Commit Graph

2474 Commits

Author SHA1 Message Date
PatR
c2825991f3 Guidebook.txt update 2018-10-17 05:25:51 -07:00
PatR
4cd983cb6f Guidebook.mn single quotes
Replace `C' and 'C' with \(oqC\(cq (open and close single quote).
For plain text output, the new form generates the first form.  Most
single quotes were using that, but there was quite a bit of C-style
char quoting that was somewhat inconsisent.

There are several text changes too, mostly small.  The few I can
remember are
  replacing several ``#twoweapon'' with `X';
  pets:  change 'cat' to 'kitten' and mention that horses are
    vegetartian where it claims that pets usually feed themselves;
  NETHACKOPTIONS:  add `bash' to the shells mentioned,
    describe `NETHACKOPTIONS=@filename' better,
    shorten the example (it's still too long for Guidebook.txt);
  Configuring Status Hilites:  expand the `behavior' descriptions
    to mention the value limits for percentage and absolute, and
    include post-3.6.1 '<=' and '>=' for them,
    add omitted fields `hunger' and `title' to text match.

I also changed a bunch of examples in the option configuation section
from bold font to constant-width Roman which more closely resembles
the \tt font in TeX.  Probably a whole bunch of other bold items
ought to follow suit.

Issues:
  title for section 9.3 (NETHACKOPTIONS) is too close to the sample
    config file at the end of section 9.2;
  as mentioned above, the sample ``setenv NETHACKOPTIONS foo'' is
    much too long for Guidebook.txt, and ``NETHACKOPTIONS=foo'' is
    slightly too long; they're ok in Guidebook.ps (assuming default
    page size);
  does `WIZKIT=~/wizkit.txt' actually work?  That's the example shown.
2018-10-17 05:22:36 -07:00
PatR
ebc89522ae a few Guidebook tweaks
I started out updating Guidebook.mn to use \(oq and \(cq for single
quotes but ended up including some new text.  I've separated that
part out (there are a few instances of altered quoting in the midst
of it--the separation wasn't 100%) to commit separately.

Add verbiage to "choosing race" and several commands:  f, s, S, t,
w, and ^X.

Change `E-' and `w-' to use minus sign instead of hyphen.  The TeX
edition uses \tt font for those which has the same effect of making
those dashes be more prominent.

Fix typo/thinko in `IX':  Guidebook.mn and Guidebook.txt said that
displayed inventory items whose bless/curse state is "known".
Guidebook.tex had it right, "unknown".
2018-10-16 15:18:09 -07:00
Pasi Kallinen
b3c8acfeeb X11: Allow toggling mouse_support off
Prevents accidental mouse clicks on the map.
2018-10-16 18:09:54 +03:00
Pasi Kallinen
ddf6d13fd1 X11: Don't reuse perm_invent window for picking an object
The core wants to reuse the permanent inventory window for choosing
an object from inventory, but the perm_invent window could be
hard to focus - it could even be on another display!

Instead, create a temporary new window from which the user can
pick an inventory item.
2018-10-16 17:39:45 +03:00
PatR
e0f5cfe0b3 fix #H7453 - 'bonesknown' for dead hero
Dead hero's map coordinates are set to <0,0> part way through bones
creation, then were being used to record grave location for overview
feedback with "final resting place for <dead hero>" if/when another
character got those bones and found the grave (actually, spotted the
location where first hero died regardless of whether a grave gets
placed there).  Record dead hero's pre-<0,0> coordinates as intended.

Not previously noticed because in wizard mode the final resting place
becomes part of overview info as soon as bones are loaded rather than
waiting for the death location to be reached.
2018-10-15 18:26:49 -07:00
PatR
51256055fb refresh Guidebook.txt again
Features the 'boxed' screenshot.  Unfortunately, pushing that to the
next page changes all the following pages, so diff is big.
2018-10-14 17:49:27 -07:00
PatR
ac2514c149 Guidebook.mn screenshot
Putting a box around the simulated screenshot has a side-effect of
forcing it to the next page if there isn't room on the current page.
And it looks at least as good as the old top and bottom horizontal
lines, if not better.  This also eliminates the blank left-most
column (relative to those lines) which isn't part of the screenshot.

