Some functions are passed an obj or monst chain,
and the callers typically don't check them
against 0, so mark them explicitly as NO_NONNULLS
(NO_NONNULLS expands to nothing, but it flags that
some null arg analysis has been done)
Update several places where lazy lastseentyp[] might be an issue.
I think it isn't updated in a timely fashion when newsym() shows
a spot covered by an object or trap, but didn't manage to find any
cases where that caused a problem. This is more in the nature of
a precaution.
If MAKEDEFS_FILTER_NONASCII is defined (which config.h now does by
default), it will check data.base, rumors.*, and {various}.txt for
characters outside the range of ' ' through '~'. If it finds any, it
will warn about them and change them to '#'.
Tab handling is incomplete; the files that use tabs for indentation
will allow tabs anywhere, even though that's not wanted. That could
be fixed but doesn't seem particularly urgent. This is more about
spotting and repairing the special 3-char punctuation characters that
crept into data.base fairly recently.
Before using this updated packaging you will need
to do the following (one time):
sh sys/msdos/fetch-cross-compiler.sh
And you'll need to update your Makefiles as follows.
On Linux:
sh sys/msdos/setup.sh sys/unix/hints/linux.370
or on macOS;
sh sys/msdos/setup.sh sys/unix/hints/macOS.370
Create the msdos package with:
make CROSS_TO_MSDOS=1 package
For now, this will prevent the NONNULLxxx arguments from being
defined under a djgpp compiler or crosscompiler.
paxed reported a segfault under msdos:
nethack.exe
Exiting due to signal SIGSEGV
Page fault at eip=000c3f8c, error=0004
eax=00000000 ebx=00000000 ecx=00000000 edx=0000000f esi=00000000 edi=00000001
ebp=00589988 esp=00589970 program=C:\NH370\NETHACK.EXE
cs: sel=00a7 base=00400000 limit=0063ffff
ds: sel=00af base=00400000 limit=0063ffff
es: sel=00af base=00400000 limit=0063ffff
fs: sel=008f base=00001a20 limit=0000ffff
gs: sel=00bf base=00000000 limit=0010ffff
ss: sel=00af base=00400000 limit=0063ffff
App stack: [00589ba8..00389ba8] Exceptn stack: [00389af4..00387bb4]
Call frame traceback EIPs:
0x000c3f8c _read_config_file+19
0x0017619f _initoptions_finish+577
0x00176371 _initoptions+157
0x0025cec4 _pcmain+365
0x0025d8d9 _main+41
He was able to 'git bisect' to the macro definitions change,
and confirmed that the segfault no longer occurs after this commit.
There may be further investigation on this later.
Callgrind showed recalc_mapseen was three times more expensive (in terms
of instructions read) than anything else in our codebase. It was being
called in every vision change, re-evaluating the last seen map terrain
type for every map location in sight.
Remove updating the lastseen info in the vision code, and make a small
change so newsym() uses update_lastseentyp.
From my short tests, this seems to work correctly ...
If tutorial is entered, we get following leak on exit:
=================================================================
==81358==ERROR: LeakSanitizer: detected memory leaks
Direct leak of 96 byte(s) in 3 object(s) allocated from:
#0 0x7f6996edefdf in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:69
#1 0x5601c255bcbb in alloc /home/miku/src/NetHack/src/alloc.c:71
Indirect leak of 5064 byte(s) in 3 object(s) allocated from:
#0 0x7f6996edefdf in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cpp:69
#1 0x5601c255be1e in alloc /home/miku/src/NetHack/src/alloc.c:71
#2 0x5601c255be1e in dupstr /home/miku/src/NetHack/src/alloc.c:236
SUMMARY: AddressSanitizer: 5160 byte(s) leaked in 6 allocation(s).
Fix this by freeing the cloned selection before returning.
Replace one recenly added 'croom' test with assert(croom != NULL);
keep the other one. Mark fill_ordinary_room() as requiring that its
first argument be non-Null. Check for malformed subroom data before
calling it.
Plus miscellaneous reformatting.
Fix some of the extreme verbosity for null vs non-null triggered
by mklev.c. dungeon_branch() never returns Null.
'#include <assert.h>' should probably be moved out of multiple .c
files and into cstd.h or some such but this doesn't do that.
Checking the callers:
newsym() the use of see_with_infrared() is guarded by
} else if ((mon = m_at(x, y)) != 0 [...]
do_mgivenname() the use of see_with_infrared is guarded by !mtmp:
&& (!mtmp
|| (!sensemon(mtmp)
&& (!(cansee(cx, cy) || see_with_infrared(mtmp))
howmonseen(mon) dereferences mon in other places, so it would
segfault if mon were NULL; howmonseen has NONNULLARG1.
callers were checked:
domove_attackmon_at(mtmp, x, y, displaceu) has mtmp declared nonnull;
there are dereferences of mtmp in the first line of code in
the function.
In domove_core():
The 1st occurrence of is_safemon(mtmp) is guarded by if (mtmp) { }.
The 2nd occurrence of is_safemon(mtmp) is inside an if (mtmp) { } block.
The 3rd occurrence of is_safemon(mtmp) was just remediated by 987be7e8.
In lookaround():
The only occurrence of is_safemon(mtmp) is inside an
if ((mtmp = m_at(x, y)) != 0 [...] { } block.
In do_attack(mtmp), in uhitm.c:
The parameter is declared NONNULLARG1, and the 1st line of
code contains a dereference with mtmp->data, which would
segfault if mtmp were NULL.
Following line 2425 of hack.c, in domove_core():
mtmp = m_at(x, y);
mtmp can be null.
There were two if blocks following that, both of which
only make sense when mtmp is not null.
One of them was explicitly checking for mtmp being non-null,
and the other was avoiding catastrophe by relying on a
hidden check buried within an _is_safepet(mon) macro.
Place both of those blocks into an
if (mtmp) { }
block.
99% of the diff is just indentation.
Checking the callers:
toss_up() would have segfaulted prior to use of stone_missile() if obj were NULL.
thitu() now has a guard prior to use of stone_missile()
ohitmon() would have crashed from earlier dereference otmp->dknown if it were NULL,
otmp arg is declared nonnull
thitm() now has a guard prior to use of stone_missile().
hmon_hitmon_do_hit() null obj takes a different code path than the code path
using stone_missile(); comment asserting that added