Commit Graph

2063 Commits

Author SHA1 Message Date
cohrs
adf468910c re-merge objects removed from containers when pack is full
- affects failed removal of a partial count of objects due to a full pack
2002-03-30 20:56:09 +00:00
nethack.allison
750c6b2a36 fixes34.1 updates 2002-03-30 20:21:53 +00:00
cohrs
1688c75b9f polymorph into a non-twoweapon form
- you can't twoweapon unless your form allows it, but polymorph wouldn't
disable twoweapon mode immediately
2002-03-30 03:01:38 +00:00
cohrs
a997e11e00 wielded ball and chain
- a wielded/quivered ball would still be marked as wielded/quivered
after you threw it
2002-03-29 20:35:22 +00:00
cohrs
e206522126 engraving a headstone with a wand of digging
- Gravel flies up from the floor is not appropriate in this case
2002-03-29 19:14:37 +00:00
cohrs
5a431589ec touchstone data.base entry
- add the short quote suggested
- someone may still want to expand on this, as also suggested
2002-03-29 18:06:02 +00:00
cohrs
a1d3c539a9 Rolling boulder traps and pacifism
If you stepped on an unknown rolling boulder trap, and that rolling boulder
hit a monster and killed it, you would be called a killer.  This makes
playing a pacifism conduct game rather difficult.
- track boulders from unknown rolling boulder traps, and don't charge/credit
hero if they kill monsters. This is done by temporarily setting otrapped on
such boulders.
- boulders from known traps are still charged/credited to the hero
- fix a couple places in ohitmon where is_poisonable wasn't checked along
with opoisoned.
2002-03-29 17:56:13 +00:00
nethack.rankin
72048905ad polyself: centaurs vs boots
Monster centaurs can't wear boots, and characters who polymorph
into centaurs have their boots pushed off, but there was nothing to
prevent such characters from putting those boots right back on.
2002-03-29 13:37:16 +00:00
nethack.rankin
68b4f9f2a3 "harassment mode"
Make a change suggested by <Someone> to have the Wizard
enter harassment mode when you perform the invocation, in case
you manage to obtain the Book of the Dead without killing him.
Instead of just initiating that periodic effect, behave as if
you have actually killed him (which also affects random monster
generation frequency, prayer timeout, and shopkeeper salutations).
2002-03-28 03:03:04 +00:00
nethack.rankin
e835e2f420 lev_comp,dgn_comp vs CRLF style input
Allow the special level and dungeon compilers to handle input
files which have CR+LF delimited lines.  Apparently Cygwin doesn't
convert MSDOS style line ends into newlines the way stdio should
do for text I/O.  The resulting unexpected CR characters result in
syntax errors.

     And explicitly using '\n' on both the lex and yacc sides of
MAP processing allows removal of the old NEWLINE hack for Mac MPW.
It won't matter what numeric value that character escape sequence
has internally.
2002-03-28 01:37:39 +00:00
cohrs
4e60c90635 mimic caught in explosion printed message but wasn't discovered
- add seemimic call before printing the "caught" message
2002-03-27 05:08:11 +00:00
cohrs
8a3c5a621f Sunsword kept glowing after monster wielding it died
- <Someone> reported this bug to the mailing list
- add a check in relobj(), which should catch all the cases
2002-03-27 04:58:42 +00:00
cohrs
6cdf92851e half-physical-damage from gas spore explosion should only affect you
- <Someone> noticed the fix for applying half physical damage to gas spore
explosions affected damage to all monsters, not just you
2002-03-27 02:31:21 +00:00
cohrs
ea18afa4dd seemimic produces transparent doors
- if a mimic mimics a boulder (top sokoban) or a door atop
a closed door the closed door didn't block your vision after
the mimic is sensed.
- also, make mondied consistent with xkilled WRT corpses on inaccessible
locations: no corpse
2002-03-27 00:58:44 +00:00
cohrs
bbb9ded22f R691 - bad cursor positioning debug message
- remove the "#define DEBUG" from wintty.c that caused this message to
be displayed when not in a debugging mode
2002-03-26 21:56:03 +00:00
arromdee
9210d2c5ed iron balls (R676)
Well, this proved rather annoying.  Problems included:
-- the solid rock problem that was noticed
-- teleporting to a spot two spaces away but on the other side of solid rock
could also leave the chain in solid rock
-- in one place I said chainx instead of ballx, which could cause problems with
teleporting
-- the teleport code moved the player before moving the ball, violating the
assumption that the player hasn't been moved yet (which only caused problems
after I added the solid rock fix).

