Commit Graph
100 Commits
Author SHA1 Message Date
nethack.allison bd77bb85cc urban legend 2003-01-03 05:56:45 +00:00
nethack.allison 38c3e5a9f9 fix B14022
> You're equally unlikely to be wishing for spellbooks by colour,
> but I note that 'grey' for 'gray' only works for dragonscale and
> stones, not the spellbook description.
2003-01-03 04:40:27 +00:00
nethack.allison 70ae2d2162 fix B16001 handlessness inconsistency
[forwarded from newsgroup]
When polymorphed into a handless monster, you can't loot a chest
that's on the ground but you can pick it up and then apply it when
it's in your inventory.
2003-01-03 03:54:07 +00:00
nethack.allison 98414a8291 B14023 More shade-related japery
>	You hit the shade with an egg.  Splat!
>	The cream pie splashes over the shade's face!
>	Your venom burns the shade! [But it doesn't.]
>	A mirror breaking I could possibly see, since the silvering is the
>	important part there.
2003-01-03 02:16:05 +00:00
nethack.allison 06ad5107dc Allow msg_window option to be silently ignored by non-tty ports. 2003-01-02 12:21:48 +00:00
nethack.allison ec3b1bf40e revert B14005 cmdassist font fix 2003-01-02 04:00:46 +00:00
nethack.allison da912b0780 B14005 cmdassist font
<Someone> wrote:
	I happened to be playing under X11 for a change this weekend, and I
	noticed that, since the direction help of cmdassist uses (sort of)
	ASCII art, it looks rather peculiar in a proportional font. Could it
	be made to use the menu font instead?
2003-01-02 03:07:46 +00:00
nethack.allison 642cc45bd4 gnomish wizard follow-up to follow-up
By request, withdraw the limitation and revert
back to preventing all player species from
polymorphing into variants of that same species.
2002-12-31 04:11:38 +00:00
nethack.allison a349b60743 gnomish wizard follow-up
Limit the race restriction to gnomes  to avoid
unanticipated problems with other species.
2002-12-31 03:48:03 +00:00
nethack.allison e72dbb7c59 buglist fix: gnomish wizard
<Someone> wrote: If you polymorph into a gnomish wizard (even if you *are* a gnomish
wizard), you shrink out of your armour.
2002-12-31 03:30:33 +00:00
nethack.allison 97bc9a321e Borland Makefile (from Yitzhak)
> This patch adds a bit of help on where a win32 bison/flex port can be
> downloaded, how to set it up, and provides default settings for that
>port. It seems the homepage has been stable for at least four years.
>The bison outputs from this port are y_tab.c and such, so I changed
>the defaults in the makefile to be such.  The flex output is yy.lex.c.
>One question that was fwd'd to me after the release dealt with
>using bison and flex.
2002-12-30 12:00:29 +00:00
nethack.allison 042a993fca new year 2002-12-30 02:08:34 +00:00
nethack.allison bbfd597a80 raceptr()
Add a routine for returning a ptr
to the correct race of monst.
Compensates for polyd and non-polyd player.
2002-12-30 01:42:36 +00:00
nethack.allison e8ca725e92 buglist entry: hobbits and elven mithril armour
<Someone> wrote: "Also, hobbits can't wear armour,
at least, you can't wear armour when polymorphed into a hobbit, even
though hobbits do tend to be carrying elven mithril-coats.
It's tempting to suggest adding an explicit exception in
sliparm() for elven mithril just to keep the Tolkienness."