There are issues:
1) for Guidebook.ps, the "Figure 1" label underneath seems to be
   too close to the box; I didn't try to force a blank line in front
   of it because that increases the risk of pushing it to the next
   page if the figure lands at the bottom;
2) for Guidebook.txt, the "Figure 1" label actually overwrites the
   bottom line of the box, and the embedded space allows the line
   to show through:  "---Figure-1---"; I tried using "\ Figure\ 1\ "
   to see if that might hide the issue by making it seem that the
   label in intended to be on that line, but it didn't help--
   unbreakable-space evidently does not imply always-visible-space;
3) the box is one column wider than the rest of the document (the
   previous horizontal lines were two or three columns wider, so
   this is actually a tiny imrovement); squeezing out some whitespace
   to make the status lines narrower didn't help--or at least not
   enough; squeezing some spaces was needed to match STATUS_HILITES-
   era status formatting anyway.
4] if there was a footnote (we have some for trademarks) on the same
   page as the screenshot, either the footnote or the table would
   probably become confused, perhaps both.  I think we just pretend
   that that will never come up....
5} I've made no attempt to alter Guidebook.tex to try to match.

I'm throwing in the towel.  Fixing this up is way beyond my limited
'roff/tbl capability.  (There's probably a much more straightforward
way to achieve what we want.)
2018-10-14 17:46:48 -07:00
PatR
79fe07d86f bring Guidebook.txt up to date
I may not get around to doing anything with 'C' vs `C' vs \(oqC\(cq
for a while.  Bring Guidebook.txt up to date now rather than waiting
so that the repository's copy reflects the #H7444 fix.

This has ended up with substantial spurious differences due to it
placing padding in different spots during line justification.  I
hope that's due to different groff version using a slightly different
algorithm rather than something like phase of the moon.  :-]
There also differences caused by "..." taking less space than ``...''.
2018-10-14 15:09:40 -07:00
PatR
2e21e6b10a fix #H7444 - bad line split in Guidebook
Reported for Windows beta3 but turns out to be present in 3.6.1
distribution.
| #wait
|      Rest one move while doing nothing. Default key is '.', and '
|      ' if rest_on_space is on.
where the line split occurs in the middle of "' '".  We should
switch from the ascii single quote to the 'nroff open and close
single quote escapes but I haven't gotten around to that.
Preceding the space with backslash prevents a line break there.
2018-10-14 14:30:02 -07:00
PatR
8612cc0f88 Guidebook.mn update
Replace ``foo'' with \(lqfoo\(rq (many instances) so that the
plain text Guidebook will use ".  Also a few `bar' with \(lqbar\(rq
(mostly `#enhance' and `#twoweapon') to be consistent with other
command names that all use double quotes.  And replace a few strings
in actual double quotes with corresponding \(lq or \(rq.

Replace command descriptions using ^X with \(haX to get the larger
circumflex character (aka 'hat') instead of the smaller circumflex
punctuation.  (Not noticeable with plain text output.)

Changed one DOS and a few MSDOS to MS-DOS to match the spelling in
the trademark line at the end.

Start each sentence on its own line for the paragraphs which were
being subjected to the above changes.

Also a much smaller subset for Guidebook.tex (not tested...).

Does not address the "wrapped to next line in middle of ' '" issue.
2018-10-14 12:58:59 -07:00
PatR
239c3cef55 fix github pull request #144 - uswapwep vs shield
Fixes #144

While giving a new character his/her starting equipment, don't clear
alternate weapon when putting on a shield since that weapon should
still be available to swap with primary.  Affected knight's lance
and valkyrie's dagger.

Also, guard against wearing an initial shield if already wielding a
two-handed weapon, or wielding such a weapon if already wearing a
shield.  Both situations are hypothetical with current starting gear.
2018-10-14 02:47:09 -07:00
PatR
f22d32316d fix #H7446 and #H7448 - Guidebook bits
\#H7448 - option 'dark_room' showed incorrect default value.

\#H7446 - persistence of objects section was missing a word in
its second paragraph.

Also, fix up some clumsy wording in the first paragraph of that
same section.
2018-10-14 02:02:41 -07:00
PatR
e4db2b4721 Elbereth tweaks
Don't "feel like a hypocrite" when on Elberth and attacking a monster
which isn't scared by Elbereth (exception:  peaceful creatures aren't
scared but attacking them in such situation is hypocritical anyway).
This means that players can use Elbereth to scare away some creatures
while continuing to fight others.  Elbereth won't be automatically
erased, but weapon attacks will scuff the engraving; wand zaps don't.

