Commit Graph
5249 Commits
Author SHA1 Message Date
cohrs bbb9ded22f R691 - bad cursor positioning debug message
- remove the "#define DEBUG" from wintty.c that caused this message to
be displayed when not in a debugging mode
2002-03-26 21:56:03 +00:00
arromdee 9210d2c5ed iron balls (R676)
Well, this proved rather annoying.  Problems included:
-- the solid rock problem that was noticed
-- teleporting to a spot two spaces away but on the other side of solid rock
could also leave the chain in solid rock
-- in one place I said chainx instead of ballx, which could cause problems with
teleporting
-- the teleport code moved the player before moving the ball, violating the
assumption that the player hasn't been moved yet (which only caused problems
after I added the solid rock fix).

Ball movement still isn't quite right, though the cases are really rare.  I
may fix them later.
2002-03-26 06:05:24 +00:00
nethack.rankin c76061312e impaired movement fix
Fix the reported problem of incorrect conditional logic
making it impossible to bump into closed doors when moving while
impaired for the #if STEED configuration.
2002-03-25 09:01:35 +00:00
cohrs e8d404f87c R677 - two swords slipping due to fried food prints same message
- report: twoweapon mode, eat fried food, get messages like:
Your sword slips from your hands.
Your sword also slips from your hands.
- the fix tracks the kind of the 1st weapon, and adds "other" to the 2nd
message if necessary
2002-03-25 07:48:03 +00:00
cohrs d0d0cde8e7 leashed steed dying of starvation
- prefer the regular "dies from hunger" message over "leash goes slack"
in this case.
2002-03-25 06:29:43 +00:00
cohrs 88f0680567 restore support for non-square XPM-based tiles (X11 & Gnome)
- change the way the tile sizes are calculated, based on the image size,
so non-square tiles can once again be supported.
- fix Gnome port so it can actually display non-square tiles, several
height/width uses were backwards
- update Install.X11 to note the number of tiles per row in the XPM image
2002-03-24 00:04:41 +00:00
nethack.allison 87a86749ff win32gui: make error() work
- in 3.4.0 it was useless in the graphical port.
2002-03-23 22:47:44 +00:00
cohrs f777aceb74 wall symbol not replaced when digging while blind and levitating
- this was reported to the mailing list just before 3.4.0 shipped
- treat in a manner similar to chopping a boulder while blind and levitating
2002-03-23 22:27:54 +00:00
cohrs d66603827b only get gems from kicking thrones
- this was a betabug I think, but not recorded as such
- if you kicked a throne, any GEM_CLASS item could be generated, including rocks
- changes behavior to be consistent with gems from fountains
2002-03-23 22:11:07 +00:00
cohrs 0158906de5 track Revision in Guidebook's
- Keni mentioned on 3/20 that it would be nice to have $Revision$
in Guidebook.mn.  Added to both .mn and .tex versions.
2002-03-23 20:03:20 +00:00
nethack.allison 3041cea5c8 win32tty: use_inverse option
respect use_inverse and default to ATR_BOLD if disabled
2002-03-23 19:49:07 +00:00
arromdee 399b801315 bad wizkit items
Format multiple bad wizkit items a little better.  It will scroll off the screen
if there are more than a screen of bad items, but that's probably not too
likely.
2002-03-23 18:30:38 +00:00
nethack.allison 7dcaa4d54b The spellbook fadefades.
<email deleted>
<email deleted>
Sent: Saturday, March 23, 2002 6:01 AM
Subject: Bug in 3.4.0: spellbook fading


> Dip a spellbook in a fountain:
> "The spellbook fadefades."
>
> In get_wet (potion.c), otense is used, which returns "fades",
> redundantly, as a suffix to "fade".
2002-03-23 12:43:11 +00:00
nethack.rankin 42a0285fa0 conduct bit
Document the way to decline a wish or genocide, and allow both
actions to accept both "none" and "nothing" so that players don't
have to remember which response goes with which prompt.
2002-03-23 12:08:19 +00:00
nethack.rankin 365a76ca28 annoying shop bug
The shop billing code assumes that food marked partly eaten
is worthless, but the eating code was changed to make sure that any
eating attempt will never leave food marked as not partly eaten.
The end result is that non-corpse food which is consumed in a
single byte can be eaten off shop floors for free, and if eaten
from inventory--so already on shop bill--the "Ix" display of used
up goods lists the item as partly eaten (with right price though).