- added a general routine for adding race-based /object
combination exceptions.
- hobbits can wear elven mithril-coats
2002-12-29 23:55:58 +00:00
nethack.allison 676df2da62 more beta
BETA_INFO was being used in win32 code but
it is only defined in version.c
2002-12-26 17:14:34 +00:00
nethack.allison 70d60e16d2 beta 16
- also fix typo that Pat noticed
2002-12-26 16:43:38 +00:00
nethack.allison 03456ea341 MSDOS autocompletion fix 2002-12-24 02:20:50 +00:00
nethack.allison 92b7f7daff follow-up to win32 backsp() change 2002-12-23 13:38:26 +00:00
nethack.allison 335aeb4c9e win32 port update (from <Someone>)
Implemented doprev_message in windows port: scroll message
window up one line.
2002-12-23 12:59:06 +00:00
nethack.allison 70b4129ef3 Borland updates (from Yitzhak) 2002-12-23 12:51:57 +00:00
nethack.allison 5127800475 autocomplete fix for win32
The problem with the new autocomplete was tracked down to
be the result of differences between different implementations
of backsp().  The differences go all the way back to the
early MSDOS port by the look of it, and the win32,
and Mac tty ports all seemed to pattern themselves after the
MSDOS port for that routine.  Apparently, it didn't cause any
harm until now.

The problem is that backsp() sends a character sequence
of 0x08, 0x20, 0x08 on at least those ports, where the Unix
tty code only sends 0x08.  So the characters in the new
autocomplete were all being erased from the screen.

This patch only fixes the win32 tty port, so I've left the
conditional code in getline.c for DOS and Mac. I
2002-12-23 12:49:56 +00:00
nethack.allison f48ee27d5e make recent autocomplete changes conditional
- there are problems with the changes on
at least the win32 tty port.
2002-12-22 02:46:08 +00:00
nethack.allison 3f3ce17256 wince (from <Someone>)
Added support for
Palm-size PC (Windows CE 2.11) and Smartphone 2002.
It works fine under emulation, but it still needs to be tested
on real device. There are also some minor tweaks here and there.

Removed files:
    sys/wince/recover.vcp
    sys/wince/wince.vcp

New files:
    sys/wince/winhcksp.rc
    sys/wince/defaults.nh
    sys/wince/hpc.vcp
    sys/wince/palmpc.vcp
    sys/wince/pocketpc.vcp
    sys/wince/smartphn.vcp

<Someone>
2002-12-18 03:51:34 +00:00
nethack.allison b5c7d31bfd synch Guidebook with drawing.c 2002-12-17 11:19:45 +00:00
nethack.allison 6b121e3231 monsters and lava follow-up bit
"aways" is not a word.
2002-12-12 11:30:04 +00:00
nethack.allison 46f4a4e5c5 win32 IDE fix
A recent change described as:
"changed the IDE files to build NetHackW.exe instead of
nethackw.exe. This is only cosmetic, but consistent with the
other executable."

was not just cosmetic. The changes prevented the
executable from being copied to the target binary
directory at all, due to the removal of the necessary
trailing tab.
2002-12-11 03:52:06 +00:00
nethack.allison 98eab9a37f beta15 2002-12-11 03:22:38 +00:00
nethack.allison 92206d8f8b more win32 build updates (from <Someone>) 2002-12-11 03:12:44 +00:00
nethack.allison bea789ea2d win32 updates (from <Someone>)
- restructured Install.nt quite a bit. It now contains instructions
to build a graphical nethack using NMAKE, too. I merged
the instructions for command line builds, and separated the IDE
build; that made more sense to me. It is shorter, too.
- added some lines to all Makefiles so they now build
NetHackW.exe when GRAPHICAL is "Y", and NetHack.exe
otherwise. I espacially did not test this on Borland.
Previously, the makefiles would always build NetHack.exe.
- changed the IDE files to build NetHackW.exe instead of
nethackw.exe. This is only cosmetic, but consistent with the
other executable.
- made a small change to pcmain.c, as the MinGW linker
cannot decide between main() and WinMain() when both are
present, as explained in <Someone>'s original
message. (I used a #ifndef instead of comments ;-)
The MinGW graphical build indeed seems to work.
2002-12-09 03:12:47 +00:00
nethack.allison 9816ca5a5b Another switch to get_adjacent_loc() 2002-12-09 02:06:40 +00:00
nethack.allison abd3df2871 get_adjacent_loc()
use get_adjacent_loc() rather than getdir() directly for some things where
you want to ensure valid adjacent coordinates are returned

<email deleted> wrote:
>>> [...]
>>> I've noticed that the loot adjacent spot code doesn't have any
>>> isok(x,y) test, so will risk crashing if used at the edge of
>>> the screen (whether deliberately, or accidentally due to being
>>> confused or stunned when picking the direction).

