Commit Graph

20 Commits

Author SHA1 Message Date
cassidoxa
cc83fef9b0 Shops VRAM transfer 2023-08-13 18:55:52 -04:00
cassidoxa
56cb17a0a3 Small fixes 2023-08-08 01:00:49 -04:00
cassidoxa
87e665965c Free crystals and ability to shuffle dungeon prizes
Overworld map code via Aerinon
2023-08-06 23:07:39 -04:00
cassidoxa
cb16ffc20b Merge branch 'master' into decompressed
Also some pendant receipt and palette fixes
2023-08-02 17:40:38 -04:00
cassidoxa
d446bd3c1b More fixes 2023-08-02 15:39:03 -04:00
cassidoxa
8ed4cbda1d Palette handling & sprite props data tables
Statically assign item data tables
Fix some save-related bugs
Fix dungeon item notice in "this dungeon" with free dungeon items
2023-08-01 17:13:47 -04:00
cassidoxa
d3ed95d639 Refactor inventory.asm
Refactor extended save data to use MVN
Free small keys can be place in their own dungeon
2023-07-29 00:48:34 -04:00
cassidoxa
0a073df728 Item receipt refactor
Inverted maps
Fix shops
2023-06-30 21:21:59 -04:00
cassidoxa
d5b5a20862 OHKO HUD 2023-06-09 18:45:57 -04:00
cassidoxa
815c2ab81f More fast hud
Added update hud flag
2023-06-08 11:21:42 -04:00
cassidoxa
a2020c9c76 Add HUD map mode flag, "chest key" totals table, and seen-counter flags
for tracking
2023-02-23 20:46:40 -05:00
cassidoxa
36ca193b75 Newitems
Fix magic bar & file select HUD
2022-12-29 12:09:50 -05:00
spannerisms
0397623340 cassidy
item properties tabulated with a macro
new item graphics
better hex to dec code
some item code readability improvements
2022-12-05 00:18:27 -05:00
cassidoxa
8d0315e4c1 Reserve private, 3rd party WRAM block
Reserve large decompression buffer
2022-11-24 23:07:16 -05:00
cassidoxa
7426ce5945 More RAM labels
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517 ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidoxa
cafb0908a0 Introduce bound to QS loop to prevent infinite loop on last bomb loss
Move !INFINITE_BOMB define to ram.asm, replace with labels
2022-10-23 22:02:36 -04:00
cassidy
c8ea2c6dce Move compass counts to ROM and trackable RAM
Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00