Commit Graph

358 Commits

Author SHA1 Message Date
StructuralMike
763bb6c36d Update Rules.py 2021-03-16 22:15:18 +01:00
StructuralMike
13c2022bc9 BombSwitchDev 2021-03-16 22:05:10 +01:00
randall.rupper
7ef186134a Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable 2021-03-16 14:14:35 -06:00
StructuralMike
6bf3479e08 TFH playthrough fix
copy_world overwrites Murahdahla's logic and either needs to be reset through set_rules to work properly.
2021-03-16 14:15:56 +01:00
StructuralMike
82220b40d6 Small error 2021-03-13 18:42:44 +01:00
StructuralMike
77e4102ab6 Small error 2021-03-13 14:00:14 +01:00
StructuralMike
b3da0bcbcf Updated rules for killrooms and killdrops with bomb-logic in mind 2021-03-12 23:43:57 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
89be12ee3d Update Rules.py 2021-03-12 11:48:08 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
4d1b6a3420 more Double Switch shenanigans 2021-03-11 17:08:07 +01:00
StructuralMike
f60764f062 Double Switch Room being obnoxious 2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c Tidying up and adding final(?) interaction points 2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b Pod Main crystal always in logic with pots 2021-03-09 12:11:26 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3 Removed futuro-stuff 2021-03-08 22:07:01 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498 Simple switch rules 2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32 Initial full rules commit 2021-03-05 20:10:21 +01:00
StructuralMike
e46b382ed1 Initial dungeon bomb rules 2021-03-05 14:40:42 +01:00
aerinon
af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
cassidoxa
9ae6829b0d Add flippers requirement for no glitches inverted E Dark World Pier
Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
2021-02-19 19:42:28 -05:00
cassidoxa
fda228935f Add pearl requirement for Ice Rod Cave entrance 2021-02-19 19:42:28 -05:00
codemann8
87381e495c Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-18 22:44:17 -06:00
aerinon
2caf5abe4a Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
codemann8
10bf6fcb2f Added temporary flute exit on Link's House tile to deal with flute logic 2021-02-08 12:41:37 -06:00
codemann8
167ad64f29 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-08 12:02:11 -06:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
codemann8
80ed21ef1a Removed old unused rules 2020-12-17 11:13:30 -06:00
codemann8
cf22327ad4 Renamed DM Broken Bridge 2020-12-17 11:13:06 -06:00
codemann8
d6d862db3c Added terrain rules for Purple Chest Area Rocks 2020-12-17 11:12:19 -06:00
codemann8
b08cc996ee Rearranged logic rules 2020-12-13 20:01:14 -06:00
codemann8
51d340ce1e Added renamed regions to standard ZeldaDelivered exclusions 2020-12-12 07:30:24 -06:00
codemann8
1add1222e1 Split duplicate exits into unique 2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5 Replaced some old region references to OW shuffle names 2020-12-12 05:13:30 -06:00
codemann8
6860b3a907 Added OW Shuffle Rules 2020-12-12 03:33:22 -06:00
aerinon
fc13549ccf Swamp Flooded Room logic re-work
Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
32e7544775 Generation improvements 2020-12-01 15:00:53 -07:00
aerinon
ad00c2aea7 Merge branch 'error' into DoorDevUnstable 2020-11-30 15:57:18 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
5b9919153e Merging of pot shuffle 2020-11-24 12:57:11 -07:00