>> Would this not be a problem elsewhere, such as use_leash() too?

> Yes, that looks like the same risk. getdir() doesn't validate
> that the <u.ux+u.dx, u.uy,u.dy> is safe and neither does m_at(),
> so their callers need to.
>
> I did manage to provoke a crash with #loot on the plane of earth,
> although an accidental case would be a lot less likely to happen.
2002-11-17 18:43:45 +00:00
nethack.allison fded4ca778 B08003 (from <Someone>) 2002-11-04 03:26:59 +00:00
nethack.allison 7f65d67a2c bold titles on Options menu (from <Someone>) 2002-11-03 15:41:48 +00:00
nethack.allison 04f845f87b splash screen patches (from <Someone>)
- Show splash on "Help - About" with all version information
- Show splash with news on startup (if show_splash is on of course).
I made another small patch to the splash screen. Because the greenish background colour always seemed a little odd to me, I decided
to make it transparent. Doing that, I found the following:
- The splash picture was a 24-bit bitmap, although it had less than 256 colours. That makes the size of the final executable about
200K larger than necessary. I changed it to a 256-colour bitmap. I also changed the background colour to the default tile background
colour, for consistency. The new bitmap is attached here. My excuses if the large file means a problem to anyone.
- In Microsoft's documentation (see http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/bitmaps_2y9g.asp) is is
stated that on Windows 95/98 "TransparentBlt contains a memory leak that can exhaust system resources." It is recommended to use
different code to draw transparent bitmaps, to be precise: the alternative code that is already in nhapply_image_transparent(). I'm
almost convinced that this is the cause for Betabug B08008 reported bij <Someone>. Can anyone confirm he is using 95/98? I decided
for the easy way out and removed the code that uses TransparentBlt completely. I see not much reason to use it if it is a) buggy and
b) we have an alternative that works perfectly. This is attached as trans.patch.
- The rest of the patch only changes the BitBlt() in mhsplash.c to a nhapply_image_transparent().
2002-11-03 15:26:41 +00:00
nethack.allison 2b31ea2c96 NH 3.4.0 fonts on Win2K / Japanese (from <Someone>)
Here is one more patch (see attachment). It does TranslateCharsetInfo
to map codepage to a character set. I am not sure if it will help though.
Japanese Windows is using codepage 932 and I don't think IBMgraphics
will work too well in this codepage.
AFAIK, there is no way in win32 to force arbitrary codepage for a font
(CP 437  in case of Nethack). That means IBMgraphics is unlikely to work
if the system locale is set to something other than US or Western Europe
(CP 437 & 850).

-<Someone>
2002-11-03 15:16:22 +00:00
nethack.allison 0fd9fd4873 beta 14 2002-10-11 01:50:01 +00:00
nethack.allison 5a9550819c B13005 grammar: "A scrolls burns."
This was caused by taking a copy of the name
prior to a later delobj for use in the message.
The name would always be plural if there was
more than one, so that pluralized name would
be used even if only one of the stack was
destroyed.  Sometimes the name saved
was "scrolls labeled XXXX."

This patch simply saves a pluralized  name
and a single version and uses the
appropriate one in the message, rather
than introducing splitobj() complications.
2002-10-08 11:28:21 +00:00
nethack.allison a511e7495f B13003 more unicorn horn dipping
add docall()
2002-10-05 13:19:37 +00:00
nethack.allison 4430f8f652 B13001 mild buzz
feel a mild buzz only if energy or maxenergy increased
2002-10-03 00:44:16 +00:00
nethack.allison c7dacbe406 Beta 13 2002-09-30 02:17:00 +00:00
nethack.allison a0e61692ec Allow the 'v' command to identify the beta version
in a way that won't trigger a full rebuild.
2002-09-30 02:15:54 +00:00
nethack.allison d64759dd6c B12007 yellow light animal parts
Uses "ray" for arm-related parts, "beam" for everything else.
2002-09-29 16:41:16 +00:00
nethack.allison 183e450b1b B12004 polymorphing into minotaur
Polymorphing into creature with horns such as a minotaur,
will cause your helmet to fall off if it is made of a hard material.

