Commit Graph

6332 Commits

Author SHA1 Message Date
PatR
bf2094d3dd remove obsolete 3.6 compat - Schroedinger's cat
Remove unneeded code.  Noticed while looking for an explanation
of the reported attempt to light eggs.
2020-11-04 10:17:21 -08:00
PatR
c8d05ac352 ignitable() macro
ignitable() was excluding magic lamp and then every place that
used it did so as 'ignitable(obj) || obj->otyp == MAGIC_LAMP'
so just include magic lamp.

I noticed that while hunting for an explanation for report #K2734
where returning to a previously visited level triggered the
warning "begin_burn: unexpected eggs".  I've decided that the
zombie apocalypse is probably the cause.  It inserted a new type
of timer in the list of such but it didn't bump EDITLEVEL to
invalidate save and bones files which relied on indices into the
old list.  I'm not sure whether we should bump that now.
2020-11-03 14:25:06 -08:00
PatR
750b86f0a8 comment accuracy 2020-10-31 12:49:13 -07:00
nhmall
6c62b991c2 Merge branch 'wasm-bug-fixes' of https://github.com/apowers313/NetHack into wasm-pr403 2020-10-31 09:22:55 -04:00
PatR
8907a5df9c more alignment conversion
The overview code could reveal the true alignment of an altar
if hero saw a mimic pretending to be an altar on that spot, or
reveal junk for the alignment when mimicking at altar on some
other spot.

Avoid passing macros that might evaluate their arguments more
than once to other macros which might also do that.  The hidden
code expansion can easily get out of hand (although in this case
it was modest).

Also, get rid of the unused MSA_foo alignment values since two
of them had the values swapped.  Lastly, make Amask2align() more
robust in case a value with the shrine bit set gets passed to it.
2020-10-30 17:46:21 -07:00
Pasi Kallinen
05263bc276 Fix memory leak when adding basic color menucolors 2020-10-30 23:04:22 +02:00
nhmall
01c4a50f98 warning and a bit of alignment-related header consolidation 2020-10-30 09:08:23 -04:00
Pasi Kallinen
91c46ab54b Restful sleep regenerates hp
When sleeping due to wearing an amulet of restful sleep,
hit points will regenerate, one point faster than with normal regeneration.
2020-10-29 19:14:32 +02:00
PatR
ec5772d6d2 Qt hitpointbar
Add support for the 'hitpointbar' to the Qt interface.  Rather
than rendering the status title (name+rank or name+monster_species)
using inverse video for leading substring to produce distinct left
and right sides, draw a horizontal bar above that field.

The left portion (current health) is thicker and uses red for <10%
or <5hp, orange for <25% or <10hp, yellow for <50%, green for <75%,
blue for <100%, and black for 100%.

The right portion (missing maximum health) is thinner and runs
from white (paired with red), light gray (paired with orange),
dark gray (with yellow), plain gray (which turns out to be darker
than dark gray, with green), dark blue (with blue), and black (but
black is never shown for injury portion because that's suppressed
when at full health).

Qt already supports a square frame around the hero's map tile that
changes color according to health.  Turning the hitpointbar option
Off or On has no effect on that.
2020-10-25 15:47:49 -07:00
Patric Mueller
4e1cf071ae List lamps and lanterns in charging prompt
Brass lanterns and oil lamps are always chargeable.
Magic lamps are only listed if they are not yet identified.
2020-10-25 19:25:39 +01:00
Pasi Kallinen
22ca1ae4da Fix monster hiding under hatching egg staying hidden 2020-10-24 18:32:08 +03:00
PatR
1b37ac6280 disclosure prompt phrasing
With to-be-3.7, if game ends without any achievements, the conduct
disclosure prompt is the same as it has always been
  Do you want to see your conduct?
If it ends after attaining one achievement (probably entering the
mines or acquiring the second rank title when gaining Xp level 3)
you're asked
  Do you want to see your conduct and achievement?
which looks awkward after the fact if 'y' reveals multiple conducts.

Instead of deciding whether to pluralize "conduct(s)", simplify the
prompt when one or more achievements have been attained to be
  Do you want to see your conduct and achievements?
That works even when there is only one achievement.
2020-10-24 03:17:19 -07:00
Patric Mueller
8cc75bf583 Fix "may be used uninitialized" warning 2020-10-24 11:38:22 +02:00
PatR
74c2716004 fix #K2622 - fire/frost horn feedback for monster
When a monster used a fire horn or frost horn to attack the hero,
the feedback claimed that the attack was being directed at itself.
The error occurred in code that was added to 3.7 during 3.6
development but wasn't present in 3.6.x so fixes entry is in the
"exposed by git" section.
2020-10-23 20:15:01 -07:00
PatR
0e713dc4e9 fix #K2617 - metallivores eating iron bars
Monsters with rust attacks (rust monster) and corrosion attacks
(black pudding, gray ooze) can eat or otherwise destroy iron bars
but xorns could only move through the iron bars spot without being
able to eat the metal there.  Change xorn to eat bars instead of
phazing through them.  Lets rock moles eat bars too.

