Karkat
8fe2ebb90d
shops fixes
2018-02-11 13:45:49 -05:00
Karkat
ac274f444c
let's dev 2/11/18
...
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Karkat
6728d21fd5
let's dev 2/9/18
...
bugfixes for shops
started implementation for takeany
started implementation for inverted
2018-02-09 00:32:45 -05:00
Karkat
343da4c491
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-02-07 21:48:23 -05:00
Karkat
65be778fb5
flag tweaks
2018-02-07 21:48:22 -05:00
sporchia
84b9644ecf
set location for ShopContentsTable
...
fixed msu label update
2018-02-07 20:11:37 -05:00
Kevin Cathcart
3764deb4d3
fix Alt Door frame table
...
(Apparently trailing commas break things)
2018-02-05 00:11:16 -05:00
Karkat
5c3bd34472
let's dev 2/4/18
...
updates to shops
started dev on inverted
2018-02-04 00:28:19 -05:00
Karkat
53602a48c5
let's dev 1/30/18
...
more shop dev
2018-01-30 00:24:24 -05:00
Karkat
2eefbac53f
let's dev 1/27/18
...
added msu music support
additional development on shops
2018-01-27 00:30:04 -05:00
sporchia
4f0ea08367
native dungeon items will now have a text box if mode is enabled
2018-01-25 18:14:20 -05:00
Karkat
cecd7635ea
Merge pull request #19 from KevinCathcart/FakeWorldFix
...
Create a flag to toggle off Fake Worlds
2018-01-21 21:09:01 -05:00
Kevin Cathcart
b3d8c23d89
Add door frame data for the multi-entrance caves. This will support
...
mixing single and multi-entrance caves.
I also added the alternate door frame table, which is needed for having
single entrance caves at
Sanctuary and Hyrule castle. (Added as a table rather than hard coding
the ids in order to be more friendly to level editors).
Updated the comments and function name to be clear that we are tracking
the overworld door
id, not the entrance id.
Remove the code that attempts to clear the entrance because the code is
broken (it lacked a needed ".w" suffix, so xkas miscompiled it) meaning
the value was never cleared, which has not caused any issues. Also
having the entrance ID around is generally useful.
2018-01-21 15:31:16 -05:00
Karkat
7e8be73077
let's dev 1/20/18
...
more shop dev
2018-01-21 01:12:25 -05:00
Kevin Cathcart
29b44e4167
Create a flag to toggle off Fake Worlds
...
Add a new rom flag to disable fake Light/Dark worlds from occurring as a
result of underworld travel. (Other methods of fake worlds like YBA Fake
Flute are not changed).
Entrance Randomizer intends to use this flag to fix the Fake Light world
from traveling though sewers when Hyrule Castle is in the dark world, as
well as to implement new shuffle modes that involve deliberate
cross-world caves without needing to grant pearl and mirror like the
current insanity mode does.
2018-01-20 13:42:10 -05:00
Karkat
20ce4fe0e2
let's dev 1/20/18
2018-01-20 00:15:04 -05:00
Karkat
39b20f9a05
let's dev 1/18/18
...
updated item limits
updated goal item counter
disabled replacement shopkeeper left on
fixed ice cave water walk setup
2018-01-18 00:03:34 -05:00
Karkat
471c14d790
let's dev 1/17/18
...
added bob toggle
more updates to shops (fixed sprite overload issues)
2018-01-17 00:01:13 -05:00
Karkat
d233a5d516
let's dev 1/5/18
...
added condition to only display medallion pads when active
2018-01-05 23:26:15 -05:00
sporchia
c03229f13e
move inventory swap next to rest of inv in sram
2018-01-03 00:53:55 -05:00
Karkat
1d293ee3c0
let's dev 12/15/2017
...
added ice floor toggle
made silver arrows always default
fixed small key count corruption
maybe fixed bomb capacity corruption?
