Catobat
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c305995fad
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Skip unneeded rules in copy_world_premature
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2025-11-20 18:43:53 +01:00 |
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codemann8
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600865b659
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Some fixes for Custom Goals
- Changed spoiler meta output to include goaltext
- Fixed GT Cutscene crash
- Allow multiple %d to resolve in goaltext
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2025-11-08 10:37:16 -06:00 |
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codemann8
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6edfbda0bf
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Custom Goal framework fixes
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2025-10-31 01:13:45 -05:00 |
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codemann8
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605bacf490
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Implemented Custom Goal Framework
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2025-10-29 15:17:24 -05:00 |
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codemann8
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fdbe9cf9fd
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Implemented Custom Goal Framework
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2025-10-29 05:23:59 -05:00 |
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codemann8
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a5f14530cd
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Allow Zelda escape to use TT Maiden Cell as checkpoint
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2025-09-07 10:51:39 -05:00 |
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codemann8
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fcaaab30a4
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Initial Follower Shuffle Implementation
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2025-04-30 06:45:16 -05:00 |
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codemann8
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9bca4988b3
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Merged in DR v1.4.8
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2025-01-15 22:32:29 -06:00 |
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aerinon
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c7a57d63fa
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feat: customizer options for prices in shops and money balance tuning
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2025-01-15 14:34:46 -07:00 |
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aerinon
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ed5627d5bc
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feat: mirror scroll forced on in DR modes, fix settings code bit for it
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2025-01-07 15:56:33 -07:00 |
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Telethar
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d558e14065
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Add Mirror Scroll as an option instead of baking it into door shuffle.
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2025-01-07 15:12:24 -07:00 |
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codemann8
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ea5ad39a07
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Renaming keyword for Nearby dungeon item shuffle from 'district' to 'nearby'
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2025-01-05 03:42:52 -06:00 |
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codemann8
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9eba1d4c40
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Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map
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2025-01-02 22:58:07 -06:00 |
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codemann8
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1247716e92
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Implemented District/Nearby Dungeon Item Shuffle
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2024-12-24 12:09:16 -06:00 |
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codemann8
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3d1190375e
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Merged in DR v1.4.7.2
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2024-12-24 11:38:15 -06:00 |
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aerinon
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d2f4271a87
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fix: make shuffleganon per player
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2024-12-23 10:16:58 -07:00 |
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codemann8
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507fbeece9
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Fix minor issue with shuffle_ganon option missing player check
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2024-12-21 18:57:28 -06:00 |
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codemann8
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a5d572a41c
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Prevent duplicate entrance entries
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2024-12-17 06:26:07 -06:00 |
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codemann8
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c38cb4d874
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Some corrections and improvements to pathing logic
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2024-12-17 05:32:07 -06:00 |
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codemann8
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a5bfd41aca
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Added Thieves Maiden to followers that have pathing logic
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2024-12-17 05:27:46 -06:00 |
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codemann8
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9d69745c37
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Minor casing adjustment
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2024-12-08 01:30:57 -06:00 |
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aerinon
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718ef718f4
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fix: broken compare
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2024-12-02 10:43:07 -07:00 |
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aerinon
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a2075ec992
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fix: inconsistent treatment of beemizer
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2024-11-12 14:10:28 -07:00 |
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codemann8
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89e91a85fd
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Merged in DR v1.4.5
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2024-08-21 03:57:12 -05:00 |
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codemann8
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47214bc40a
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Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map
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2024-08-16 19:59:18 -05:00 |
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aerinon
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336a9379b6
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change: renamed "default" key logic algorithm to "dangerous"
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2024-06-07 15:48:43 -06:00 |
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codemann8
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3b287466b3
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Fixed issue with Prize Shuffle not adding prize locations to district locations
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2024-06-05 04:19:39 -05:00 |
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aerinon
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28872c8d27
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feat: skull woods er options
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2024-05-28 14:52:24 -06:00 |
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codemann8
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be904a8f3b
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Merged in DR v1.4.1.12
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2024-05-23 21:49:24 -05:00 |
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codemann8
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103e098a2e
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Initial Prize Shuffle Implementation
commit c89c5d3798e2a777011e90d565d74af792330d9f
commit 4159f2e7097fca648828a60d8f6878211d0ded9e
commit a80e3a4301d69146ccfffe0f2f375adac381e165
commit d8ac588cb904152831f514d8276be4e39a43dcd0
commit 68eb75e3391631355b4f56f1dcb7e9dadadf1fdf
commit ba241b47964eadfb40ad323f87b1117598dd91a6
commit aed2821c7165822f5fd5cc1ff3f58f2af095d915
commit bd1c5d8d35ae3cae5f27f236346fff057b7b8cd7
commit f034e31cc585a1648657fc2c4850ebc0c1d8bf78
Author: codemann8 <codemann8@gmail.com>
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2024-05-23 18:40:50 -05:00 |
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aerinon
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2694efeb9f
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fix: issues with major_only and too mnay major items
chore: reformatted spoiler, moved crystal reqs to requirements
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2024-05-14 14:08:33 -06:00 |
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Catobat
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71ab2b96fd
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Fix oversight with some modes
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2024-05-11 03:10:17 +02:00 |
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Catobat
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d792560c9a
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Customizer option to always allow flipping Sanctuary
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2024-05-11 02:16:59 +02:00 |
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aerinon
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bb5236d5d4
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feat: promote new entrance shuffle algorithm out of experimental
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2024-05-06 16:55:48 -06:00 |
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aerinon
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3f08cc2a7d
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fix: minor traversal error, was hiding other potential issues
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2024-05-06 15:57:21 -06:00 |
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codemann8
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dab9d75dc1
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Merged in DR v1.4.1.11
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2024-04-25 15:06:59 -05:00 |
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aerinon
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20e60c8a1d
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feat(spoiler): introducing custom spoiler levels
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2024-04-22 08:35:17 -06:00 |
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codemann8
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4a304b272c
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Merged in DR v1.4.1.10
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2024-04-18 09:56:12 -05:00 |
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aerinon
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ebd86e80d7
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fix(logic): exception for vanilla mire key door layout, crystal switches can be reached with two keys, just can't tell which one was chosen
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2024-04-12 17:32:35 -06:00 |
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codemann8
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21a1706657
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Merged in DR v1.4.1.6
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2024-02-23 11:48:04 -06:00 |
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codemann8
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2bec50b26b
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Implemented District ER
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2024-01-10 05:57:39 -06:00 |
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codemann8
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64a27993aa
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Changing Big Bomb Shop start to be independent of ER modes
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2024-01-09 20:32:12 -06:00 |
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codemann8
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0b7b82d027
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Split overworld model up by screen
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2024-01-05 12:58:35 -07:00 |
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aerinon
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b5795e4bf2
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Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
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2024-01-05 09:47:57 -06:00 |
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aerinon
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4201d5d067
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feat: Laser bridge logic accounts for item functionality for Byrna
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2024-01-04 11:57:52 -07:00 |
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Cody Bailey
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7c5a5f39fe
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Add aga_randomness to exposed settings
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2024-01-04 01:56:35 -06:00 |
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codemann8
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e1a86221ea
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Fixed logic with Laser Bridge with Byrna Item Functionality
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2023-12-29 03:54:50 -06:00 |
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aerinon
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121091c5a3
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-29 00:41:25 -06:00 |
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aerinon
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337ace1fa3
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fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
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2023-12-28 17:22:36 -07:00 |
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aerinon
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8f3b3dc760
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feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
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2023-12-27 15:49:12 -06:00 |
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