StructuralMike
763bb6c36d
Update Rules.py
2021-03-16 22:15:18 +01:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
randall.rupper
7ef186134a
Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable
2021-03-16 14:14:35 -06:00
StructuralMike
6bf3479e08
TFH playthrough fix
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copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
2021-03-16 14:15:56 +01:00
StructuralMike
82220b40d6
Small error
2021-03-13 18:42:44 +01:00
StructuralMike
77e4102ab6
Small error
2021-03-13 14:00:14 +01:00
StructuralMike
b3da0bcbcf
Updated rules for killrooms and killdrops with bomb-logic in mind
2021-03-12 23:43:57 +01:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
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Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
89be12ee3d
Update Rules.py
2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470
SP Crystal room 0HKO consideration
2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420
more Double Switch shenanigans
2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062
Double Switch Room being obnoxious
2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c
Tidying up and adding final(?) interaction points
2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865
Mainly double switch room logic
2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b
Pod Main crystal always in logic with pots
2021-03-09 12:11:26 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3
Removed futuro-stuff
2021-03-08 22:07:01 +01:00
StructuralMike
5298a7f210
TR Crystal Maze
2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b
Minor typos
2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a
GT Crystal rooms
2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e
Some more Hera Lobby
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Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd
lots of PoD crystal logic
2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531
1xPoD and 1xTR crystal room
2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade
Tower of Hera crystal regions working
2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498
Simple switch rules
2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32
Initial full rules commit
2021-03-05 20:10:21 +01:00
StructuralMike
e46b382ed1
Initial dungeon bomb rules
2021-03-05 14:40:42 +01:00
aerinon
af441a8e9b
Merging in base er changes
2021-02-25 15:26:29 -07:00
cassidoxa
9ae6829b0d
Add flippers requirement for no glitches inverted E Dark World Pier
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Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
2021-02-19 19:42:28 -05:00
cassidoxa
fda228935f
Add pearl requirement for Ice Rod Cave entrance
2021-02-19 19:42:28 -05:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
2caf5abe4a
Update item counter for mystery
...
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
codemann8
10bf6fcb2f
Added temporary flute exit on Link's House tile to deal with flute logic
2021-02-08 12:41:37 -06:00
codemann8
167ad64f29
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-08 12:02:11 -06:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
codemann8
80ed21ef1a
Removed old unused rules
2020-12-17 11:13:30 -06:00
codemann8
cf22327ad4
Renamed DM Broken Bridge
2020-12-17 11:13:06 -06:00
codemann8
d6d862db3c
Added terrain rules for Purple Chest Area Rocks
2020-12-17 11:12:19 -06:00
codemann8
b08cc996ee
Rearranged logic rules
2020-12-13 20:01:14 -06:00
codemann8
51d340ce1e
Added renamed regions to standard ZeldaDelivered exclusions
2020-12-12 07:30:24 -06:00
codemann8
1add1222e1
Split duplicate exits into unique
2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5
Replaced some old region references to OW shuffle names
2020-12-12 05:13:30 -06:00
codemann8
6860b3a907
Added OW Shuffle Rules
2020-12-12 03:33:22 -06:00
aerinon
fc13549ccf
Swamp Flooded Room logic re-work
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Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
ad00c2aea7
Merge branch 'error' into DoorDevUnstable
2020-11-30 15:57:18 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
...
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00