Commit Graph

684 Commits

Author SHA1 Message Date
aerinon
2765f9bec0 - Settings code added (prototype)
- Mystery.py updates
- Blind maiden sequence restored if Blind is shuffled to TT
- Spoiler updated
- Fix for standard in vanilla ER
- Minor shopsanity discount
2021-02-09 16:31:12 -07:00
aerinon
7a22db5dd4 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-05 15:05:16 -07:00
aerinon
09cae6e640 Shopsanity multiworld and rupee progression balancing 2021-02-03 10:49:29 -07:00
aerinon
f21687bd32 Update release notes and version 2021-02-01 16:30:47 -07:00
aerinon
b5f3c752e6 Shop work:
- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
aerinon
f143e0d166 Merge in unstable 2021-01-28 21:20:32 -07:00
aerinon
c411f5543c Couple minor problems addressed 2021-01-14 13:47:21 -07:00
aerinon
f45ae1c97b Fix to portal/rooms resets 2021-01-12 14:38:34 -07:00
aerinon
d64a4e63a2 A lot of generation improvements and bug squashing 2021-01-08 16:31:33 -07:00
aerinon
e67653577e Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable 2021-01-04 13:23:34 -07:00
aerinon
c12980700f Merge pull request #76 from Berserker66/patch-1
Don't load local rom twice
2021-01-04 13:23:28 -07:00
aerinon
86b4e39831 Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable 2021-01-04 13:20:33 -07:00
aerinon
711488945e Clean up for next alpha release 2021-01-04 13:18:30 -07:00
Fabian Dill
80e3e98fb4 Don't load local rom twice
skip extra LocalRom() init
2020-12-22 09:06:29 +01:00
aerinon
2a05e94970 Fix Desert Wall pre-opened logic for the portal re-factor 2020-12-15 12:18:32 -07:00
aerinon
85d05f625b Generation improvements
Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
e834fd85a1 Initial Shopsanity
Retro work
2020-12-03 16:25:51 -07:00
aerinon
ba3bd4b648 Generation improvements
Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775 Generation improvements 2020-12-01 15:00:53 -07:00
compiling
c02a890aba Fix logs indicating pots are shuffled when they aren't. 2020-12-01 18:29:38 +11:00
compiling
70a206fd22 Fix issue with copying locations (fixes moon pearl logic during playthrough generation). 2020-12-01 18:20:48 +11:00
aerinon
ad00c2aea7 Merge branch 'error' into DoorDevUnstable 2020-11-30 15:57:18 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
90fc60a9f0 Compiling pot shuffle 2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0 Spoiler log improvements
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5b9919153e Merging of pot shuffle 2020-11-24 12:57:11 -07:00
aerinon
cd9b574e90 Removal of key doors no longer overwrites lobby status
Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3 Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
61fb954c9c Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork 2020-11-16 11:13:39 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
7d3bb07382 Fix /missing command 2020-11-12 06:31:44 -07:00
aerinon
6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
compiling
3b32735e10 Fix enemizer - read the basepatch and update base2current.json before calling enemizer. 2020-11-08 15:17:28 +11:00
compiling
bdddd3c0de Set location's parent_region when moving it.
Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling
8ca529aa6a Fix enemizer - read the basepatch and update base2current.json before calling enemizer. 2020-11-08 11:20:37 +11:00
compiling
078b5eeb85 Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable 2020-11-07 18:48:26 +11:00
aerinon
f62ba51469 Baserom re-factor of compass code
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
4a4868bb5b Version bump 2020-11-02 12:40:43 -07:00
compiling
3e1b5a03a0 Make standard x retro work
Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling
6ff039e67a Fix some more multiworld conflict issues 2020-10-31 10:20:00 +11:00
compiling
ef294ab0d3 Fix copy world. 2020-10-31 10:05:28 +11:00
compiling
ccb3056f53 Go back to the old copy_world routine, and fix it to work with dynamic connections. 2020-10-30 17:42:04 +11:00
compiling
3c27a64478 Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow). 2020-10-30 17:42:03 +11:00
compiling
b1853e2ad9 Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
aerinon
d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
cade01b489 GUI work and revert find_accessible_entrances for main dungeon generation 2020-10-27 14:45:22 -06:00
aerinon
8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00