Commit Graph
104 Commits
Author SHA1 Message Date
codemann8 1f735882d9 Update README.md 2021-05-07 04:23:07 -05:00
codemann8 22c32a43c9 Version bump 2021-05-07 04:19:24 -05:00
codemann8 f77a0d95fa Updated Readme 2021-05-04 06:21:28 -05:00
codemann8 26e3aee96b Adding new GUI/CLI option for Parallel Worlds 2021-05-04 06:21:06 -05:00
codemann8 24e1f6815c Updated version 2021-04-26 18:01:54 -05:00
codemann8 4a326a5463 Fix default value of new Keep Similar option 2021-04-26 17:34:32 -05:00
codemann8 ae1af5e038 Adding new GUI/CLI option for Keep Similar Together 2021-04-26 15:20:42 -05:00
codemann8 f95d3cae0c Update README.md 2021-04-24 17:16:58 -05:00
codemann8 b5875134aa Update README.md 2021-04-21 20:48:36 -05:00
codemann8 2c209e3e21 Updated readme 2021-04-21 14:07:05 -05:00
codemann8 b11054e6bf Added Overworld Shuffle parameter to CLI and Gui 2021-02-10 22:11:50 -06:00
Catobat 43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
aerinon 711488945e Clean up for next alpha release 2021-01-04 13:18:30 -07:00
aerinon b8dc174f87 (Merge)
Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon 61fb954c9c Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork 2020-11-16 11:13:39 -07:00
aerinon 4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
compiling 3ee5f59a19 Add python and pip instructions to the readme. 2020-11-08 15:25:16 +11:00
aerinon d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon cade01b489 GUI work and revert find_accessible_entrances for main dungeon generation 2020-10-27 14:45:22 -06:00
aerinon a77ecb4e13 Update documentation slightly 2020-10-26 11:51:55 -06:00
aerinon 357a09d5b7 Added intensity parameter. Clean up for next alpha release 2020-09-16 15:01:01 -06:00
aerinon 549607c72a Bugfix for rupee20
Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00
aerinon c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
compiling 9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
aerinon db3677487f readme updates 2019-12-23 13:56:47 -07:00
Bonta-kun fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
aerinon dfc3d628df Simple readme update 2019-09-02 21:52:50 -06:00
Kevin Cathcart 418568df60 Add Item functionality setting and progressive bow
Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart ef7c3d4f06 New Item/Location accessibility options
Replaces existing check_only_beatable, which became the "none" option.

TR can run out of key placement options, with the 100% locations
option, but I really don't care enough. It exists mostly for people who
want to 100% a seed, or to point to if they ask about keys locked behind
themselves.
2019-08-10 16:10:54 -04:00
Kevin Cathcart b0f4fa8cec Partial implementation of many V31 features
Partial support for Progressive bow
  - Still needs to be added to item pool
  - Silver hint handling remains TBD even for VT

Added weapons selection.
  - Vanilla needs to be implemented
  - Assured needs to be implemented
  - Inverted swordless is almost certainly messed up.
  - Swordless standard mode will likely softlock
  - Random weapon standard mode is currently treated as uncle assured

Deleted removed difficulties
  - Remaining difficulties still need to be adjusted

Added locked property to locations:
  - This is used for preplaced items etc so that multiworld balancing
    knows they cannot be moved.

Made a few of the difficulty changes from V31, but not all.

Added required text changes to handle crystals requirements
  - More changes will likely me made in future
  - Currently there is is no way to tell ganon requirement in
    Inverted mode
2019-08-10 16:10:47 -04:00
cassidoxa 18f1275050 Inverted Mode (#5)
Merging in Cassidoxa's inverted mode.

I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
2019-07-27 09:13:13 -04:00
AmazingAmpharos e89f9454f9 README update and hint reference
The few new features are properly documented in the README now. The included text file is a hint reference designed to help players understand the helpful hint system implemented in the ER.
2019-04-30 10:48:47 -05:00
Kevin Cathcart 5539143f00 v30 updates 2018-09-22 22:51:54 -04:00
AmazingAmpharos 7c9c3db74d Hopefully final 0.6.1 changes
-Add no logic mode.
-Fix swordless requirement for Mothula to be less strict.
-New version number and logic hash.
-Significantly updated readme.
2018-03-25 17:21:36 -05:00
AmazingAmpharos 004bce10ae Updated Readme
Updates Readme with new descriptions and information for all changed features.
2018-02-27 20:30:07 -06:00
AmazingAmpharos deccff249b New restricted shuffle
This implements the new restricted shuffle that does not respect the difference between single and multi-entrance caves. Restricted_legacy is present for the old restricted behavior. Full_cross_worlds is renamed to Crossed, and all listing of shuffles is given a consistent order that pushes all the _legacy variants to the back.
2018-02-20 14:34:39 -06:00
AmazingAmpharos b196ce89f1 Updated documentation
This just adds proper explanation for the new full, full_cross_worlds, full_legacy, and custom settings. Since other new shuffles are not finalized yet, I have excluded them from additional documentation for now.
2018-02-08 04:55:10 -06:00
Kevin Cathcart 570ee24fc0 Make Shuffle Ganon the Default 2018-01-27 17:11:53 -05:00
AmazingAmpharos 398de826f8 Fastmenu update
Fastmenu is now a variable menu speed setting instead of an on/off toggle. This update reflects that and gives the player a lot of options for the particular setting (normal, instant, double, triple, quadruple, half). A smaller change in this update is removing quickswap and fastmenu from the output file name of the randomizer (reflective of how the adjuster allows them to be shifted freely anyway) and shortening the verbiage for when progressive settings are changed (quality of life change there).
2018-01-05 16:53:29 -06:00
Kevin Cathcart 7b7dcc12c6 Restructure README.md
Make the readme less command-line focused, since non-technical users are
encouraged to use the GUI.
2017-12-02 16:38:35 -05:00
AmazingAmpharos 572cffc264 Add disable music feature
This is a feature the vt rando has that we haven't had until now. It was a fairly basic feature... though I confess I tested it minimally.
2017-11-28 04:54:14 -06:00
Kevin Cathcart 9d4d3b8456 Whitespace fixes
Removing trailing whitepace.
2017-11-18 20:43:37 -05:00
Kevin Cathcart 3e31502fc0 Add untimed OHKO mode 2017-11-18 20:36:42 -05:00
AmazingAmpharos 7e5edf87c2 Keysanity clarification
Clarifies how pendant and crystal dungeons are discerned in the keysanity mode.
2017-11-12 04:39:16 -06:00
AmazingAmpharos 1f4470600c Updating readme
The readme will not contain information about all the new stuff.
2017-11-11 18:37:58 -06:00
AmazingAmpharos 9af7052e5f Add balanced algorithm
-From KevinCathcart, adds a "balanced" algorithm that, in theory, fixes the dungeon bias of the v26/v27 algorithm while maintaining the desirable amount of randomness it provides.
2017-11-11 15:28:34 -06:00
Kevin Cathcart 51a892e869 Enable fast menu
Fast menu is an instant-open menu. It is an alternative to quickswap.
2017-11-04 23:52:56 -04:00
Kevin Cathcart d78a3ce7a5 Add VT26 style shuffling of dungeon items
Also adds new VT26 algorithm type that uses this, and makes it the default.
the new type also includes the GT junk items randomization.
2017-11-04 23:52:53 -04:00
LLCoolDave 683ed034d6 Updated Readme. 2017-08-01 19:57:10 +02:00
LLCoolDave 1e644836bb Add --shuffleganon option to include Ganon's Tower and Pyramid in shuffle pool. 2017-07-17 22:28:29 +02:00