Only minotaurs pass the has_horns() test in include/mondata.h
because the complaint specifically referred to them, but that
should perhaps be reviewed at some point by someone who is
certain which creatures have horns growing from their
head (some demons?)
2002-09-22 15:59:46 +00:00
nethack.allison b9a3376fc5 stray files (from <Someone>)
winhack.h is not being used anywhere now and can safely be deleted.
There 2 instances of this file:

sys\wince\winhack.h
win\win32\winhack.h

The patch is also attached that adjusts for this.
2002-09-19 00:16:10 +00:00
nethack.allison ffb22245a9 (from <Someone>) 2002-09-17 03:32:07 +00:00
nethack.allison d916769a77 DOS 16 bit Microsoft Makefile
<Someone> reports that someone on the
newsgroup tried to use the MSVC 1.52c (16 bit compiler) Makefile
with MSVC 6 (32 bit compiler). Try to make it more obvious
that the Makefile isn't for that.
2002-09-10 22:53:18 +00:00
nethack.allison cbb5c9309d mingw (from <Someone>) 2002-09-09 12:22:00 +00:00
nethack.allison 55b5e00daa no message 2002-09-09 12:17:13 +00:00
nethack.allison 9ac2c2c576 <email deleted>
> I'm working on a Nethack port, and one of the header files a
> library uses has a structure with a member named "red". Since
> includes/decl.h #defines red to something, this totally loses.
>
> Attached is a patch which fixes the color defines.
2002-09-06 00:12:44 +00:00
nethack.allison 3bacf79700 menu loot follow-up bit 2002-09-04 01:44:25 +00:00
nethack.allison 5797f8110b menu loot suggestion from newsgroup
Newsgroups: rec.games.roguelike.nethack
Subject: Re: YANI - empty containers interface
<email deleted>
On Mon, 2 Sep 2002 12:13:49 +0300, <email deleted> wrote:
> I find the behaviour when trying to put something in an empty container
> quite irritating. Let's remind it:
> #loot
> "The <container> is empty. Do you want to put something in it? (y/n)"
> This means I have to read the message and to press 'y' or to cancel via
> Esc.
> For comparison, non-empty containers behave like this - please forgive
> me that I've forgotten the exact words:
> #loot
> "Do what?
> 	o - take out
> 	i - put in
> 	b - both of the above"
> So my suggestion is to change the behaviour of empty containers to be
> the same as non-empty ones. That is:
> #loot
> "Do what?
> 	i - put in"
> This way, I don't have to look at the container. If I want to put
> something in, pressing 'i' will lead to the same results in both cases.

This part of the suggestion was not implemented, however:

> If I want to take something out, then pressing 'o' or 'b' - although
> they are not in the list of choices - will display a message "This
><container> is empty" and end the #loot-ing session.
2002-09-04 01:31:20 +00:00
nethack.allison 3c9a181629 extern.h bit 2002-09-04 01:28:12 +00:00
nethack.allison 1620f9e44e USER_SOUNDS follow-up
Make the support of user sounds apparent in the
#version command.  Also add a small section on
them to the Guidebook.

(The doc/Guidebook.mn version of this section
needs testing)
2002-09-03 02:36:16 +00:00
nethack.allison 6bebdbb135 win32 USER_SOUNDS
This uses pmatch() as a default pattern matcher,
and #defines USER_SOUNDS_REGEX for Qt
to enable the code for regular expressions.

