codemann8
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e48a4faf7c
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Merged in DR v1.5.0
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2025-12-03 10:40:54 -06:00 |
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aerinon
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3f0c3ed810
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fix: perf optimization
fix: playthrough calc and drop rules
refactor: using compass_mode for map info
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2025-12-02 09:46:09 -07:00 |
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codemann8
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2a1eeb25db
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oops
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2025-11-22 10:19:54 -06:00 |
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Catobat
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4e78cc882a
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Make placement of dungeon items faster
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2025-11-22 09:08:59 -06:00 |
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Catobat
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c305995fad
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Skip unneeded rules in copy_world_premature
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2025-11-20 18:43:53 +01:00 |
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aerinon
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f4021afac0
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feat: free_lamp_cone as experimental feature
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2025-11-14 14:37:46 -07:00 |
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aerinon
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923ba14d61
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feat: force_enemy feature
feat: rom-side enemy "spies"
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2025-11-14 09:05:12 -07:00 |
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codemann8
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600865b659
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Some fixes for Custom Goals
- Changed spoiler meta output to include goaltext
- Fixed GT Cutscene crash
- Allow multiple %d to resolve in goaltext
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2025-11-08 10:37:16 -06:00 |
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codemann8
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6edfbda0bf
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Custom Goal framework fixes
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2025-10-31 01:13:45 -05:00 |
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codemann8
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605bacf490
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Implemented Custom Goal Framework
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2025-10-29 15:17:24 -05:00 |
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codemann8
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fdbe9cf9fd
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Implemented Custom Goal Framework
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2025-10-29 05:23:59 -05:00 |
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codemann8
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a5f14530cd
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Allow Zelda escape to use TT Maiden Cell as checkpoint
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2025-09-07 10:51:39 -05:00 |
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codemann8
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fcaaab30a4
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Initial Follower Shuffle Implementation
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2025-04-30 06:45:16 -05:00 |
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codemann8
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9bca4988b3
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Merged in DR v1.4.8
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2025-01-15 22:32:29 -06:00 |
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aerinon
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c7a57d63fa
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feat: customizer options for prices in shops and money balance tuning
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2025-01-15 14:34:46 -07:00 |
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aerinon
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ed5627d5bc
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feat: mirror scroll forced on in DR modes, fix settings code bit for it
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2025-01-07 15:56:33 -07:00 |
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Telethar
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d558e14065
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Add Mirror Scroll as an option instead of baking it into door shuffle.
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2025-01-07 15:12:24 -07:00 |
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codemann8
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ea5ad39a07
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Renaming keyword for Nearby dungeon item shuffle from 'district' to 'nearby'
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2025-01-05 03:42:52 -06:00 |
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codemann8
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9eba1d4c40
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Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map
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2025-01-02 22:58:07 -06:00 |
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codemann8
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1247716e92
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Implemented District/Nearby Dungeon Item Shuffle
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2024-12-24 12:09:16 -06:00 |
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codemann8
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3d1190375e
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Merged in DR v1.4.7.2
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2024-12-24 11:38:15 -06:00 |
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aerinon
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d2f4271a87
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fix: make shuffleganon per player
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2024-12-23 10:16:58 -07:00 |
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codemann8
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507fbeece9
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Fix minor issue with shuffle_ganon option missing player check
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2024-12-21 18:57:28 -06:00 |
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codemann8
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a5d572a41c
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Prevent duplicate entrance entries
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2024-12-17 06:26:07 -06:00 |
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codemann8
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c38cb4d874
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Some corrections and improvements to pathing logic
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2024-12-17 05:32:07 -06:00 |
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codemann8
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a5bfd41aca
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Added Thieves Maiden to followers that have pathing logic
