment. 2002-03-01 05:29:48 +00:00
nethack.allison
58c1d99bb8 win32 uses included uudecode utility 2002-03-01 05:06:48 +00:00
nethack.allison
75945c9056 sys/share/uudecode.c
This was added to allow the build on some platforms to be
completed without external utilities beyond the compiler.
2002-02-28 18:32:28 +00:00
keni
354d47ce5d One last (for now) bit for amiga makefile for sas/c.
This fixes make install to actually install and build everything needed.
-jhsa
2002-02-28 14:53:37 +00:00
nethack.allison
0763523fba win32: Allow 32x32 tile builder to be built. 2002-02-25 03:38:05 +00:00
nethack.allison
1c6b03c836 nttty hilite_pet follow-up
I didn't mean to override for any color in the mask. My
earlier patch caused it to make green, blue, or red all
become black (which still looked better than white on
grey).

This gets it right (famous last words), and only makes
the text character's color black if it is actually white
or bright white.
2002-02-24 16:16:59 +00:00
nethack.allison
575228db06 <Someone> reported a poor display result on the win32 tty
when hilite_pet was enabled.  After checking into it, the
test was looking for the value:
(FOREGROUND_GREEN|FOREGROUND_BLUE|FOREGROUND_RED)
which signifies a white color on win32 console I/O. The
problem was that in some cases that was OR'd with
something else such as FOREGROUND_INTENSITY.

Fix it by checking only the bits that matter when
turning on the attribute.
2002-02-24 15:45:05 +00:00
keni
1b1532dbab patch from Janne: delete old files, update docs, tids 2002-02-22 12:13:46 +00:00
nethack.allison
7ae98e84b6 Add file sys/winnt/console.rc
The patch against /dev/null was included in the nh-patches patch.
2002-02-15 13:31:39 +00:00
nethack.allison
a62d0a25bc Includes:
1) Removal of bmp placement in binary directory in NT
2) No use of "intrinsic function" optimization in dsp
3) Compilation of resource file for NT Console

Untested on Borland yet.  Tested on console/graphical/ide Microsoft C 6.0
2002-02-15 13:26:27 +00:00
nethack.allison
3d185eeb87 from <Someone>
Combine the 32x32 icon and the 16x16 icon into a single file.
Clean up the command line argument processing a little.
2002-02-12 23:00:27 +00:00
nethack.allison
97d9413116 fix typo in the uudecoded file 2002-02-12 12:58:29 +00:00
nethack.allison
caf960f7b9 switch win32 icon to the same icon other ports are using these days. 2002-02-12 12:52:59 +00:00
nethack.allison
56db1baadb Remove Amiga ship directory. 2002-02-10 21:38:38 +00:00
nethack.allison
325c1e38d6 (from <Someone>)
I have made what I hope are some final changes to the OS/2 makefile
These include more removal of old/obsolete comments, additional changes
to support X11 compilation as well as changing versions to 3.4.
2002-02-10 16:45:04 +00:00
nethack.allison
077e55cd6a Remove experimental option from defaults.nh.
sys/winnt/defaults.nh to be specific.
2002-02-07 11:45:51 +00:00
nethack.allison
87dc70dc5a More rename follow-up 2002-02-07 06:36:09 +00:00
nethack.allison
4aa2da5a89 file rename winnt.cnf to defaults.nh 2002-02-07 06:26:06 +00:00
nethack.rankin
1f6484473f resync generated files 2002-02-05 22:12:41 +00:00
nethack.allison
7d1e6f7d57 from Yitzhak
Add absent prototypes to some core routines.
Also add some port function() to function(void) in some win32 routines.
Also updates the Borland C Makefile for win32.
2002-02-05 13:21:43 +00:00
nethack.allison
7637374948 fix cl_eos() in NT tty port. 2002-02-05 02:43:55 +00:00
nethack.allison
742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
nethack.allison
baa752d5f9 <email deleted>
The following fixes several bugs:
1) Mismatch between docs and game in definition of what '+' resolved in
favor of docs...
2) When game needs to be recovered a message box is shown.  This is a very
deprecated fix.  It pretty much answers just the conditions that require
this (a yn question to an erroneous winid), and is not useful for other
purposes.
3) The score file is written.
2002-02-03 17:51:54 +00:00
nethack.allison
cb6a93641b Adjust window-port related option processing
to allow common parsing in the core, and direct access to the
results by the window port.

Notes:

o Adds a new field, wincap, to the window_procs
structure for setting bits related to the preference
features that the window port supports.  This allows
run-time determination of whether a particular option
setting is applicable to the running window port.  A
window-port is free to support as many, or as few,
of the available options as it wants.  Ensure that
only the ones supported have their corresponding bit
set in window_proc.wincap. [see chart in
doc/window.doc for help with that.]

o The settings I stuck into wincap for each window
port are almost certainly not accurate, so each port
team should review them.  You should only include
the ones that you will actually react to and make
adjustments for if the user changes that option.
Without the setting in wincap, the option won't even
show up in the 'O'ptions menu.

o preference_update() added to the window-port
interface, so that the window-port can be notified
if an option of interest (an option with its
corresponding bit set in wincap field) is
changed.

o provided a genl_preference_update() routine in
windows.c and used it for all the existing
window ports since they don't have a functional
one of their own yet.