Ball movement still isn't quite right, though the cases are really rare.  I
may fix them later.
2002-03-26 06:05:24 +00:00
nethack.rankin
c76061312e impaired movement fix
Fix the reported problem of incorrect conditional logic
making it impossible to bump into closed doors when moving while
impaired for the #if STEED configuration.
2002-03-25 09:01:35 +00:00
cohrs
e8d404f87c R677 - two swords slipping due to fried food prints same message
- report: twoweapon mode, eat fried food, get messages like:
Your sword slips from your hands.
Your sword also slips from your hands.
- the fix tracks the kind of the 1st weapon, and adds "other" to the 2nd
message if necessary
2002-03-25 07:48:03 +00:00
cohrs
d0d0cde8e7 leashed steed dying of starvation
- prefer the regular "dies from hunger" message over "leash goes slack"
in this case.
2002-03-25 06:29:43 +00:00
cohrs
88f0680567 restore support for non-square XPM-based tiles (X11 & Gnome)
- change the way the tile sizes are calculated, based on the image size,
so non-square tiles can once again be supported.
- fix Gnome port so it can actually display non-square tiles, several
height/width uses were backwards
- update Install.X11 to note the number of tiles per row in the XPM image
2002-03-24 00:04:41 +00:00
nethack.allison
87a86749ff win32gui: make error() work
- in 3.4.0 it was useless in the graphical port.
2002-03-23 22:47:44 +00:00
cohrs
f777aceb74 wall symbol not replaced when digging while blind and levitating
- this was reported to the mailing list just before 3.4.0 shipped
- treat in a manner similar to chopping a boulder while blind and levitating
2002-03-23 22:27:54 +00:00
cohrs
d66603827b only get gems from kicking thrones
- this was a betabug I think, but not recorded as such
- if you kicked a throne, any GEM_CLASS item could be generated, including rocks
- changes behavior to be consistent with gems from fountains
2002-03-23 22:11:07 +00:00
cohrs
0158906de5 track Revision in Guidebook's
- Keni mentioned on 3/20 that it would be nice to have $Revision$
in Guidebook.mn.  Added to both .mn and .tex versions.
2002-03-23 20:03:20 +00:00
nethack.allison
3041cea5c8 win32tty: use_inverse option
respect use_inverse and default to ATR_BOLD if disabled
2002-03-23 19:49:07 +00:00
arromdee
399b801315 bad wizkit items
Format multiple bad wizkit items a little better.  It will scroll off the screen
if there are more than a screen of bad items, but that's probably not too
likely.
2002-03-23 18:30:38 +00:00
nethack.allison
7dcaa4d54b The spellbook fadefades.
<email deleted>
<email deleted>
Sent: Saturday, March 23, 2002 6:01 AM
Subject: Bug in 3.4.0: spellbook fading


> Dip a spellbook in a fountain:
> "The spellbook fadefades."
>
> In get_wet (potion.c), otense is used, which returns "fades",
> redundantly, as a suffix to "fade".
2002-03-23 12:43:11 +00:00
nethack.rankin
42a0285fa0 conduct bit
Document the way to decline a wish or genocide, and allow both
actions to accept both "none" and "nothing" so that players don't
have to remember which response goes with which prompt.
2002-03-23 12:08:19 +00:00
nethack.rankin
365a76ca28 annoying shop bug
The shop billing code assumes that food marked partly eaten
is worthless, but the eating code was changed to make sure that any
eating attempt will never leave food marked as not partly eaten.
The end result is that non-corpse food which is consumed in a
single byte can be eaten off shop floors for free, and if eaten
from inventory--so already on shop bill--the "Ix" display of used
up goods lists the item as partly eaten (with right price though).

