StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
...
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
Catobat
579c3bfd23
Fix money balancing with reduced item pool
2021-08-06 14:17:24 +02:00
aerinon
d7e326f71d
Key checking in dungeons limited to single player for speed
...
Spoiler traversal fixes and speed
Bug with boss shuffle spoiler in MW fixed
Perf enhancement fix for pot shuffle
2021-08-04 12:08:17 -06:00
codemann8
d71a246dc1
Excluding water regions from flute access
2021-08-03 20:30:25 -05:00
aerinon
24b01cfcc7
Performance optimizations
2021-08-03 09:26:41 -06:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
codemann8
c14ad502cd
Adding tree pulls, bush crabs, and stun prizes to logic consideration
2021-07-29 03:40:45 -05:00
codemann8
e9957d87dd
Added bomb caves to bomb logic
2021-07-28 21:06:19 -05:00
codemann8
10be4c8bb1
Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle
2021-07-28 20:51:01 -05:00
codemann8
19dca02c6e
Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle
2021-07-28 20:11:38 -05:00
codemann8
c04cb27aa9
Merged in DR v0.5.0.1
2021-07-28 17:09:31 -05:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
...
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
codemann8
b4cb3f2825
Merged in DR v0.4.0.11
2021-07-16 12:49:39 -05:00
codemann8
94a1c3ad1c
Fixed spoiler log to show more detail for Flute Shuffle
2021-07-16 12:09:45 -05:00
aerinon
b56f8d4136
Std+Retro: key logic for escape and exclude some bow logic sectors
...
Bug with reachable doors
2021-07-15 08:03:33 -07:00
aerinon
9ef24a610d
Bug with key flooding (events that would flood the key are not unresolved)
...
Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
aerinon
e6b5d62e5d
Merge Unstable changes
2021-07-09 15:27:47 -07:00
aerinon
940369d3ec
Rename fake boots to pseudo boots
...
Doc updates
2021-07-09 15:13:01 -07:00
codemann8
02d3b46ae4
Merged in DR v0.4.0.8
2021-07-07 19:45:14 -05:00
aerinon
9c65dff66f
Merge branch 'DoorDevUnstable' into KeyLogicAttempt1
2021-07-07 16:24:23 -07:00
aerinon
ffcc78f95c
Fake boots checkbox/argument
2021-07-07 16:23:16 -07:00
aerinon
3cb981d6ae
Merge branch 'DoorDevUnstable' into KeyLogicAttempt1
2021-07-06 13:46:14 -07:00
aerinon
7fde95e5d7
Small refinements for key logic
2021-07-02 16:13:02 -06:00
aerinon
1a7c3faa76
Fixed some enemizer mystery settings
...
Added an easy way to turn off unkillable thieves
2021-07-01 16:25:55 -06:00
aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
...
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
...
Backported some fixes
2021-06-29 16:34:28 -06:00
codemann8
4b994b173e
Added midpoint data to OW Edges
2021-06-29 16:26:06 -05:00
codemann8
42eddaed28
Initial Flute Shuffle implementation
2021-06-27 19:10:44 -05:00
codemann8
6cd6dca6a3
Initial Tile Shuffle Implementation
2021-06-23 03:09:27 -05:00
codemann8
de2aff6724
Adding new GUI/CLI option for OW Tile Swap
2021-06-07 10:52:47 -05:00
codemann8
5f53cf62bb
Marking OWEdge exits separately from Entrances
2021-06-06 10:41:41 -05:00
codemann8
1186c24c3f
Merged DR v0.4.0.5
2021-06-03 11:36:24 -05:00
codemann8
a32d37a233
Minor reorganization of code/data placement
2021-05-30 06:43:52 -05:00
Catobat
4243494b66
Write Pot Shuffle setting to spoiler
2021-05-29 16:57:34 +02:00
codemann8
8545f6696d
Merged in DR v0.4.0.4
2021-05-24 18:16:02 -05:00
aerinon
8f00f7969b
Actually restrict Sanctuary from being a DW lobby in non-crossed ER modes
2021-05-17 13:41:32 -06:00
codemann8
0448ceeb7e
Hide OW Edges in Spoiler if vanilla
2021-05-13 06:01:58 -05:00
codemann8
f4e79c200a
Merging DR v0.4 - OWG logic/keylogic//YAML
2021-05-12 05:35:33 -05:00
codemann8
10bb813ce2
Fixed filename generation issue with Layout Shuffle change
2021-05-10 22:43:29 -05:00
codemann8
1f3f20b923
Merged Parallel Worlds into OW Layout Shuffle setting
2021-05-09 19:06:13 -05:00
codemann8
5ffc62a046
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-06 04:24:36 -05:00
aerinon
247071b718
Fix standard_restricted
2021-05-05 14:23:30 -06:00
aerinon
7a94f4ba3a
Fix standard_restricted
2021-05-05 08:42:40 -06:00
aerinon
a12ebfaf50
Merge branch 'StructuralMike-BombSwitchDevUnstable' into DoorDevVolatile
2021-05-04 16:30:27 -06:00
codemann8
26e3aee96b
Adding new GUI/CLI option for Parallel Worlds
2021-05-04 06:21:06 -05:00
codemann8
07ec0b0195
Removed unnecessary data
2021-05-02 20:29:23 -05:00
compiling
5139a7fef1
Remove duplicated copy code
2021-04-30 00:24:38 +10:00
compiling
639a3ec383
Fix inverted checks
...
Fix superbunny / dungeon revive rules due to late binding
Fix inverted swamp patch
Fix most unit tests (dungeons still broken)
2021-04-27 23:51:12 +10:00