Commit Graph

709 Commits

Author SHA1 Message Date
codemann8
fdbe9cf9fd Implemented Custom Goal Framework 2025-10-29 05:23:59 -05:00
codemann8
a5f14530cd Allow Zelda escape to use TT Maiden Cell as checkpoint 2025-09-07 10:51:39 -05:00
codemann8
fcaaab30a4 Initial Follower Shuffle Implementation 2025-04-30 06:45:16 -05:00
codemann8
9bca4988b3 Merged in DR v1.4.8 2025-01-15 22:32:29 -06:00
aerinon
c7a57d63fa feat: customizer options for prices in shops and money balance tuning 2025-01-15 14:34:46 -07:00
aerinon
ed5627d5bc feat: mirror scroll forced on in DR modes, fix settings code bit for it 2025-01-07 15:56:33 -07:00
Telethar
d558e14065 Add Mirror Scroll as an option instead of baking it into door shuffle. 2025-01-07 15:12:24 -07:00
codemann8
ea5ad39a07 Renaming keyword for Nearby dungeon item shuffle from 'district' to 'nearby' 2025-01-05 03:42:52 -06:00
codemann8
9eba1d4c40 Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map 2025-01-02 22:58:07 -06:00
codemann8
1247716e92 Implemented District/Nearby Dungeon Item Shuffle 2024-12-24 12:09:16 -06:00
codemann8
3d1190375e Merged in DR v1.4.7.2 2024-12-24 11:38:15 -06:00
aerinon
d2f4271a87 fix: make shuffleganon per player 2024-12-23 10:16:58 -07:00
codemann8
507fbeece9 Fix minor issue with shuffle_ganon option missing player check 2024-12-21 18:57:28 -06:00
codemann8
a5d572a41c Prevent duplicate entrance entries 2024-12-17 06:26:07 -06:00
codemann8
c38cb4d874 Some corrections and improvements to pathing logic 2024-12-17 05:32:07 -06:00
codemann8
a5bfd41aca Added Thieves Maiden to followers that have pathing logic 2024-12-17 05:27:46 -06:00
codemann8
9d69745c37 Minor casing adjustment 2024-12-08 01:30:57 -06:00
aerinon
718ef718f4 fix: broken compare 2024-12-02 10:43:07 -07:00
aerinon
a2075ec992 fix: inconsistent treatment of beemizer 2024-11-12 14:10:28 -07:00
codemann8
89e91a85fd Merged in DR v1.4.5 2024-08-21 03:57:12 -05:00
codemann8
47214bc40a Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map 2024-08-16 19:59:18 -05:00
aerinon
336a9379b6 change: renamed "default" key logic algorithm to "dangerous" 2024-06-07 15:48:43 -06:00
codemann8
3b287466b3 Fixed issue with Prize Shuffle not adding prize locations to district locations 2024-06-05 04:19:39 -05:00
aerinon
28872c8d27 feat: skull woods er options 2024-05-28 14:52:24 -06:00
codemann8
be904a8f3b Merged in DR v1.4.1.12 2024-05-23 21:49:24 -05:00
codemann8
103e098a2e Initial Prize Shuffle Implementation
commit c89c5d3798e2a777011e90d565d74af792330d9f
commit 4159f2e7097fca648828a60d8f6878211d0ded9e
commit a80e3a4301d69146ccfffe0f2f375adac381e165
commit d8ac588cb904152831f514d8276be4e39a43dcd0
commit 68eb75e3391631355b4f56f1dcb7e9dadadf1fdf
commit ba241b47964eadfb40ad323f87b1117598dd91a6
commit aed2821c7165822f5fd5cc1ff3f58f2af095d915
commit bd1c5d8d35ae3cae5f27f236346fff057b7b8cd7
commit f034e31cc585a1648657fc2c4850ebc0c1d8bf78

Author: codemann8 <codemann8@gmail.com>
2024-05-23 18:40:50 -05:00
aerinon
2694efeb9f fix: issues with major_only and too mnay major items
chore: reformatted spoiler, moved crystal reqs to requirements
2024-05-14 14:08:33 -06:00
Catobat
71ab2b96fd Fix oversight with some modes 2024-05-11 03:10:17 +02:00
Catobat
d792560c9a Customizer option to always allow flipping Sanctuary 2024-05-11 02:16:59 +02:00
aerinon
bb5236d5d4 feat: promote new entrance shuffle algorithm out of experimental 2024-05-06 16:55:48 -06:00
aerinon
3f08cc2a7d fix: minor traversal error, was hiding other potential issues 2024-05-06 15:57:21 -06:00
codemann8
dab9d75dc1 Merged in DR v1.4.1.11 2024-04-25 15:06:59 -05:00
aerinon
20e60c8a1d feat(spoiler): introducing custom spoiler levels 2024-04-22 08:35:17 -06:00
codemann8
4a304b272c Merged in DR v1.4.1.10 2024-04-18 09:56:12 -05:00
aerinon
ebd86e80d7 fix(logic): exception for vanilla mire key door layout, crystal switches can be reached with two keys, just can't tell which one was chosen 2024-04-12 17:32:35 -06:00
codemann8
21a1706657 Merged in DR v1.4.1.6 2024-02-23 11:48:04 -06:00
codemann8
2bec50b26b Implemented District ER 2024-01-10 05:57:39 -06:00
codemann8
64a27993aa Changing Big Bomb Shop start to be independent of ER modes 2024-01-09 20:32:12 -06:00
codemann8
0b7b82d027 Split overworld model up by screen 2024-01-05 12:58:35 -07:00
aerinon
b5795e4bf2 Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile 2024-01-05 09:47:57 -06:00
aerinon
4201d5d067 feat: Laser bridge logic accounts for item functionality for Byrna 2024-01-04 11:57:52 -07:00
Cody Bailey
7c5a5f39fe Add aga_randomness to exposed settings 2024-01-04 01:56:35 -06:00
codemann8
e1a86221ea Fixed logic with Laser Bridge with Byrna Item Functionality 2023-12-29 03:54:50 -06:00
aerinon
121091c5a3 fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
2023-12-29 00:41:25 -06:00
aerinon
337ace1fa3 fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
2023-12-28 17:22:36 -07:00
aerinon
8f3b3dc760 feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
2023-12-27 15:49:12 -06:00
aerinon
bd7ce54dd3 fix: minor fix for take_anys
fix: money balancing - initialization in a good case
2023-12-27 15:45:01 -06:00
KrisDavie
6510968401 Support bunny pocket for SW back and voo hammer house 2023-12-22 22:48:42 +01:00
KrisDavie
228f18fed4 Logic updates
- Add Thieves -> Desert clip (+ as connector)
 - Spec rock bomb clip (+ as connector)
 - Paradox teleport for chests in crystal area and from front
 - Require bombs or Somaria to get out of IP clip
 - Add dash clip checks
2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336 Implement basic HMG logic
* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
  - Mire small door to rupee room is removed
  - Hera and Swamp keys are placed without logic
  - Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00