Reduce the -5 alignment penalty when alignment is 5 or less.  Reduced
amount is -(1..5), so -3 average.
2018-10-13 18:14:34 -07:00
Pasi Kallinen
b2d2521289 X11: Handle X errors via panic
This leaves a usable backtrace for debugging.
2018-10-13 15:07:27 +03:00
Pasi Kallinen
9f2f232d99 X11: Allow bold attribute for menucolors 2018-10-12 20:46:19 +03:00
Pasi Kallinen
62234b871f X11: Remember perm_invent window geometry 2018-10-11 20:18:07 +03:00
Pasi Kallinen
c09260d8f7 X11: Handle paged menu control keys
X11 doesn't do menu paging, so handle the select page, invert page,
and unselect page like selecting, inverting or unselecting all.
2018-10-11 18:07:56 +03:00
Pasi Kallinen
bf81a981e3 X11: Mouse wheel scrolling in menus 2018-10-11 17:59:20 +03:00
Pasi Kallinen
e48c61c06f X11: Menucolors
Replace the XawList with our own lists of labels and command widgets
to allow for menucolors. Supports only inverse line attribute for now.

Allow key translations to work with menus on Linux.
2018-10-10 21:50:23 +03:00
nhmall
c6a5ec1ab6 ensure tmp_at() structures are initialized for all code paths when swallowed 2018-10-04 22:02:28 -04:00
nhmall
8ce1f88f53 Revert "ensure tmp_at() structures are initialized for all code paths when swallowed"
This reverts commit 39074d29fc.

Bad commit of do_throw
2018-10-04 22:00:51 -04:00
nhmall
39074d29fc ensure tmp_at() structures are initialized for all code paths when swallowed 2018-10-04 21:49:16 -04:00
PatR
1110786ec2 change default for 'autodescribe' to 'on'
This was discussed two years ago then nothing happened.  Make
autodescribe for feedback when moving the cursor to pick something
default to on instead of off.
2018-10-01 15:08:33 -07:00
PatR
3e19858edd fix #H6925 - being trapped vs Levitation/Flying
Make being trapped in/on/over floor block Levitation and Flying, the
way that being inside solid rock already does, and the way levitating
blocks flight.

Blocked levitation still provides enhanced carrying capacity since
magic is attempting to make the hero's body be bouyant.  I think that
that is appropriate but am not completely convinced.

One thing that almost certainly needs fixing is digging a hole when
trapped in the floor or tethered to a buried iron ball, where the
first part of digactualhole() releases the hero from being trapped.
If being released re-enables blocked levitation, the further stages
of digging might not make sense in some circumstances.

I recently realized that being held by a grabbing monster is similar
to being trapped so should also interfere with levitation and flying.
Nothing here attempts to address that.

Save files change, but in a compatible fashion unless trapped at the
time of saving.  If someone saves while trapped prior to this patch,
then applies it and restores, the game will behave as if the patch
wasn't in place--until escape from trap is achieved.  (Not verified.)
2018-09-30 01:06:59 -07:00
nhmall
d1c5649890 revisit display artifact appearing to the right of status line
The prior fix for this was a bit flawed. It was only considering
the length of the last field, but what it really needed to do was
consider the placement of the last character of the last field
on the row relative to the placement of the last character of
the last field on the row previously.

If the new placement of that last character of the last field
is left of the previous placement, some clearing must be done.
2018-09-29 22:28:10 -04:00
nhmall
394c72d366 display cleanup only targets the right-most field where it's needed 2018-09-28 12:55:30 -04:00
nhmall
5639539568 tty: fix leftover display artifact when last field on the row got smaller 2018-09-28 02:09:07 -04:00
Patric Mueller
f87931a7bf fix typo of the Junethack tournament 2018-09-27 22:14:28 +02:00
PatR
e0b7d2f5a9 monpolycontrol, wizdebug_*
Demote #monpolycontrol and #wizdebug_traveldisplay from commands to
simple boolean options.  The former has the same name, the latter
is called travel_debug.  Rename #wizdebug_bury to #wizbury; it
shouldn't matter that it goes away when compiled without DEBUG.

There are now five wizard-mode boolean options:  monpolycontrol,
sanity_check, and wizweight are documented in the Guidebook;
menu_tab_sep and travel_debug are commented out there.