This is enabled for win32tty and win32gui.
2002-09-02 23:28:54 +00:00
nethack.allison 0cb3b8543b more Borland quieting 2002-09-02 16:51:24 +00:00
nethack.allison 3ea64625f3 get rid of uudecode compile warning on Borland 2002-09-02 14:39:24 +00:00
nethack.allison 46b88235a1 Borland bits (from Yitzhak) 2002-09-02 14:29:57 +00:00
nethack.allison 98d53c93a8 win32 recover; also a core bit from Yitzhak 2002-09-02 14:10:05 +00:00
nethack.allison 304ac1488b message when trying to wear HoOA on quest 2002-08-31 20:47:04 +00:00
nethack.allison 47f4cf21aa doomed quest
Your quest leader would tell you to return later, even after you
were converted, which would be futile, and could mislead new
players.

This patch:
1. Causes the quest leader to banish you the first time you
encounter him/her following a conversion, since you cannot ever
complete the quest anyway in the current game.
2. Adds a new general QT_BANISHED message to be delivered, in
which you are told that you won't be able to get the Amulet without
the Bell now.

This helps resolve the complaint about not knowing that your game
cannot be won.
2002-08-31 20:14:17 +00:00
nethack.allison eb2503deac bees from trees
<email deleted> wrote in the newsgroup:
> "You've attracted the tree's former occupants!"
> (nothing happens)
>
> Yes, it's _zero_ to four bees, depending on your luck.  I think it's meant
> to be one to five, though.
>
2002-08-30 02:55:21 +00:00
nethack.allison 510ae5b5f2 take_gold() crash with GOLDOBJ
Possible fix for B10001.
When the code went into case 3 in cursed_book(),
the game hung in an endless loop in take_gold().
The call stack was:
    take_gold() line 22 + 10 bytes
    cursed_book(int 2) line 124
    study_book(obj * 0x00968860) line 421 + 19 bytes
    doread() line 130 + 9 bytes
    rhack(char * 0x005b8eac in_line) line 1813 + 3 bytes
    moveloop() line 405 + 7 bytes
    main(int 3, char * * 0x00962ac0) line 93
2002-08-29 02:23:47 +00:00
nethack.allison d618afc87a win32 suggestion from <Someone> 2002-08-29 00:17:08 +00:00
nethack.allison 71eb636e14 win32 (from <Someone>)
This patch is an improvement for menu/text dialogs.
This is a code carried over from Windows CE port. It changes
text and menu windows from "system popup" to plain "child"
windows of the main nethack window. Nethack main window can
now be resized/moved/minimized when menu/text window is up.
Menu/text windows will always stay inside the main window and
move along with it.

<Someone>
2002-08-28 04:53:50 +00:00
nethack.allison ea31aa03dc (from <Someone>)
> Questions are being appended in the message window, some showing
> up on the same line. This is really noticeable with the
> end-of-game disclosure questions. Questions should always be
> presented on a new line.

At end of game is probably the only place, since then more than one
question is asked in the same turn. Anyhow, here's the patch, in
mswproc.c  [...]

- No checkboxes in menu if menu is PICK_NONE. mhmenu.c

- About box changed to splash screen. This last thing is open
for discussion, as the splash screen currently does not give
exactly the ame information as the about box (or the v command).
Maybe the splash should be enhanced? Anyway, it looks better than
the About-box. I didn't remove the About-box code and resource yet
until this discussion is had. mhmain.c

<Someone>
2002-08-25 12:29:35 +00:00
nethack.allison d1da0e7398 bones file diagnostics
Pat added some error information to create_levelfile.
This does the same for create_bonesfile, but the
only place it is logged is in the paniclog, unless
you're in wizard mode.  If bones file creation is
silently failing for someone and they aren't getting
bones files, this provides a way to diagnose why.
2002-08-24 23:25:40 +00:00
nethack.allison 706f95ca7d misc bits: options, also win32 follow-up from <Someone>
(from <Someone>):
I guess that this:
      mcam += iflags.wc_scroll_amount;
should be his:
      mcam += iflags.wc_scroll_amount - 1;
In words: If scroll amount is 1, the behaviour should be as it was
before the option existed, which means: no addition to mcam.
2002-08-24 15:33:00 +00:00
nethack.allison d4cdca6c86 win32tty ALT+CTRL entry for fixes34.1 2002-08-24 15:24:09 +00:00
nethack.allison e7407addc5 win32tty follow-up, Makefile change 2002-08-23 19:25:17 +00:00
nethack.allison 4a6ed922d7 B08014 win32tty: hanging when ctrl+alt pressed
CTRL+ALT was being treated as a valid ALT-sequence,
 so the meta bit was being set on it, letting it slip past this
 check in wintty.c "if (!i) i = '\033';"

