compiling
ba6c73861a
Remove comments in yaml files.
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Throw a meaningful error if the door-shuffle setting is invalid.
2020-01-26 21:46:18 +11:00
aerinon
f6179cda03
Merge with doordev
2020-01-23 16:45:25 -07:00
aerinon
1e2daffc5b
Stonewall fix and preliminary crossed generation issues
2020-01-23 16:43:01 -07:00
compiling
b5ea688847
Add inverted door shuffle
2020-01-23 19:53:04 +11:00
compiling
0a8892806e
Fix some dungeon generation errors:
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TR fails if the Big Chest entrance is locked behind another dungeon
Hyrule Castle fails if the only available entrance is Sanctuary
2020-01-21 23:39:43 +11:00
compiling
138003912c
Add all entrances as required paths (may be required for inaccessible regions).
2020-01-20 23:57:01 +11:00
compiling
74c515eb16
Handle standard mode, vanilla door shuffle.
2020-01-20 22:02:33 +11:00
compiling
d3a6dd9138
Fix standard mode checks for per-player settings
2020-01-19 21:23:06 +11:00
aerinon
c08fb4bd5e
Initial work for fixing standard (basic only so far)
2020-01-19 18:13:06 +11:00
aerinon
338f5b4891
Fix compasses for newer rom
2020-01-16 20:24:04 +11:00
compiling
ee8c629ac7
Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors
2020-01-16 20:23:43 +11:00
compiling
8aafbf2865
Fix skull woods pinball check
2020-01-16 19:25:10 +11:00
aerinon
c4ae75bc2b
Multiworld merge
2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e
Key logic overhaul - hope to have fixed many key locks
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Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
444add552c
Mixed up some dungeons
2020-01-13 16:14:42 -07:00
compiling
d35c5f5d68
Open pinball room if it blocks the Skull Woods boss room.
2020-01-12 21:19:31 +11:00
aerinon
526eca50b0
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
compiling
4d35a02e99
Separate doorShuffle for each player
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Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
aerinon
6017165875
Cross mode compass additions
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--Added compasses for escape/aga tower
--Removed maps for escape/gt
2020-01-10 16:42:20 -07:00
aerinon
f3ebbf1a63
Added code for compass in cross mode
2020-01-10 15:48:57 -07:00
aerinon
c6d85a3f06
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-11 09:17:41 +11:00
aerinon
24a01bef98
Last commit to fix ice cross spilt the area logically in cross-dungeon
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Wiki table function
Trap flags for gauntlet doors
2020-01-08 12:43:37 -07:00
aerinon
d6cd94d04b
Enemizer support
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Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
2020-01-07 13:14:04 -07:00
aerinon
ea685c6a74
Added Mire Torches holes
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Fixed simple generation issue with crossed
Typo in gui
Killed the dungeon changer door in throne room
2020-01-07 08:53:06 -07:00
aerinon
f26c83e852
Made the CollectionState crystal switch aware and added crystal rules
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Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
0c2580dea9
Fix conflicts
2020-01-05 21:51:07 +11:00
aerinon
438d765627
Directional typos on interior doors fixed.
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Better batching support for mass testing of seed generation.
Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
aerinon
f021530392
Potential stair key door fix
2019-12-30 11:01:31 -07:00
aerinon
d0129256df
logic fixes
2019-12-30 11:00:47 -07:00
aerinon
35c3a07dc3
Cross Dungeon initial work
2019-12-19 14:48:09 -07:00
aerinon
7422eb5ccc
Fixed Swordless rules
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Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
b18812ef0e
Fixing infinite loop caused by not exploring Spiral Cave (712344909)
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Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752)
Multiworld support for RoomData
2019-12-12 08:26:29 -07:00
aerinon
f8218cf2ea
Key shuffling rules rework and refinement
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--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
aerinon
9dfd93adbc
More trap doors (mostly interior)
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DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1
Fixed some trap doors in logic
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Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0
Couple minor door fixes
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New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
1467b76d84
Fixed ice palace Hammer Block stairs
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Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
91f619e36f
Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge)
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Fixed some path checking in full where entrances are all over the place
2019-11-21 15:54:51 -07:00
aerinon
f6e8584d19
Fixed Death Mountain Return Ledge dungeons
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Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00
aerinon
41a8da1b05
Desert Palace interior rooms I skipped
2019-11-19 16:24:08 -07:00
aerinon
6a276ca0b8
MSU Scrolling bug
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Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
48494a09ba
TR Crystal Maze adjustments
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Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
7a87ef8520
More ER support added
2019-11-15 16:36:27 -07:00
aerinon
69c4dc17fd
Merge branch 'MinorFixes' into DoorDev
2019-11-15 14:33:19 -07:00
aerinon
093746a0c7
Ganon's Tower added
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Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
2ad03af1da
Removed Pot Circle from drops (it has unique regions)
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Fixed a door in mire
Adjusted stair camera in Swamp
2019-11-14 06:39:27 -07:00
aerinon
77667668c9
Drop entrances not part of dungeon gen
2019-11-12 06:49:52 -07:00
aerinon
d365ae5c36
Fixing a couple minor bugs
2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa
Fix a TT open edge (getting caught by door code)
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Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00