Guidebook.mn has been tested; Guidebook.tex has not.
2018-09-26 18:40:13 -07:00
nhmall
c5d0f6dd9d fix out of bounds error in tty_status_update() for BL_HUNGER case
The pointer could go out of bounds when decremented if it was pointing
at the start of the status_vals[BL_HUNGER] (empty string).

Also, guard tty_status_update() from an out of range index being
passed to it (botl shouldn't do that, but...).

The legal 1st parameter values for tty_status_update() in 3.6.2 are

	BL_RESET     (-2)
	BL_FLUSH     (-1)
	BL_TITLE     ( 0)
	...though to...
	BL_CONDITION (22)

  count MAXBLSTATS = (BL_CONDITION + 1)

There's a BL_CHARACTERISTIC (-3) defined in the botl.h header file,
but it is not used in wintty.c and is now screened out along with
everything lower and everything MAXBLSTATS and above.

closes #142
fixes #141
2018-09-26 17:18:09 -04:00
nhmall
0fecf19789 wand of polymorph engrave for blind writers
Don't provide any discerning feedback on the blind player's turn
but do allow the wand to exercise its magic in a manner reflective
of blind writers
2018-09-26 01:10:27 -04:00
nhmall
2a92111223 fix missing space in "would flyif you weren't levitating"
Fixes #140
2018-09-25 23:28:20 -04:00
nhmall
039ad51660 don't impact player stats with wizard mode ^T 2018-09-25 23:08:09 -04:00
PatR
64ebb9ceba fix #7414 - bug with Japanese names for Samurai
Description for use when an item hasn't been seen up close yet falls
back to real name if there is no separate description, but was doing
so before real name substitution for samurai.
 actualn = foo;
 dn = description ? description : actualn;
 if (Samurai)
  actualn = bar;
So player saw a flail (via 'dn') until dknown bit got set, then
nunchaku (via 'actualn' after it got set to samurai-specific value).

Wait until after substitution of Japanese real names before falling
back to real name when there's no description.
2018-09-25 18:01:44 -07:00
PatR
3a62075070 fix #H7136 - iron bars vs non-diggable walls
Iron bars can be destroyed in some circumstances (hit by yellow
dragon breath or thrown potion of acid, being eaten by rust monser
or black pudding, or by poly'd hero in those forms) and should act
like walls for diggable/non-diggable purposes.  But they aren't
walls, so the non-diggable flag was not being set for them by the
special level loader.  Even once that was changed, they weren't
being handled consistently.  Some places checked for non-diggable
directly (zap_over_floor of acid breath, potion of acid hitting bars)
and started working as intended, others used may_dig() to check
non-diggable (poly'd hero attempting to eat iron bars) but it doesn't
handle iron bars, and still others didn't check at all (bars-eating
monster who moved onto bars location in expectation of eating those
next).
2018-09-25 16:43:06 -07:00
PatR
d119eca297 simplify #wizidentify
Get rid of bold/non-bold distinction in #wizidentify inventory menu
by only showing items which aren't yet fully identified instead of
full inventory with bold for unID'd.  Support for bold text might
be lacking.

I was considering this even before the report that X11 menus ignore
attribute.  The "_ - (use ^I for all)" menu entry is still present,
but it could be discarded in favor of '.' to pick everything via
ordinary menu selection.
2018-09-24 17:06:04 -07:00
PatR
8ce81a27ef fix #H7397 - pronoun for unseen shopkeeper
Most shop messages accurately identify the shopkeeper even when he
or she can't be seen, but some also include a pronoun reference that
ended up as "it" or "its" when not seen.  Extend pronoun selection
so that visibility can be ignored:  noit_mhe(mon), noit_mhim(mon),
and noit_mhis(mon).  Note that despite being called noit_foo(),
those will still return "it" if mon is neuter.

"Accurately identify shopkeeper" is misleading if the hero is
hallucinating; a random shopkeeper name is used then.  noit_foo()
yields the pronoun applicable to the actual shopkeeper and might
not match the gender of a hallucinatory name.  That could be fixed
in a couple of ways (add shk_mhe()/shk_mhim()/shk_mhis() and either
pass them the randomly chosen name so that they can figure out the
appropriate gender, or just have them use a random gender whenever
hallucinating) but I don't think that's worth bothering with.