Hero polymorphed into a rust monster would eat bars if trying to
move to their location but couldn't do so if already there (maybe
was in xorn form and now in rust monster form).  Xorns could pass
through them but not eat them.  Allow hero metallivores to eat
bars at the current location via 'e', similar to eating food off
the floor.  Hero as rock mole behaves like rust monster.
2020-10-23 19:43:10 -07:00
Pasi Kallinen
aeb0ea65e3 Mild Zombie Apocalypse
When a zombie (or lich) kills a monster in melee without a weapon,
the monster can rise few turns later as a zombie.

The only creatures that can be zombified are ones that actually have
a zombie counterpart monster. A zombie cannot turn a jackal into
a zombie, for instance. But it could turn a shopkeeper into a human
zombie, or a dwarf king into a dwarf zombie.

Zombies will fight with monsters that can be turned into zombies.

Originally this was a SliceHack feature, but this is based on xNetHack
version of it, with some modifications.
2020-10-23 19:47:10 +03:00
Patric Mueller
1cc26106bf Tossed upwards objects got two times half physical damage reduction 2020-10-23 11:04:29 +02:00
Bart House
7e3a739ef9 Add stringization of nhassert expression. 2020-10-20 20:14:27 -07:00
nhmall
d1c7f26d4b clear a couple of new warnings
mondata.c:198:17: warning: unused variable 's' [-Wunused-variable]
    const char *s;
                ^
1 warning generated.

steed.c:43:17: warning: unused variable 's' [-Wunused-variable]
    const char *s;
                ^
1 warning generated.
2020-10-20 19:37:51 -04:00
Pasi Kallinen
566dde8683 Match object description via single function
making the code more readable.

Instead of doing strcmp(OBJ_DESCR(objects[otyp]), "foo"),
just call objdescr_is(obj, "foo")

(via xNetHack)
2020-10-20 19:19:57 +03:00
Bart House
d1404d345c Fix compiler warning. 2020-10-19 16:20:49 -07:00
Bart House
b4c4491229 Fix sign/unsigned comparison bug.
We are comparing a signed char with unsigned int.  The signed char will be
sign exetended when converted to unsigned int causing an unexpected
result.
2020-10-19 16:19:01 -07:00
Bart House
93ce6857d3 Tweaks to nhassert implementation. Change to warnings on MSC build. 2020-10-19 15:55:32 -07:00
Bart House
3842da9dbd Added nhassert to core. 2020-10-19 15:51:41 -07:00
Adam Powers
03e9eb6dd6 fix NO_SIGNAL 2020-10-19 13:21:07 -07:00
Pasi Kallinen
3a31587ca9 Prevent ghosts from being renamed
(via xNetHack)
2020-10-18 20:28:32 +03:00
Pasi Kallinen
f38cb63714 Spitting monsters try to stay away from melee range 2020-10-18 19:18:38 +03:00
Pasi Kallinen
fc6b491303 Fix thinko in reset travel dest condition 2020-10-17 16:48:07 +03:00
Pasi Kallinen
5ddafa5c81 Only reset if we actually went to travel destination 2020-10-17 12:13:17 +03:00
Pasi Kallinen
a9e4904131 Reset travel destination if reached via teleport 2020-10-17 12:08:51 +03:00
Pasi Kallinen
b6125b8f78 Pre-populate teleport destination prompt with travel destination
This has been implemented in multiple variants, and seems like
a small but useful quality of life improvement.
2020-10-16 19:14:01 +03:00
PatR
267228d0dd Qt toolbar 'rest' button
An issue in the core made the "Zz" button in the Qt toolbar only
work if rest_on_space was enabled.  cmd_from_func() was returning
' ' instead of '.' for the keystroke to run the rest command.
2020-10-13 13:41:57 -07:00
nhmall
3e66cbd781 more warnings 2020-10-10 16:41:09 -04:00
nhmall
48fa4fa5dd more warning bits 2020-10-10 16:28:17 -04:00
PatR
062152d62e fix github issue #399 - [not] fixing chest lock
Use ansimpleoname() instead of doname() to describe the key or
lock pick or credit card when reporting "You can't fix a chest's
broken lock with a <foo>."  doname() includes BUC status when
known and feedback mentioning a particular bless/curse state on
the tool that can't be used to fix the lock suggests that some
other bless/curse state might be viable.
2020-10-10 11:46:02 -07:00
nhmall
55d1d547a6 silence some util/makdefs.c src/mdlib warnings
In file included from makedefs.c:213:0:
../src/mdlib.c: In function ‘runtime_info_init’:
../src/mdlib.c:808:12: warning: variable ‘timeresult’ set but not used [-Wunused-but-set-variable]
     time_t timeresult;
            ^~~~~~~~~~
makedefs.c: In function ‘do_date’:
makedefs.c:1140:16: warning: unused variable ‘ind’ [-Wunused-variable]
     const char ind[] = "    ";
                ^~~
makedefs.c:1139:9: warning: unused variable ‘steps’ [-Wunused-variable]
     int steps = 0;
         ^~~~~
makedefs.c: In function ‘do_monstr’:
makedefs.c:1934:12: warning: variable ‘j’ set but not used [-Wunused-but-set-variable]
     int i, j;
            ^
2020-10-10 08:55:43 -04:00
Pasi Kallinen
3d6551a70e Lua: Allow matching any wall
A 'w' in a map fragment will match any wall (IS_WALL macro):