This overhauls the ALT processing in nttty.c, some of
which was using scancode mappings from the DOS port
needlessly.
2002-08-23 18:40:08 +00:00
nethack.allison ba5640ce9a window.doc update
Nethack doesn't like zero,
or zero with the meta bit set.
2002-08-23 18:30:01 +00:00
nethack.allison 2ce6152d63 B08021 scroll_amount wincap option
> - I'd like to see another option added: scroll_amount. In
>   combination with scroll_margin, this would control the amount
>   of squares the screen is scrolled when the scroll_margin is
>   reached (currently, this amount is 1, but if I recall
>   correctly, it used to be more). For example, if both were 5,
>   when you came within 5 spaces of the left screen border, the
>   screen would shift 5 spaces to the right).
2002-08-23 01:03:59 +00:00
nethack.allison 36978c60fd const and char* to char[]
contributed by <Someone>
2002-08-22 07:31:44 +00:00
nethack.allison b3417655da B08002 - win32gui: message window sizing (from <Someone>)
>>>  - When I set font and font size of the message window, the
>>>  message window size doesn't calculate correctly to show the
>>>  number of message lines specified. For example, I set the font
>>>  size to 6, and the number of messages to display to 8. Now
>>>  there is whitespace at the top of my message window. When I
>>>  set the font size to 14 now, I see only 5.5 message lines.
>>>  This is unintuitive: the interface should recalculate the
>>>  window size needed to display the correct number of lines.
>>>
>>  I agree, especially since the message window size is
>>  recalculated correctly if you save and restore. An easy way out
>>  would be to set those options to DISP_IN_GAME.
>
>  That seems like a good work-around until the proper fix is done.

The patch is attached. I moved the code that was computing the font
size to mswin_message_window_size(). This will cause the message
window to resize properly if the message font size changes. There
are also 2 minor bits in mswproc.c to invalidate the message window
when the font changes.
2002-08-21 23:14:27 +00:00
nethack.allison 2697615bd3 win32: hold .0 file open exclusively
-prevents problems with internal recover
if second copy of game is started up with
the same player name.
2002-08-21 15:21:56 +00:00
nethack.allison e86d1a4436 win32 problem on NT4
> Oops:
>
> "NetHack.exe - Entry Point Not Found
>
> The procedure entry point Process32Next could not be located in the dynamic link
> library KERNEL32.dll."
>
> And the program refuses to run. Same goes for NetHackW.exe.
>
> Windows NT 4 (to be precise: 4.00.1381, SP6)
> IE 5.0 (to be precise: 5.00.2919.6307)
>
> The Help for Process32Next shows the following compatibility list:
> QuickInfo
>   Windows NT: Requires version 5.0 or later.
>   Windows: Requires Windows 95 or later.
>   Windows CE: Unsupported.
>   Header: Declared in tlhelp32.h.
>   Import Library: Use kernel32.lib.
2002-08-21 11:53:44 +00:00
nethack.allison 411195c75f suggestions from <Someone> 2002-08-21 11:02:56 +00:00
nethack.allison ab393cd0d6 fixes34.1: SELF_RECOVER for win32, chdir 2002-08-21 03:42:36 +00:00
nethack.allison 3515dcf1f1 SELF_RECOVER for win32
- define SELF_RECOVER for win32
- add code to perform a recover operation from
  within NetHack itself when SELF_RECOVER is defined
2002-08-21 03:30:19 +00:00
nethack.allison 591b832a84 Don't chdir with NOCWD_ASSUMPTIONS 2002-08-21 03:26:25 +00:00
nethack.allison a25766c471 B08010 cmdassist missing from ?g help 2002-08-20 11:55:28 +00:00
nethack.allison 68aca25b70 Remove www link for coyote names
The link is no longer valid. I found another
link, http://tultw.com/bios/latin.htm
but this doesn't seem like something we
want to direct maintenance effort towards.
So this removes the link altogether.
2002-08-20 11:43:16 +00:00
nethack.allison fc319a4be0 string constants
<Someone> wrote:
> Linux, Redhat 7.1 nethack 3.4.0
>
>Please see attached patch file.
>
>I'm attempting to move more stuff into the "read-only" area, in
>preparation for a port to another OS.
2002-08-20 08:05:20 +00:00
nethack.allison c5c963e5ca (from <Someone>)
> - When I pick up something, the count is displayed to the right.
>   I'd like this count to stay visible when I switch to another
>   item in the list.
2002-08-20 00:04:34 +00:00
nethack.allison 6578eb1884 B07004 camera breaks on shade 2002-08-20 00:03:17 +00:00
nethack.allison b0632cc637 add full suite of directions to cmdassist 2002-08-19 01:59:28 +00:00
nethack.allison 9968e1ffab more win32 recover
It turns out that the processentry32 structure contents
are slightly different on 2000/XP than they are on
95/98/Me according to the docs.

