Fabian Dill
d6aef7316d
Fix triforce hunt logic
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Access to Murahdahla's Triforce requires ">" 20 triforce pieces by default. This leads to 21 pieces available in beatable only and it means a hard crash if on tries to set it to 30 out of 30, as has_beaten_game cannot find a 31st triforce piece to beat the game
2020-06-08 18:03:09 +02:00
Mike A. Trethewey
8513b7f270
Fix var loading again
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Update Deprecated Args
Parse CLI
Parse Settings
Fix defaults
Fix priority
Add Enemizer error
Fix Custom Item Array again
Make output more verbose
Fix double-negative options
2020-03-22 02:53:40 -07:00
Mike A. Trethewey
d8ea5b0fd0
Merge branch 'DoorDev' into ci-dev
2020-03-12 04:17:05 -07:00
compiling
857c13849e
Fix double counting keys during placement with keysanity.
2020-03-08 09:35:07 +11:00
Mike A. Trethewey
9884e86459
Merge branch 'gui-improvements-update' into ci-dev
2020-03-04 00:02:16 -08:00
Mike A. Trethewey
4968e72a3b
Document stuff, add a couple things
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Add Retro World State (Open & Retro on)
Add SpriteSomething plug to sprite selector
Fix Custom Item Pool loading to use disct instead of list
2020-03-03 23:43:43 -08:00
aerinon
549607c72a
Bugfix for rupee20
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Bugfix for Triforce hunt
Bugfix for python issue
Mystery experimental option
Mystery open pyramid refined
Mirror Scroll turned off if door shuffle is vanilla (even if experimental)
2020-03-03 09:37:09 -07:00
Mike A. Trethewey
74f3e89547
Move GUI to Source folder to avoid conflicts
2020-02-27 01:10:49 -08:00
Mike A. Trethewey
baec0e4548
Fix Custom Item Pool (again again)
2020-02-23 16:21:39 -08:00
aerinon
2309eccad5
Merge branch 'doors-shops' of https://github.com/cassidoxa/ALttPEntranceRandomizer into ShopCode
2020-02-11 14:57:03 -07:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
cassidoxa
1f09357138
Refactor shop code to only patch changed custom shops
2020-02-07 12:17:31 -05:00
aerinon
da46cb6cfe
Merge of StandardTest
2020-01-22 08:24:28 -07:00
compiling
d3a6dd9138
Fix standard mode checks for per-player settings
2020-01-19 21:23:06 +11:00
aerinon
c08fb4bd5e
Initial work for fixing standard (basic only so far)
2020-01-19 18:13:06 +11:00
aerinon
da027d08ea
Initial work for fixing standard (basic only so far)
2020-01-17 16:35:18 -07:00
compiling
e2df282201
Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev
2020-01-11 08:58:09 +11:00
Bonta-kun
2f5a3e24dd
Small shops refactor, cleanup some inverted mess
2020-01-10 11:41:22 +01:00
aerinon
6569d81e2a
Retro to match Bonta solution
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Minor gui updates
2020-01-06 15:54:59 -07:00
Bonta-kun
eb7ca4fdf9
Implement --startinventory
2020-01-06 19:13:42 +01:00
compiling
9803515315
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-04 21:33:42 +11:00
compiling
8efbf7bf08
Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev
2020-01-04 20:07:29 +11:00
compiling
74701b88a1
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:36:02 +11:00
compiling
edd656b903
Swap implementation of Take Any fix to match Multiworld.
2020-01-03 08:27:22 +11:00
aerinon
fea605ae66
Fixing conflicts
2020-01-02 11:52:24 -07:00
compiling
f6bad85a15
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:33:01 +11:00
compiling
0eed4bb527
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling
699b4c55a2
Remove Capacity Upgrade from Take Any locations, to match item randomizer
2020-01-02 16:23:03 +11:00
compiling
9109d811fc
Add shop door ids to tables (used when shop locations are vanilla)
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Do not replace Upgrade Fairy with retro shop
2020-01-02 12:33:56 +11:00
Bonta-kun
7088c148a2
Beemizer: fix potentially replacing all heart containers for progression
2019-12-30 20:28:33 +01:00
Bonta-kun
7aa9622c5e
Escape assist: only get infinite bombs with enemizer or bombs/cane/bow start + high hp
2019-12-30 06:42:45 +01:00
Bonta-kun
fe307b1ac7
bzzz bzzz
2019-12-30 03:03:53 +01:00
Bonta-kun
0e3327e0f8
logging: fix retry attempts nr
2019-12-28 01:11:44 +01:00
Bonta-kun
4a16ba74e8
Fix triforce hunt icon showing for every player
2019-12-21 10:42:59 +01:00
Bonta-kun
e5246d5d5a
Individual settings: retro
2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00
Bonta-kun
ec1b9eca43
Individual settings: shuffle
2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1
Individual settings: difficulty and item_functionality
2019-12-16 17:46:21 +01:00
Bonta-kun
0b999abb8a
Murahdahla doesn't spawn in rain state so dont put him in logic
2019-12-16 16:55:01 +01:00
Bonta-kun
c1788c070d
Individual settings: goal
2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2
Individual settings: swords
2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f
Individual settings: mode
2019-12-16 16:54:46 +01:00
Bonta-kun
e4fef05d53
Initialize region cache in initialize_regions() and make it a 2d map for more efficient player filtering
2019-12-14 19:19:08 +01:00
Bonta-kun
fc9d1b501b
Replace keysanity with map/compass/key/bk shuffle
2019-12-13 22:37:52 +01:00
Bonta-kun
4ca063be54
Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible
2019-12-11 11:41:05 +01:00
Bonta-kun
6d50e905e1
Fix beatable-only prizes and dungeon items in multiworld
2019-12-11 11:37:05 +01:00
Bonta-kun
abfb57af23
ItemList: use a dict for placed_items
2019-12-10 21:21:38 +01:00
aerinon
e08bf3776a
Ice Palace added
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Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
050ae66bf6
Thieves Town
2019-10-25 13:50:37 -06:00
AmazingAmpharos
acc04e92ce
Custom Item Pool Update
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This updates the custom item pool feature to support progressive bows and the 10 bomb item. Yes, the latter had existed for a long time and was just never put in properly. The default item pool with the custom item pool feature now matches v31's item distribution instead of whatever the last version with bomb/arrow capacity upgrades' default was. I'm unsure if anyone will actually use this feature even still, but it's now up to date!
2019-10-23 21:31:02 -05:00