   des.replace_terrain({ mapfragment = "w", toterrain = "F" });
2020-10-10 11:31:16 +03:00
PatR
c154dd2609 fix #K2393 - brass lantern hit by water
Don't extinguish a brass lantern when hit by water unless it is
being submerged.
2020-10-09 12:02:26 -07:00
nhmall
1b0a9f8e31 follow-up to previous 2020-10-07 09:23:41 -04:00
nhmall
b0e71f68bc small monsters seeping through their shirt
The code is slightly different than in the PR which left out the noncorporeal case.

Closes #397
2020-10-07 09:09:51 -04:00
Pasi Kallinen
37339abebd Fix dropping const from params 2020-10-05 17:17:07 +03:00
nhmall
43112cec01 clear a -Wshadow warning in options.c
options.c
options.c: In function ‘match_optname’:
options.c:5734:27: warning: declaration of ‘opt_name’ shadows a global declaration [-Wshadow]
 const char *user_string, *opt_name;
                           ^~~~~~~~
In file included from options.c:52:0:
../include/optlist.h:56:1: note: shadowed declaration is here
 opt_##a,
 ^
../include/optlist.h:307:5: note: in expansion of macro ‘NHOPTC’
     NHOPTC(name, PL_NSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
     ^~~~~~
2020-10-05 09:24:42 -04:00
Adam Powers
dc2d757399 libnethack pr385
roll parts of pr385 into source tree

This does not take the PR as is.

Unlike the PR, this streamlines and minimizes the integration somewhat:

- use hints/include mechanism instead of creating alternative
  Makefile.dat, Makefile.src, Makefile.top, Makefile.utl in sys/lib;
  those would have been a maintenance nightmare.

- don't have alternative mkmkfile.sh and setup.sh in sys/lib.

- sys/lib/libnethackmain.c differed from sys/unix/unixmain.c by
  very little, so just place a small bit of conditional code at the
  top of sys/unix/unixmain.c instead.

- changed the conditional code bits from __EMSCRIPTEN__ to
  CROSS_TO_WASM.

- You should be able to build the wasm result by:
    cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
    make fetch-lua    (<-one time)
    make WANT_LIBNH all

- You should be able to build LIBNBH by:
    cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
    make fetch-lua    (<-one time)
    make CROSS_TO_WASM=1 all

As it is currently coded, winshim.c requires C99.
2020-10-04 14:46:32 -04:00
Adam Powers
741e6fd5b7 initial shim graphics 2020-10-04 14:46:31 -04:00
Pasi Kallinen
396b819988 Add safe_wait to toggle search and wait prevention 2020-10-02 19:00:40 +03:00
PatR
9045ccb63d venom fixes
Noticed when fixing 'D$'.  Some commands, including D, which should
have been handling venom weren't doing so.

I'm not sure whether I got all the applicable cases.
2020-10-01 16:41:56 -07:00
PatR
ada5ffd627 ggetobj bug when dropping just gold
Noticed when testing something unrelated: for menustyle=traditional
and =combination, when using 'D' to drop multiple items, if the
player only supplied '$' for the list of object classes of interest
then that list remained empty and all classes were processed.
Caused by retaining an old special case for gold which isn't needed
any more.

I think that it only mattered for 'D'.  Other callers of ggetobj()
don't include gold as applicable so player can't pick gold hence
can't pick just gold to trigger this.
2020-10-01 16:16:26 -07:00
Pasi Kallinen
6a35a84c56 Fire sources can ignite candles, lamps, and potions of oil
... on the floor, in monster inventory, and in hero's inventory.

Items in your inventory being ignited produce a message even if you're
blind - you can see the lit-state by viewing inventory anyway, so just
give player the message.

(via xNetHack)
2020-09-30 19:49:10 +03:00
Pasi Kallinen
fb7b578af1 Make piranhas faster and more bitey
Piranhas are pretty bland, so make them faster and give them
an extra bite attack.

(via xNetHack)
2020-09-30 19:05:02 +03:00
nhmall
945d10cfbc cross-compile update
Update the cross-compiling doc at the top.

Remove sys/msdos/Makefile1.cross, sys/msdos/Makefile2.cross, and
sys/msdos/msdos-cross-compile.sh as they are no longer required.

Remove occurrences of CROSSCOMPILE_HOST as the host-side of a
cross-compile can be determined from:
    defined(CROSSCOMPILE) && !defined(CROSSCOMPILE_TARGET)
without the additional macro.
2020-09-29 15:01:37 -04:00