aerinon
6f06dbcd04
Fix can_beat_game error
...
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:21:10 -06:00
aerinon
fd24c016e2
Total keys fix for key logic
...
(Basic reductions do not affect amount of keys placed while crossed do)
2021-08-12 15:59:01 -06:00
aerinon
aeb910e274
Various fixes:
...
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
aerinon
8a361e9672
Various refinements and fixes to key logic and generation
2021-08-02 12:39:48 -06:00
aerinon
8ed6b3fad2
Exception for DP back on basic,intensity level 1 (simply can't make a passage)
2021-07-23 12:37:41 -07:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
37b4d04d47
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:27 -07:00
aerinon
8c1e746556
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:08 -07:00
aerinon
a123661eca
Don't fix ugly smalls in vanilla
2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136
Std+Retro: key logic for escape and exclude some bow logic sectors
...
Bug with reachable doors
2021-07-15 08:03:33 -07:00
Catobat
0ade4c5795
Counters no longer needed
2021-07-12 04:21:34 +02:00
Catobat
6f990aecc1
More bomb door candidates
2021-07-12 01:28:52 +02:00
aerinon
63fcdf9424
Merge Unstable fixes
2021-07-09 11:02:40 -07:00
Catobat
2dd89197f3
Reset variable between attempts
2021-07-08 01:09:30 +02:00
Catobat
86a19249ab
Fix Swamp Portal check
2021-07-08 00:58:58 +02:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
...
Backported some fixes
2021-06-29 16:34:28 -06:00
3896066193
Reimplement --securerandom
...
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
...
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
aerinon
7442d66211
Old Man House bunny spawn
...
Cutoff bounding box implemented
Added a couple more lobby possibilities
2021-06-03 13:56:57 -06:00
aerinon
fff7cd691e
Added the --shufflelinks option
...
Moved bunny spawn to experimental
Baserom bugfixes
2021-05-24 15:14:23 -06:00
StructuralMike
e77ae23359
fixing my illogical logic
2021-05-21 12:44:29 -06:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
aerinon
78a4e0b26b
Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable
2021-05-04 16:30:14 -06:00
aerinon
817833d0fa
Standard generation bugs fixed
2021-04-29 15:19:50 -06:00
StructuralMike
3f9b6234c2
Mire fishbone barrier bypass
2021-03-22 21:12:26 +01:00
StructuralMike
099f8e65dc
Update DoorShuffle.py
2021-03-18 11:20:32 +01:00
StructuralMike
eee2dcaf35
Update DoorShuffle.py
2021-03-18 10:24:27 +01:00
StructuralMike
ced093fe32
PoD Bow statue crystal fix
2021-03-18 09:29:31 +01:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470
SP Crystal room 0HKO consideration
2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062
Double Switch Room being obnoxious
2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c
Tidying up and adding final(?) interaction points
2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865
Mainly double switch room logic
2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310
small fix
2021-03-08 22:11:06 +01:00
StructuralMike
ccb8ff75df
Minor
2021-03-08 21:49:48 +01:00
StructuralMike
5298a7f210
TR Crystal Maze
2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b
Minor typos
2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a
GT Crystal rooms
2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e
Some more Hera Lobby
...
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd
lots of PoD crystal logic
2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531
1xPoD and 1xTR crystal room
2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade
Tower of Hera crystal regions working
2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
compiling
ef08bf33d5
Reset Skull Pinball logical state between generation attempts.
2021-03-06 12:26:58 +11:00
Catobat
f6394cd7f2
Only shuffle dungeon order in Crossed
2021-02-21 14:54:51 +01:00
Catobat
27b9257981
Portal fixes and adjustments
2021-02-21 14:43:49 +01:00