98b13507f1
Merge branch 'main' into kara
2022-11-16 14:52:02 -08:00
9d079dbd0f
Revert "Fix mixing progressive/non-progressive swords and shields"
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This reverts commit 9bcb72f7bc .
2022-10-12 15:55:18 -07:00
9bcb72f7bc
Fix mixing progressive/non-progressive swords and shields
2022-10-08 15:38:20 -07:00
bfc361ad3e
Remove non-progressive bomb/cane upgrades
2022-09-18 15:02:37 -07:00
cassidoxa
f8d9be201a
tables.asm: Add GFX pointer to table in utilities.asm
2022-09-09 19:30:16 -04:00
9d485e86cd
Merge branch 'main' into kara
2022-07-23 16:47:01 -07:00
6279f32fe3
Fix width of special cane freestanding sprites
2021-12-21 02:10:16 -08:00
e210c85710
Add cane-only modes
2021-12-20 16:10:11 -08:00
cassidy
ae82caca45
Replace more labels
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Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-16 17:19:54 -05:00
cassidy
640e94153d
Refactor inventory code and add more labels
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Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
ae0a5c685a
Unify handling of bomb colors in bomb-only mode
2021-11-07 00:28:28 -07:00
123dcddc94
Merge branch 'main' into kara
2021-09-21 11:50:40 -07:00
cassidy
aca809862d
utilities: Rewrite prog bow narrow sprite overflow to check sram
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This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy
c37dcec6ea
utilities: refactor some JSL X : RTL into JMP X
2021-09-06 20:20:12 -04:00
cassidy
9f1933d8c0
utilities: Progressive Bow overflow narrow sprites
2021-09-06 20:16:41 -04:00
cassidy
bbc8228175
utilities: Fix shields overflowing with narrow sprites
2021-09-06 17:21:48 -04:00
1b698808c3
Add L-1 bombs as separate from no bombs in bomb-only mode
2021-07-11 12:52:20 -07:00
1dafb620b0
Merge branch 'main' into kara
2021-07-03 18:23:05 -07:00
bf953e7953
Add bomb-only mode
2021-06-29 16:23:15 -07:00
Bonta
c60cbbc869
Utilities: Fix progressive bow sprite replacement
2021-06-20 12:41:31 +02:00
spannerisms
ed9c6681e8
new goals
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make goals a jump table
add light speed
add crystals and bosses
add crystals only
move XY preservation to CountBits and utilize stack instead of Y for temp storage
2021-04-06 02:00:25 -04:00
spannerisms
6be396543e
some obvious optimizations
2021-02-14 01:44:05 -05:00
spannerisms
c97475f422
BRL -> JMP
2020-12-27 08:04:32 -05:00
KatDevsGames
a3a35ad4ba
Merge pull request #81 from KatDevsGames/asar
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Make existing code compatible with asar
2020-04-21 22:56:27 -04:00
Kat
5c2726c3a8
Update utilities.asm
2020-04-20 23:02:52 -04:00
Kat
e8cb7eca80
mw updates
2020-04-17 21:18:46 -04:00
Kat
e846487300
Update utilities.asm
2020-03-01 01:50:11 -05:00
Kat
263da7f07f
Update utilities.asm
2020-02-13 22:14:49 -05:00
Kat
65676d7e76
Update utilities.asm
2020-02-13 21:39:13 -05:00
Kat
6e53634905
Update utilities.asm
2020-02-13 21:38:07 -05:00
Kat
f14657ae05
various
2020-02-13 21:35:58 -05:00
qwertymodo
768fbad245
Make existing code compatible with asar
2019-11-17 15:20:57 -08:00
sporchia
3fe95e2f1f
preopen GT flag
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also "corrected" some build errors
2019-08-24 08:50:25 -04:00
Kat
0bfec6da7d
vram convenience functions that are probably wrong
2019-08-22 19:22:37 -04:00
Kat
7e45c3265e
bow stuff
2019-08-21 14:26:55 -04:00
Kevin Cathcart
3806c98cff
Fully fix bow standing item graphics
2019-08-17 10:01:43 -04:00
Kevin Cathcart
c2d5f9d846
Fix graphical issues from progressive bow
2019-08-11 13:41:25 -04:00
Kat
f06a43dc59
progressive bow
2019-06-17 21:29:52 -04:00
Kat
d182c3343e
Update utilities.asm
2019-05-25 21:02:45 -04:00
sporchia
1a6478aa27
initial commit
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* the cut scene for 1 and 0 crystals is wrong, it always shows minimum
of 2 right now
* pretty sure the AGA door check will blow up
2018-10-06 10:00:17 -04:00
Myramong
3bb17f4540
Optimize HexToDec and hopefully not break anything. I haven't done a full run with this change, but I haven't noticed any problems while testing.
2018-09-09 06:44:08 -03:00
Karkat
151098ba22
let's dev 5/12/18
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fixed zore ledge heart graphic bug
changed seed hash to be manually settable
added more seizure safety
2018-05-12 23:17:26 -04:00
Karkat
07f34b08f9
sprite swap finished & included but off by default
2018-04-05 16:11:55 -04:00
Karkat
ac274f444c
let's dev 2/11/18
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fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Karkat
65be778fb5
flag tweaks
2018-02-07 21:48:22 -05:00
Karkat
20ce4fe0e2
let's dev 1/20/18
2018-01-20 00:15:04 -05:00
Karkat
39b20f9a05
let's dev 1/18/18
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updated item limits
updated goal item counter
disabled replacement shopkeeper left on
fixed ice cave water walk setup
2018-01-18 00:03:34 -05:00
Karkat
471c14d790
let's dev 1/17/18
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added bob toggle
more updates to shops (fixed sprite overload issues)
2018-01-17 00:01:13 -05:00
Karkat
4868a003de
let's dev 1/5/18
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fixed bug with being able to menu during boss explosions in glitched mode
added hotspots for medallions in ice palace
2018-01-05 23:15:59 -05:00