- restructured Install.nt quite a bit. It now contains instructions
to build a graphical nethack using NMAKE, too. I merged
the instructions for command line builds, and separated the IDE
build; that made more sense to me. It is shorter, too.
- added some lines to all Makefiles so they now build
NetHackW.exe when GRAPHICAL is "Y", and NetHack.exe
otherwise. I espacially did not test this on Borland.
Previously, the makefiles would always build NetHack.exe.
- changed the IDE files to build NetHackW.exe instead of
nethackw.exe. This is only cosmetic, but consistent with the
other executable.
- made a small change to pcmain.c, as the MinGW linker
cannot decide between main() and WinMain() when both are
present, as explained in <Someone>'s original
message. (I used a #ifndef instead of comments ;-)
The MinGW graphical build indeed seems to work.
This uses pmatch() as a default pattern matcher,
and #defines USER_SOUNDS_REGEX for Qt
to enable the code for regular expressions.
This is enabled for win32tty and win32gui.
CTRL+ALT was being treated as a valid ALT-sequence,
so the meta bit was being set on it, letting it slip past this
check in wintty.c "if (!i) i = '\033';"
This overhauls the ALT processing in nttty.c, some of
which was using scancode mappings from the DOS port
needlessly.
> Oops:
>
> "NetHack.exe - Entry Point Not Found
>
> The procedure entry point Process32Next could not be located in the dynamic link
> library KERNEL32.dll."
>
> And the program refuses to run. Same goes for NetHackW.exe.
>
> Windows NT 4 (to be precise: 4.00.1381, SP6)
> IE 5.0 (to be precise: 5.00.2919.6307)
>
> The Help for Process32Next shows the following compatibility list:
> QuickInfo
> Windows NT: Requires version 5.0 or later.
> Windows: Requires Windows 95 or later.
> Windows CE: Unsupported.
> Header: Declared in tlhelp32.h.
> Import Library: Use kernel32.lib.
The NOCWD_ASSUMPTIONS conditional code allows readonly
parts of NetHack to be separated from areas that require write-access.
This allows the recent panic log needed a prefix.
Add "travel" boolean option to enable/disable travel command.
Add "mouse_support" wincap option to enable/disable mouse.
- When running the win32 tty version full-screen, some people
complained about the square mouse cursor.
Newsgroups: rec.games.roguelike.nethack
Subject: Re: Getting rid of the cursor?
<email deleted> <email deleted>
Followup-To:
On Thu, 04 Apr 2002 00:20:06 <email deleted> wrote:
> Ok, let me be more specific: when playing the windows non-GUI version, is
> there a way to get rid of the large rectangular white cursor?
>
> <email deleted> wrote in message
> <email deleted>
>> Can you get rid of the cursor in the windows version? I really hate that
>> thing.
>>
<email deleted>
>Newsgroups: rec.games.roguelike.nethack
>Subject: Disabling Mouse Input
>
>I purchased an older P120 laptop to be able to play Nethack at the hotel.
>I find that I rest my thumbs on the mouse touch pad all too often and my
>@ moves unexpectedly at times. I took a peruse through defaults.nh, but
>came up empty.
>
>Anyone know if mouse input can be disabled?
>
>MRSisson
#649
<email deleted> on Friday, March 22, 2002 at 13:27:03
software: os: w2k workstation
nh: stock tty nethack.exe
comments: When you move onto a space and your pet moves onto the space
next to you on your left, your @ is displayed w/ normal attributes
instead of bright.
hilite_pet option is enabled
IBMGraphics option is disabled
#656
<email deleted> on Friday, March 22, 2002 at 16:59:37
nhfrom: 3.4.0 Official binary release for Windows 95/98/NT/2000/Me/XP
software: Windows 98 SE playing the ASCII version
comments: Sometimes when I'm standing next to my pet the @ turns grey, it goes
back to white after I move.
- keep boolean and valued option sections together
- be more consistent in use of terms "graphical port"
and "graphical interface" in the document (use the
latter where noticed)
- don't mention options available in other ports so
much since this document is not a general
document.
- move the numeric keypad stuff to the end. It seems
to assume number_pad on. So I stated that it does.
(Many players never play with number_pad on, and
I'm one of them. I'm not sure of the merit in having
the section in here at all, since it exists in the
Guidebook doesn't it?) How accurate is the text
that is there if you aren't in number_pad mode?
This is so it can be shared with Qt.
If, for some reason, we have to cut another source tarball for
3.4.0, then this will be included. Otherwise, this will
turn out to be a post-3.4.0 patch.
Unfortunately a couple of glitches were encountered during the build of
the DOS binary.
Also, somewhere along the way the ability to separate the debug info
for the win32 tty binary into its own PDB file was removed from
Makefile.msc. I wasn't aware of that until I went to build the binary,
and discovered that I had no PDB file to stow away for bug
reports.
- splash_screen (boolean for whether to display splash screen at startup)
- player_selection:dialog|prompts
Also moves the font and window manipulation stuff in defaults.nh
further down the file, so that a tty users doesn't have to wade
through it all to find the character adjustment samples.
- a couple of README updates
- some color changes for windowcolors
- prevent crash From a bug report, but better than a crash. It
probably renders the map_mode:fit_to_screen ignored in defaults.nh.
part 2 touches only port files
Makes Borland happy with current sources.
Fixes bug in WM_PAINT handling in rip/splash code.
Fixes getline() bug (H0009)
Tidies up source.
Fixes up copyright notices.
Adds TODO docs for Borland. (Removes "TODO" note)
Small changes to defaults formatting.
Fixes ALT key on Graphical Port non NetHack mode.
Hilites pet in Graphical Port text mode.
Also Implements windowcolors for status and message window in graphical port.
On graphical port,
tested to see it actually works.
Tested on platforms Makefile MSC/BCC Graphical/Console, MSC IDE for
compile and run and performing hilite pet in graphical text, not
displaying rawio, alt key.
Here's the gcc makefile. I also cleaned up the batch file a
little and added instructions to install.nt.
I copied most of the items from the existing Makefiles,
including the 32x32 tile support, even though that is not
available. This way comparing the makefiles is easiest :-)