o this messes around heavily with iflags and the options
arrays in options.c

o I hope I didn't break any port's existing code. I
tried not to.  The Mac however, in particular, should
be looked at because it suffered a namespace collision
with what I was working on around fontname.  It had
Mac specific font stuff in options.c. Please test
the Mac.
2002-02-03 05:31:47 +00:00
nethack.allison
51e3079709 <Someone>'s OS2 updates. 2002-02-02 19:46:18 +00:00
cohrs
134b988d4f unix: default to groff for generating .ps from .mn
also make it more obvious how to switch commands to create a .ps file
2002-02-02 07:16:50 +00:00
kmhugo
ecc3bc422c Macintosh getlin and BUFSZ
Ensure getline() returns no more than BUFSZ characters
on the Macintosh port.
2002-02-02 05:34:17 +00:00
cohrs
0f4c369172 Unix port bits
don't require setup.sh to be executable, just tell to use sh explicitly.
Fix funny DOS-ish comment
2002-01-27 05:39:02 +00:00
nethack.allison
6405732ecd Makefile.nt fixes from Yitzhak. 2002-01-27 01:48:28 +00:00
nethack.allison
e3e4c3b0cf more Makefile.nt
- Fix the tty build so it wasn't trying to link with GUI switches.
- Don't make graphical the default for the Makefile. It is for the
  IDE projects.
- Be explicit about compiler versions required/tested.
2002-01-25 23:07:52 +00:00
nethack.allison
adc35f0537 Makefile.nt bit (from Yitzhak) 2002-01-25 12:39:26 +00:00
nethack.allison
88219e4b60 Explicitly state the service pack of VC supported in Install.nt
Yitzhak discovered that there is a problem if you have the original
Visual Studio 6 with no service packs.
2002-01-25 08:59:35 +00:00
nethack.allison
3e33dadac2 Makefile.nt (from Yitzhak) 2002-01-25 07:30:39 +00:00
nethack.allison
7f7c1ff26b FIXES:
- added counting to the menu window. I changed the way it works in the TTY
port though  ("you hear the rumble of distant thunder..." :)  The count
applies to the currently selected item instead of being aplied to the item
to be selected  (in other words a12 instead of 12a). It works better this
way in the graphical port since there is a notion of current menu item.
 I also notes that the count is ignored for PICK_ONE menu - is this by
design?

- somebode mention that text is not scrollable by default - this is fixed.

- fixed player selection dialog to use initXXXX options

-----------------------
B1028 [reported] win32: popup window is too short
The text in the popup window's top line "What do you want to
call the ..." is cut off. Could the window be bigger, so you
can read the entire line?

Fixed.

---------------------
B1027 [reported] win32: select via traditional class char
In a shop (and perhaps elsewhere), I can autoselect a class of
items to drop: a for all types, b for coins, c for weapons, ...,
A for every item, B for blessed items, ... I like the new
possibilities, but I would like to be able to use the old way of
using ! for potions, ) for weapons, etc., as well.

Fixed.

---------------------
B1026 [reported] win32: setting multiple options

I want to set packorder and pickup_types. The first comes up
first, and I type in the order. Then comes the second, without
any hint what is asked of me. A little explanation here would
be appropriate, like "pick up what things automatically?" or
somesuch. When more than one option is set where extra input
is required, some explanation is useful.

Looking into. Apparently something  end_menu() call is ignored by nethackw.

---------------------
B1025 [reported] win32: menu navigation
I press O. Now, when I press "a" to turn on "autodig", not only
is the mark set at "a", but there also appears a dotted
rectangle around option "A" (capitalized). Shouldn't this
rectangle also appear at "a"? Pressing "a" repeatedly toggles
the checkmark, but the rectangle switches between "A" and "a".
My CAPS LOCK is not set. The same goes for B, C, D, ... N,
by the way. Pressing "A" works the other way around: the first
press checks "A" and "rectangles" "a", the next unchecks "A"
and rectangles "A" as well.

Fixed.

---------------------
B1024 [reported] win32: no text in final window
After I clicked away the last screen with information
(challenges, I believe it was), I got an empty text screen, as
big as my screen, without any content. It looked like the text
screens that appear on the right, only it was larger and had
only a large OK button over the full width of the window, and
no cancel button. Why this window?

Fixed. The program did not set window text for RIP window.

---------------------
B1010 [known issue] win32: cosmetic
When I get my list of spells, the columns aren't properly
aligned: if the spell name is longer, the rest of the line
shifts right.

Fixed. Fixed-pitch font is used for menu window.

---------------------
B1004 [reported] win32: numeric keyboard Del/.-key
The Del/.-key on my numeric keyboard doesn't make me rest a turn

Fixed. Added rest on Del.

---------------------
B1003 [reported] win32: focus
When the window has the focus, the window bar isn't highlighted.

This is by design. Menu and text widnows are popup and the main
window is disabled when they are up.
2002-01-25 07:19:21 +00:00
warwick
654a297052 MacOSX/Qt system tweaks
These changes clean up build warnings and allow the resulting "NetHack"
Application icons to be dragged around freely in the Finder, as is expected
for Mac apps.
2002-01-24 05:49:04 +00:00
nethack.allison
659f5be714 Updates to Makefile.bcc (from Yitzhak) 2002-01-24 02:50:35 +00:00
nethack.allison
f06b3dc9bf These are the patches. In general, they seem
to fix general problems that MSC didn't catch, but I can't tell.

Yitzhak Sapir
2002-01-23 15:14:57 +00:00
warwick
dc493d6af2 Enough MacOS X documentation to answer FAQs. 2002-01-23 07:57:11 +00:00