szExeFile
Pointer to a null-terminated string that specifies the name
of the executable file for the process.
Windows 2000/XP: The file name does not include the path.
Windows 95/98/Me: The file name includes the path.

Ensure that we check for the target values at the end of
the string.
2002-08-19 01:12:23 +00:00
nethack.allison 93014315ff win32 recover follow-up bit 2002-08-19 00:17:56 +00:00
nethack.allison 2695ca47b4 gas colors while blind
<email deleted> on Sunday, August 18, 2002 at 15:28:18
> comments: player is blind, and not hallucinating (initially). On #loot:
>
> You trigger a trap!
> A cloud of ultraviolet gas billows from the large box.
> You stagger and get dizzy...
2002-08-19 00:00:52 +00:00
nethack.allison 17ba46e459 recover.c had:
#  ifdef WIN32
#define SAVESIZE	(PL_NSIZ + 40)  /* username-player.NetHack-saved-game */

files.c had:
#  if defined(WIN32)
#define SAVESIZE	(PL_NSIZ + 60)	/* username-player.NetHack-saved-game */

It has to be 40 for savefile compatibility with 3.4.0.
2002-08-18 19:35:45 +00:00
nethack.allison 97b1315085 accidental removal of entry 2002-08-18 15:49:21 +00:00
nethack.allison 070079f3a7 win32 recover
Prevent recover from building a savefile out of a
currently active NetHack process.
2002-08-18 15:43:36 +00:00
nethack.allison 289c2635bb win32gui: hide perm_invent option from the options menu in the game 2002-08-18 01:53:05 +00:00
nethack.allison 0c31ade8df fix reported beta-tester problem of not being able
to select capital letter at some prompts.
2002-08-18 00:16:43 +00:00
nethack.allison 4b1cec6060 follow-up bit 2002-08-16 02:44:57 +00:00
nethack.allison bbd3671740 selection of top,bottom,left, or right
for align_message and align_status, so that you don't have
to type in the word top or bottom or left or right.
2002-08-16 02:34:12 +00:00
nethack.allison 039fed39e3 remove duplicate reference 2002-08-15 11:34:35 +00:00
nethack.allison 6682df52d2 catch up on some fixes entries for win32gui 2002-08-13 04:52:31 +00:00
nethack.allison 5d5de0c657 R1045 engulfing green slime was causing stoning not sliming
From a bug report,
August 12, 2002 at 11:37:10

When I am polymorphed into a purple worm (didn't check other forms)
and bite a green slime I turn to stone (not slime).
2002-08-13 03:58:33 +00:00
nethack.allison 862a4ff1b7 win32 defaults.nh changes 2002-08-13 00:48:14 +00:00