Commit Graph
5841 Commits
Author SHA1 Message Date
warwick 53117c71cb Lenses don't help when you're blind.
This is a tweak to <Someone>'s lens patch.
2002-01-18 01:38:35 +00:00
arromdee 28975c6682 lenses
This adds <Someone>'s lens patch.

This is probably it for me adding in any more user-contributed patches for
3.3.2 (except maybe coin flipping; does anyone object to it?)

--Ken A.
2002-01-18 01:23:58 +00:00
arromdee d2050e48e5 levelchange
This changes the #levelgain command to #levelchange, and allows changing
levels both up and down.

--Ken A.
2002-01-18 01:09:28 +00:00
arromdee 912b4a8d94 reduce insect summoning
Testing the Astral Plane showed that the summon insects spell was a little
ridiculous with the new monster spellcasting routines.  You can easily
have enough priests within range of you that insects are summoned almost every
round.  I've made this saner by halving the frequency of the spell.  The player
will still probably encounter summoned insects a lot more than before.
2002-01-17 03:14:12 +00:00
arromdee af50cb590d high priest message
Fix bug: Create high priest, let it kill you.  Get "kiled by the high priest".
2002-01-17 03:04:04 +00:00
arromdee f93521e95d wizard #poly and #levelgain
This adds the wizard #poly and #levelgain commands.
2002-01-17 02:47:23 +00:00
nethack.allison 2c26f0ceea Removed some unneeded preprocessor conditional code.
It was Windows CE stuff that hasn't been integrated into the sources tree yet.
2002-01-17 02:17:17 +00:00
cohrs 7cb3f8d2f6 gaze attacks while on a scroll of scare monster
Reported to the list 1/5/2001 by <Someone>.
I put stop_occupation calls in all the gaze cases where they were needed.
You might still die, but you'll only get attacked once before you stop waiting.
2002-01-16 07:56:46 +00:00
cohrs e3ac04eac1 riding a non-swimming steed into water
Patch from <Someone> to the list on 10/01/2001.  The changes cause riding a steed
into water to result in a dismount, and, if the steed can't survive in
water, the death of the steed, with the usual pet-death penalties.
2002-01-16 07:05:43 +00:00
arromdee 4361289ec3 BUC patch
This adds the BUC-patch, except that it includes four separate choices for
blessed/cursed/uncursed/unknown.  The patch only applies to full menu styles.

--Ken A

(Incidentally, I have a suggestion: when deciding what's the first line for
purposes of mailing out messages, use the first nonblank line...)
2002-01-16 03:19:45 +00:00
arromdee 6bfebccbed This adds <Someone> patch for enlightenment to show increase damage and
accuracy (only on death).  It's one of the 'insufficient discussion' patches,
but I doubt anyone will object to it.
2002-01-15 03:26:09 +00:00
arromdee 4b6b5d7b8c This adds in <Someone>'s autodig patch. 2002-01-15 02:50:36 +00:00
arromdee 0b268a2628 Tids only. 2002-01-14 04:50:17 +00:00
nethack.allison 89c576a941 more Guidebook credit updates - Amiga team, devteam, web site. 2002-01-14 02:28:52 +00:00
arromdee b35a8a290a Fix comment typo, fix lightning problem. 2002-01-13 22:29:12 +00:00
arromdee b09c3e2e69 Fixing a buglist bug. Also changing an unrelated buglist item a bit (it was
mine to begin with, I thought I had a way to fix it but it turns out I didn't,
so I was researching it again).

Checked into CVS.
2002-01-13 20:37:18 +00:00
nethack.rankin 9d5c7cd7d8 mcastu reorganization 2002-01-13 09:17:13 +00:00
nethack.allison e02ab47597 Changes to existing files by the win32 port additions. 2002-01-13 05:53:39 +00:00
arromdee d5d7f15007 Fix some steed/wounded legs things. Also add a wizard-only enlightenment
message specifying that the steed has wounded legs.
2002-01-12 05:37:33 +00:00
nethack.allison f64c0ac241 Since the touchstone uses objclass oc_color we need
to make that field unconditional, otherwise
NetHack won't compile without TEXTCOLOR defined.

Also provides at least an interim solution for the has_color()
problem that Warwick pointed out.