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2024-12-17 05:27:46 -06:00 |
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codemann8
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9d69745c37
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Minor casing adjustment
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2024-12-08 01:30:57 -06:00 |
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aerinon
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718ef718f4
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fix: broken compare
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2024-12-02 10:43:07 -07:00 |
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aerinon
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a2075ec992
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fix: inconsistent treatment of beemizer
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2024-11-12 14:10:28 -07:00 |
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codemann8
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89e91a85fd
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Merged in DR v1.4.5
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2024-08-21 03:57:12 -05:00 |
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codemann8
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47214bc40a
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Fixed issue with prize shuffle where HMG uses cross dungeon paths to show prize on map
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2024-08-16 19:59:18 -05:00 |
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aerinon
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336a9379b6
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change: renamed "default" key logic algorithm to "dangerous"
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2024-06-07 15:48:43 -06:00 |
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codemann8
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3b287466b3
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Fixed issue with Prize Shuffle not adding prize locations to district locations
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2024-06-05 04:19:39 -05:00 |
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aerinon
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28872c8d27
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feat: skull woods er options
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2024-05-28 14:52:24 -06:00 |
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codemann8
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be904a8f3b
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Merged in DR v1.4.1.12
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2024-05-23 21:49:24 -05:00 |
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codemann8
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103e098a2e
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Initial Prize Shuffle Implementation
commit c89c5d3798e2a777011e90d565d74af792330d9f
commit 4159f2e7097fca648828a60d8f6878211d0ded9e
commit a80e3a4301d69146ccfffe0f2f375adac381e165
commit d8ac588cb904152831f514d8276be4e39a43dcd0
commit 68eb75e3391631355b4f56f1dcb7e9dadadf1fdf
commit ba241b47964eadfb40ad323f87b1117598dd91a6
commit aed2821c7165822f5fd5cc1ff3f58f2af095d915
commit bd1c5d8d35ae3cae5f27f236346fff057b7b8cd7
commit f034e31cc585a1648657fc2c4850ebc0c1d8bf78
Author: codemann8 <codemann8@gmail.com>
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2024-05-23 18:40:50 -05:00 |
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aerinon
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2694efeb9f
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fix: issues with major_only and too mnay major items
chore: reformatted spoiler, moved crystal reqs to requirements
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2024-05-14 14:08:33 -06:00 |
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Catobat
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71ab2b96fd
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Fix oversight with some modes
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2024-05-11 03:10:17 +02:00 |
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Catobat
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d792560c9a
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Customizer option to always allow flipping Sanctuary
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2024-05-11 02:16:59 +02:00 |
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aerinon
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bb5236d5d4
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feat: promote new entrance shuffle algorithm out of experimental
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2024-05-06 16:55:48 -06:00 |
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aerinon
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3f08cc2a7d
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fix: minor traversal error, was hiding other potential issues
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2024-05-06 15:57:21 -06:00 |
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codemann8
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dab9d75dc1
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Merged in DR v1.4.1.11
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2024-04-25 15:06:59 -05:00 |
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aerinon
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20e60c8a1d
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feat(spoiler): introducing custom spoiler levels
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2024-04-22 08:35:17 -06:00 |
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codemann8
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4a304b272c
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Merged in DR v1.4.1.10
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2024-04-18 09:56:12 -05:00 |
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aerinon
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ebd86e80d7
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fix(logic): exception for vanilla mire key door layout, crystal switches can be reached with two keys, just can't tell which one was chosen
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2024-04-12 17:32:35 -06:00 |
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codemann8
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21a1706657
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Merged in DR v1.4.1.6
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2024-02-23 11:48:04 -06:00 |
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codemann8
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2bec50b26b
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Implemented District ER
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2024-01-10 05:57:39 -06:00 |
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codemann8
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64a27993aa
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Changing Big Bomb Shop start to be independent of ER modes
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2024-01-09 20:32:12 -06:00 |
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codemann8
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0b7b82d027
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Split overworld model up by screen
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2024-01-05 12:58:35 -07:00 |
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aerinon
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b5795e4bf2
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Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile
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2024-01-05 09:47:57 -06:00 |
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