     This fix makes single-byte food be handled the same as other
food:  the first byte taken causes the food to be auto-purchased
immediately instead of waiting until it's used up to add it to the
shopping bill.
2002-03-23 06:53:09 +00:00
nethack.rankin
db95c38e20 Mjollnir fix
Fix one of the problems From a bug report:  Mjollnir is only
giving the intended feedback when it is thrown.  Against ordinary
monsters the problem isn't too bad--you get a lightning message
without the preceding hit message--but against resistant ones there
is no message at all when you hit hand-to-hand.  (There is a similar
bug for artifacts which add magic missile damage, but since no such
artifacts exist that isn't much of a problem. :-)
2002-03-23 04:37:02 +00:00
nethack.allison
fba4cbd6af #R650: Game crash (Panic - obj not free)
> <email deleted>
> Oops! [...]
> Suddenly, the dungeon collapses.
> place_object: obj not free
>
> The crash is reproducible in wizmode by wishing for a landmine, arming it and
> pushing a wished-for boulder onto it.
2002-03-23 01:35:59 +00:00
cohrs
0d9c056e03 final? 3.4 Guidebook.txt update 2002-03-20 15:27:09 +00:00
nethack.allison
c1fb9516d9 Guidebook dates to match release date 2002-03-20 11:47:10 +00:00
warwick
c2dc2447f6 By "Rush commands", I meant `G' (though I've only ever pressed Alt). 2002-03-19 03:42:59 +00:00
nethack.allison
d06e6a06dd Spotted a missing % in Guidebook.tex 2002-03-18 20:11:51 +00:00
jwalz
c3dc625957 Fix most of the errors <Someone> found. The perpetrator of the "Rush commands"
will need to either straighten it out themselves or let people assume it's
the capitalized ones.
2002-03-18 15:24:31 +00:00
nethack.allison
cb4cf99c2c Guidebook suggestions by <Someone>
- Also, I just noticed that an entire devteam paragraph
was duplicated in the .tex version.
2002-03-18 11:34:55 +00:00
nethack.allison
16a783a8b3 New file: fixes34.1
Note that this is not tagged as part of 3.4.0.
2002-03-18 00:24:19 +00:00
cohrs
72bf49f3e4 regenerate Guidebook.txt
- created on RedHat Linux 7.2 using standard tools
2002-03-17 15:49:09 +00:00
nethack.allison
960ecd95d8 Change timestamp on Guidebook since it has changed anyway. 2002-03-17 14:46:48 +00:00
jwalz
69ca802bb8 Keep in sync with Guidebook.mn. 2002-03-16 16:34:34 +00:00
cohrs
99329cddf6 minor Guidebook.mn update
- remove a strange \! in the section for Blind users
- update the wording in the subsequent paragraph to be consistent with
the wording in the preceeding IBMgraphics paragraph
2002-03-16 06:11:17 +00:00
cohrs
c2f12a3ae4 nethack.txt update
- created on RedHat Linux 7.2 using standard tools
2002-03-13 02:59:38 +00:00
cohrs
588c263a57 Guidebook.txt update
- created on RedHat Linux 7.2 using standard tools
2002-03-13 02:57:42 +00:00
cohrs
c7cb4ee272 more credits
- update dat/history to match Guidebook
- use my name consistently :-)
2002-03-13 00:54:43 +00:00
cohrs
10a42a6b04 Guidebook credits
- remove several people from the 3.4 list who haven't contributed in a while
2002-03-13 00:38:12 +00:00
nethack.allison
1b898867c5 document set_option_mod_status in window.doc 2002-03-12 14:10:24 +00:00
nethack.allison
ec892c14d9 a statement in window.doc didn't reflect code 2002-03-12 11:59:10 +00:00
cohrs
ef11d4b5e0 documentation updates
- various commands were missing from various help files
- fix a few inconsistencies between similar help files
- M-2 doesn't do #twoweapon when number_pad is enabled
- M-? usually displays #? help info
- weasel-word the reason the screen shown in the Guidebook looks little like
  several windowports
- document the playersuffix syntax in the nethack.6 man page
2002-03-12 07:29:59 +00:00
nethack.allison
2baa20217f beta feedback - add more wc options
- splash_screen (boolean for whether to display splash screen at startup)
- player_selection:dialog|prompts

Also moves the font and window manipulation stuff in defaults.nh
further down the file, so that a tty users doesn't have to wade
through it all to find the character adjustment samples.
2002-03-12 05:15:40 +00:00