Lastly, Archeologists know touchstones.
2002-01-12 02:16:09 +00:00
nethack.allison 2e62cf4194 get rid of another warning
M. Allison
2002-01-11 22:51:58 +00:00
nethack.allison ab5a3361c7 probable typo fix in mcastu.c
M. Allison
2002-01-11 22:40:39 +00:00
nethack.rankin 318308396b minor reformatting 2002-01-11 04:03:06 +00:00
arromdee 157840766d Finally overhauled some spell stuff. --Ken A.
Summary of spell changes:
-- wimpiness of 'default' spell fixed by doing half damage for magic resistance
instead of 1 damage, and using half monster level instead of 1/3.  It may
still need tweaking, but is much better than before.
-- 'default' spell for cleric monsters is now the wounds spell, by analogy with
wizard monsters.
-- added clerical lightning strike, flame strike, gush of water
-- all spells should now say the monster is casting a spell, and all spells
should have messages.  (Side effect: monsters speeding up by other means
also give a message saying so).
-- casting undirected spells is not affected by whether the monster knows
where you are.  Monsters that are attacking your displaced image, that are
several squares away, or that are peaceful can use undirected spells.
-- messages should correctly say whether the spell is undirected (a monster
was always casting at thin air or pointing at you and cursing, without checking
to see if the spell wouldn't require pointing)
-- Monsters which are attacking your displaced image, etc. use up mspec_used.
If they are casting an undirected spell, the spell still works.
-- Monsters which are not attacking can cast spells that don't attack.
-- If a monster didn't have ranged spellcasting ability (which most don't),
it would print a curse message from buzzmu() every round it was at range,
creating a useless stream of constant curse messages

I still haven't made spellcasters "smarter" in the sense of noticing whether
you have reflection, fire resistance, etc.  That opens a big can of worms
because it would mean giving monsters a memory.

Known bug: the higher level a monster is, the more spells it has; since it
chooses a noncombat spell by randomly picking a spell and casting if it
happens to be noncombat, the higher level the monster is the greater the
chance of getting nothing.
2002-01-11 01:09:07 +00:00
cohrs 631df10a34 setuwep, et al, cleanup 2002-01-10 06:52:05 +00:00
kmhugo 46bd9b925c * Fix some formatting in cmd.c. 2002-01-10 06:49:35 +00:00
arromdee 1d86d33fde Fix drain life "problem" (zapping it at the floor required you to reach the
floor) by not making it wipe engravings to begin with.

--Ken A.
2002-01-10 06:08:58 +00:00
nethack.allison 9b7d9f29b5 From a bug report: monsters hit by polymorph
magic while wearing dragon scales/scale mail were being turned
into random monsters instead of into dragons.

Also

Two items from <Someone>'s list.

Files patched:
  include/obj.h
  src/mon.c, muse.c, worn.c, zap.c
2002-01-09 13:10:13 +00:00
nethack.allison ef26fdaeb4 small touchstone credit 2002-01-09 05:31:47 +00:00
nethack.allison 767335698b <Someone>'s touchstone code and a bee swarm bit. 2002-01-09 03:31:30 +00:00
nethack.allison 40e0f19b53 Ken's leather cloak. 2002-01-09 00:33:38 +00:00
nethack.allison a0b13b1b25 compression fix fix
Ken:
Fix an error in my fix for compression error messages.

No Makefile.src change should be necessary because files.c depends on hack.h,
which "depends" on wintty.h (actually ifdef USE_TRAMPOLI, but the Makefile
doesn't know that).
2002-01-08 04:44:07 +00:00
nethack.allison 17f15477e1 auto credit
Yes, you were right.  There is a reason to have a separate auto_credit flag.
2002-01-08 04:42:29 +00:00
nethack.allison 59f5ed1cbb This adds Wingnut's auto-credit patch (except it doesn't use a separate
auto_credit flag; that's what sell_response is for).

follow-up comment from Pat:
     This introduces behavior that I consider to be buggy.
You need something separate from sell_response, otherwise if
you answer (a)ll when the shopkeeper still has money you end
up selling everything for credit without being asked when he
runs out of cash in the middle of the transation.  Avoiding
that is the reason for the old behavior in the first place.
2002-01-07 12:35:06 +00:00
cohrs c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz e754e5c561 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 507f3fe5fb *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 55f4b9b528 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 778be49489 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 8b8e634818 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 93d7b68c9e *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 481406785f *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz e3a66a1aad *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz f2bae62eab *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz ad8b243112 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 039c0c596d *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz 05cc5fd4fd *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz bf87b7b937 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz f4dd9713a0 *** empty log message *** 2002-01-05 21:05:53 +00:00
jwalz da70a1431d *** empty log message *** 2002-01-05 21:05:53 +00:00