A bunch of shop messages needed noit_foo(); only a couple of those
have actually been tested.  A bunch more were using shkname() at
the beginning of a sentence where Shknam() should be used instead.
(All the existing shk names are already capitalized so there's no
noticeable difference.)

The three places outside shk.c and vault.c which directly use
pronoun_gender() have been successfully tested.
2018-09-24 15:15:04 -07:00
nhmall
3f5ef9bdf3 make long extended commands list be more navigable 2018-09-24 16:45:38 -04:00
nhmall
22d69d2424 update tournament reference 2018-09-24 15:59:38 -04:00
nhmall
02b1ce2d9a no leash-related message is given when leashed pet yellow light explodes
mondead() -> m_detach() -> m_unleash() suppresses
the m_unleash() slack message, so deliver it in
the caller explmm() in those circumstances.

(The issue of whether it should be possible to leash light
is side-stepped.)

bug H7406, 1548
2018-09-23 14:06:18 -04:00
nhmall
2813e42b22 known bear trap forgotton by player polymorphed into a flyer
The original report stated:

     "I located a bear trap as a human and just ignored it
     for the time. I polymporphed into a Vampire Lord, then
     went to #untrap the bear trap.  On the first attempt,
     I stood beside the trap and attempted to #untrap.  I
     received the 'Whoops!' message and automatically moved
     onto the trap square as a result. The bear trap vanished!
     I obviously wasn't trapped since I'm polymorphed into a
     flying monster, but the trap glyph was no longer present.
     The glyph looked like regular floor - as if I had
     untrapped the bear trap and taken the trap with me."

The trap was actually still there but became hidden intentionally
for other valid scenarios, but was an unintended side-effect for
this scenario.

Fix it by failing the #untrap operation for a Flyer earlier on,
and in a more benign manner, since the Flyer ultimately doesn't
end up in the trap anyway.  You'll still get the "Whoops!",
followed by a message, but that's as far as the "failed" #untrap
attempt will go under the circumstances.
2018-09-23 11:16:09 -04:00
nhmall
76bffe5ba4 drum of earthquake causing deafness inappropriately
Address a drum of earthquake inconsistency reported 2017-03-23:
"Drum of earthquake does not make you deaf.  Leather drum or depleted
drum of earthquake does."

bug 1099
2018-09-23 10:11:02 -04:00
nhmall
84c17d2e21 two typo/follow-up bits 2018-09-22 23:01:39 -04:00
nhmall
21a81d0294 BL_RESET usage for window port status line updating
Like BL_FLUSH, only send BL_RESET if the window port has
indicated it wants them via setting the appropriate WC2
bits in its window_procs structure. Update documentation.
2018-09-22 22:41:02 -04:00
PatR
4f61e9697c fix github issue #134 - display of migrated objects
Fixes #134

An invisible hero (who can't see invisible and doesn't have autopickup
enabled) going down stairs to an object which fell down those stairs
will see the stairs instead of the object on them.  Missing newsym()
in obj_delivery() when objects aren't being passed through scatter().
2018-09-22 15:18:38 -07:00
nhmall
bbb81700f5 sunsword vs gremlin
The original report complained that gremlins seemed impervious to
Sunsword's light yet a flash from a camera caused them to cry out in pain
despite "The long sword named Sunsword begins to shine brilliantly!"

This commit does two things:
1. A dmg bonus is applied against gremlins using a lit Sunsword.
2. Gremlins will generally avoid the light emitted by Sunsword.
There's a few minor flavor bits thrown in also.

It is understood that this effectively makes Sunsword provide
"gremlin-proofing", but the gremlin myth and Sunsword's characteristic
feature pretty much demand it.

bug 42
2018-09-22 14:08:28 -04:00
nhmall
6a86cafa90 X11 exposed a genl_status_update negative index issue 2018-09-22 10:20:08 -04:00
Pasi Kallinen
39d10d96df Prevent leash showing unseen monster as "it" 2018-09-22 15:55:26 +03:00
nhmall
8e4ce066c9 fix C343-331 mirrors & sleeping mon
This outstanding bug was complicated slightly because the same
code was used for a sleeping mon as for a paralyzed mon so
message phrasing was called into question.

Just flip the phrasing to be about what you are able to discern
under those circumstances, which is very little, and don't have
the sleeping or paralyzed monster react to the mirror.
2018-09-21 23:34:00 -04:00