Things won't build for ports that first
define SYSCF.
This moves assure_syscf_file() from unixmain.c
to files.c and adjusts extern.h to get it
out from under #ifdef UNIX.
The call to assure_syscf_file() in options.c was
only #ifdef SYSCF, SYSCF_FILE and not UNIX,
so new ports #defining SYSCF would get an erro.
assure_syscf_file() will be utilized by mswin
when SYSCF is defined.
This is an enabling patch for upcoming work. It breaks
save/bones so editlevel is incremented.
I'd like to a second overloadable int field in struct obj,
instead of just the one that is typically overloaded - corpsenm.
The second one can be used for things that are being tallied
up as opposed to a static one time assignment for reference/linkage
purposes.
The differentiation will allow both uses to co-exist for the
same object.
Restore the variant phrasing used when more than one stack of potions of
acid explode while being inflicted with water damage. First message:
"a potion explodes" or "some potions explode"; second and subsequent
messages: "another potion explodes" or "more potions explode". This
trivial feature stopped working when erosion handling was overhauled and
old water_damage was split into current water_damage_chain+water_damage.
Augment the message so that vague "potion" is only used when the object's
dknown flag isn't set (ie, object hasn't been seen yet). Use "<color>
potion" or "potion of acid" otherwise, depending upon whether such potions
have been fully discovered.
Look up remembered dungeon features, not user-visible glyphs,
and ignore uninteresting features (room, corridor and wall tiles).
Original patch by Patric Mueller, from UnNetHack
If getenv("DEBUGFILES") yields a value then it takes precedence over
sysconf.DEBUGFILES or sys.c's #define DEBUGFILES. (It probably should
only be controlled via environment since it is not a system-wide
attribute, but I haven't taken out the SYSCF handling for it.)
Bug report included a pointer to a fix; this patch is a superset.
Gold pieces dropped on an altar by the player got their bknown flag set,
which is incorrect since bless/curse doesn't apply to coins. If a
monster (in reported case, a slain temple priest) dropped gold there too
then the two stacks wouldn't merge. For the normal !GOLDOBJ config, the
problem goes away as soon as the gold gets picked up. I didn't test for
GOLDOBJ but think two inventory slots containing gold can result.
The superset part is to not break agnostic conduct by dropping gold
on an altar since no information is revealed when doing that.
[This was one of the very last patches checked into the old cvs repository,
where the somewhat out of date message above was accidentally omitted.]
* Replace variadic debugpline() with fixed argument debugpline0(str),
debugpline1(fmt,arg), and so on so that C99 support isn't required;
* showdebug() becomes a function rather than a macro and handles a
bit more;
* two debugpline() calls in light.c have been changed to impossible();
* DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
setting in !SYSCF configuration (I hope that's temporary).