aerinon
292d49faed
fix(enemizer): enenmy bans
2024-04-23 11:02:41 -06:00
aerinon
20e60c8a1d
feat(spoiler): introducing custom spoiler levels
2024-04-22 08:35:17 -06:00
codemann8
8caee1e202
Allowing seed number to save onto exported yaml if provided by user
2024-04-21 05:23:22 -05:00
codemann8
4a304b272c
Merged in DR v1.4.1.10
2024-04-18 09:56:12 -05:00
S
2cf2383c16
allow BPS to be encoded into the jsonout
2024-04-15 12:25:14 -06:00
aerinon
d8199742db
chore(rom): code cleanup
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fix(rom): chest turns for MW items
2024-04-12 16:24:11 -06:00
aerinon
9235c19d34
Merge branch 'DoorDev' into DoorDevUnstable
2024-03-28 10:04:40 -06:00
aerinon
b55727f0bf
chore: updated tournament winners
2024-03-28 09:51:29 -06:00
codemann8
da749e4a11
Fix generation issues in HMG
2024-03-22 05:24:10 -05:00
codemann8
21e4ef684f
Merged in DR v1.4.1.8
2024-03-20 18:09:08 -05:00
codemann8
4423a33fee
Merged in DR v1.4.1.7
2024-03-16 01:34:39 -05:00
aerinon
4629285e7e
fix(dropshuffle): minor drops do not increase counter if in the wrong dungeon
2024-03-14 12:54:19 -06:00
aerinon
6d0debd987
fix(enemizer): remove mimic exception
2024-03-01 10:06:15 -07:00
codemann8
21a1706657
Merged in DR v1.4.1.6
2024-02-23 11:48:04 -06:00
aerinon
a7e0b85226
fix(rom): baserom update
2024-02-07 15:25:06 -07:00
aerinon
d70c9c87f5
fix (hmg): remove the two placed swamp palace keys from the pool
2024-01-31 11:31:59 -07:00
codemann8
893947f89b
Added new SFX instrument shuffle option
2024-01-26 22:36:30 -06:00
aerinon
a6e96720a3
fix: castle warp gate
...
fix: potential swamola issue fix
2024-01-26 13:48:34 -07:00
aerinon
3ee3d88a06
Merge branch 'DoorDevVolatile' into DoorDevUnstable
2024-01-22 11:05:48 -07:00
aerinon
c8386122b7
fix: restore correct enemizer flags
2024-01-17 16:24:40 -07:00
aerinon
8d841b0252
feat: rom performance
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chore: bump version and release notes
2024-01-17 09:12:01 -07:00
codemann8
2b0e40438d
Merged in DR v1.2.0.23
2024-01-09 08:32:19 -06:00
aerinon
5ebebb2dae
fix: moon pearl paths respect blocked doors
2024-01-05 17:15:48 -07:00
aerinon
d612709a76
chore: bump version
2024-01-05 15:29:44 -07:00
codemann8
0b7b82d027
Split overworld model up by screen
2024-01-05 12:58:35 -07:00
aerinon
b5795e4bf2
Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
2024-01-05 09:47:57 -06:00
Cody Bailey
7c5a5f39fe
Add aga_randomness to exposed settings
2024-01-04 01:56:35 -06:00
aerinon
108b67cbcf
fix: fix up some vanilla key logic
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fix: fix tile pattern
2024-01-03 03:20:04 -06:00
aerinon
846423fc38
fix: fix up some vanilla key logic
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fix: fix tile pattern
2024-01-02 17:09:08 -07:00
codemann8
24d1eefb8c
Adding back in missing logger
2023-12-30 16:48:38 -06:00
aerinon
6357e4d979
build: bump version
2023-12-29 11:16:31 -07:00
codemann8
eb0276926d
Fixed duplicate exit issue in copy_world
2023-12-29 03:51:49 -06:00
codemann8
ba904f3f63
Fixed duplicate exit issue in copy_world
2023-12-29 00:32:38 -06:00
aerinon
81e5aff923
feat(logic): Hybrid major glitches - HMG
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fix(enemizer): enemy bans
2023-12-28 10:51:16 -07:00
codemann8
92f7d4da92
Added new option to export pre-seed customizer template yaml
2023-12-27 20:40:32 -06:00
codemann8
55caf24011
Changed Print Template Yaml from checkbox to button
2023-12-23 17:27:01 -06:00
KrisDavie
36c8b5aaa6
Code cleanup and more tests
2023-12-22 22:48:43 +01:00
KrisDavie
6a41dff98b
Raise error on doors + hmg
2023-12-22 22:48:42 +01:00
KrisDavie
dad1ee8336
Implement basic HMG logic
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* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
- Mire small door to rupee room is removed
- Hera and Swamp keys are placed without logic
- Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER
2023-12-22 22:48:42 +01:00
aerinon
4b888b3c48
feat: swapped ER
2023-12-19 16:31:29 -07:00
codemann8
0e0df12677
Added new option to export pre-seed customizer template yaml
2023-12-14 15:12:48 -06:00
aerinon
0bd1f90bca
feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
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fix: Potential fix for early Trinexx start
2023-12-14 10:13:22 -07:00
codemann8
1d0045624b
Remove song instruments output file
2023-12-12 23:28:34 -06:00
codemann8
5983629d6b
Fixed issue with Starting Inventory not printing to Spoiler
2023-12-07 13:24:47 -06:00
codemann8
a1b570da62
Added song instrument shuffle
2023-12-02 05:46:33 -06:00
aerinon
93211567c2
fix: customizer errors
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fix: poor enemy placement
fix: insanity rng
2023-11-27 16:41:58 -07:00
aerinon
3e5d4abfd3
fix: don't shuffle bonk fairies
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fix: fix mimic cave enemy drops
2023-11-20 16:46:42 -07:00
Cody Bailey
a2c4be4c4c
Add aga_randomness to exposed settings
2023-11-19 17:37:30 -05:00
codemann8
83831265dd
Merged in DR v1.2.0.22
2023-11-18 17:49:41 -06:00
aerinon
ae3215ff9a
fix(key logic): typo
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fix(bunny logic): multiple paths considered
2023-11-15 15:01:21 -07:00