2017-12-15 22:50:46 -05:00
Karkat
b9a180b8c6
12/14/2017
2017-12-14 15:43:20 -05:00
Karkat
7583e46504
let's dev 12/2/17
...
freestanding hera small key pickup stats
capitalism fairy fix
permabunny fix
save file crossover fix
started shopkeeper
2017-12-03 23:45:15 -05:00
Karkat
c54e8808d5
let's dev 11/18/2017
...
started generic keys mode
fixed ohko ow pit non-death
2017-11-18 23:15:05 -05:00
Karkat
b1cd5886d2
let's dev 11/14/17
...
added support for starting equipment
started implementing quickmenu-B (not finished)
fixed item stats problem after the most recently visited location indoors was a shop
fixed problem with big keys giving access to all keys rather than none
fixed ambigious code in recent pull request
added additional fixes to protect against credits corruption
2017-11-14 23:45:36 -05:00
Karkat
d2665d0971
Merge pull request #13 from wulfy83/master
...
contains errors but easier to fix by far than reimplement
2017-11-14 21:51:00 -05:00
sporchia
232828b9cb
move this to a safer spot
...
fixes #12
also remove merge conflict resolution code
2017-11-13 09:27:43 -05:00
Wulfy
3d423af2a2
Combine MenuSpeed and QuickMenu options
2017-11-13 01:24:10 -05:00
Wulfy
d41c1fbafd
Add MenuSpeed option
2017-11-12 23:17:00 -05:00
sporchia
168b5a6132
prep for full ending sequence credit control
2017-10-30 14:23:12 -04:00
sporchia
d5bd9543dc
allow compile
2017-10-17 23:06:36 -04:00
Karkat
4e876a7851
menu vwoop option location marked
2017-10-17 20:25:00 -04:00
sporchia
2bea1345c9
update usages for new areas to make hard modes completable
2017-10-14 22:49:15 -04:00
Karkat
1e00f59580
let's dev oct 8 2017
...
Fix map icons for keysanity map mode
Pyramid spawn fixes
Quick item menu option
2017-10-08 23:08:12 -04:00
Karkat
28de927923
stuff
2017-10-05 12:54:19 -04:00
sporchia
51c926a063
default back to regular menu mode
...
also hooked links starting rupees for later use
2017-09-30 04:15:41 -04:00
Karkat
f1f59c865a
let's dev sep 28th 2017
...
fix for catfish/zora item spawn problem for items with IDs over 0x80
2017-09-28 23:03:51 -04:00
Karkat
d14415efd8
stuff
2017-09-24 00:35:35 -04:00
Karkat
d341b29fc3
settings
2017-09-23 22:43:36 -04:00
Karkat
284732b45d
updates
2017-09-23 22:40:22 -04:00
Karkat
b08e936057
let's dev sep 19th 2017
...
event draw stuff
2017-09-19 23:30:54 -04:00
Karkat
c2e5fca01c
let's dev sep 15th 2017
...
added logic to synchronize dungeon key stats
moved keysanity table init to menu init so it comes in pre-rendered
2017-09-15 23:59:52 -04:00
Karkat
144375c140
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2017-09-10 20:42:55 -04:00
Karkat
dbd28a0551
misc
2017-09-10 20:42:54 -04:00
sporchia
8e1ebe5404
moved stuff around in hud
...
added ability to use select to show map/compass
2017-09-10 17:45:50 -04:00
sporchia
72f8802598
enable/disable rows of menu dungeon items
2017-09-09 11:38:40 -04:00
Karkat
056a07bc4d
Merge branch 'master' into crystalsgoalganonrespawn
2017-09-07 13:28:39 -04:00
Karkat
c631415465
let's dev aug 9 2017
...
fixed tablet text not displaying in swordless
fixed goal item transition to triforce scene bugs
fixed map carryover for hyrule castle and sewers
fixed item graphics for bottle overflow
fixed item graphics for armor overflow
2017-08-09 23:13:28 -04:00
Karkat
4a17e97a2e
let's dev aug 8 2017
...
fixed pyramid spawn issue (again)
fixed freedstanding display for progressive swords and progressive shields
2017-08-08 23:27:37 -04:00
LLCoolDave
dfc22ffa8f
Add GanonPyramidRespawn flag at 0x180170 to enable/disable respawning on Pyramid after Death to Ganon. Useful for Entrance Randomizer with shuffled Ganon or Plandomizer.
2017-08-03 18:49:17 +02:00