     This fix makes single-byte food be handled the same as other
food:  the first byte taken causes the food to be auto-purchased
immediately instead of waiting until it's used up to add it to the
shopping bill.
2002-03-23 06:53:09 +00:00
nethack.rankin db95c38e20 Mjollnir fix
Fix one of the problems From a bug report:  Mjollnir is only
giving the intended feedback when it is thrown.  Against ordinary
monsters the problem isn't too bad--you get a lightning message
without the preceding hit message--but against resistant ones there
is no message at all when you hit hand-to-hand.  (There is a similar
bug for artifacts which add magic missile damage, but since no such
artifacts exist that isn't much of a problem. :-)
2002-03-23 04:37:02 +00:00
nethack.allison fba4cbd6af #R650: Game crash (Panic - obj not free)
> <email deleted>
> Oops! [...]
> Suddenly, the dungeon collapses.
> place_object: obj not free
>
> The crash is reproducible in wizmode by wishing for a landmine, arming it and
> pushing a wished-for boulder onto it.
2002-03-23 01:35:59 +00:00
cohrs 0d9c056e03 final? 3.4 Guidebook.txt update 2002-03-20 15:27:09 +00:00
nethack.allison c1fb9516d9 Guidebook dates to match release date 2002-03-20 11:47:10 +00:00
warwick c2dc2447f6 By "Rush commands", I meant `G' (though I've only ever pressed Alt). 2002-03-19 03:42:59 +00:00
nethack.allison d06e6a06dd Spotted a missing % in Guidebook.tex 2002-03-18 20:11:51 +00:00
jwalz c3dc625957 Fix most of the errors <Someone> found. The perpetrator of the "Rush commands"
will need to either straighten it out themselves or let people assume it's
the capitalized ones.
2002-03-18 15:24:31 +00:00
nethack.allison cb4cf99c2c Guidebook suggestions by <Someone>
- Also, I just noticed that an entire devteam paragraph
was duplicated in the .tex version.
2002-03-18 11:34:55 +00:00
nethack.allison 16a783a8b3 New file: fixes34.1
Note that this is not tagged as part of 3.4.0.
2002-03-18 00:24:19 +00:00
cohrs 72bf49f3e4 regenerate Guidebook.txt
- created on RedHat Linux 7.2 using standard tools
2002-03-17 15:49:09 +00:00
nethack.allison 960ecd95d8 Change timestamp on Guidebook since it has changed anyway. 2002-03-17 14:46:48 +00:00
jwalz 69ca802bb8 Keep in sync with Guidebook.mn. 2002-03-16 16:34:34 +00:00
cohrs 99329cddf6 minor Guidebook.mn update
- remove a strange \! in the section for Blind users
- update the wording in the subsequent paragraph to be consistent with
the wording in the preceeding IBMgraphics paragraph
2002-03-16 06:11:17 +00:00
cohrs c2f12a3ae4 nethack.txt update
- created on RedHat Linux 7.2 using standard tools
2002-03-13 02:59:38 +00:00
cohrs 588c263a57 Guidebook.txt update
- created on RedHat Linux 7.2 using standard tools
2002-03-13 02:57:42 +00:00
cohrs c7cb4ee272 more credits
- update dat/history to match Guidebook
- use my name consistently :-)
2002-03-13 00:54:43 +00:00
cohrs 10a42a6b04 Guidebook credits
- remove several people from the 3.4 list who haven't contributed in a while
2002-03-13 00:38:12 +00:00
nethack.allison 1b898867c5 document set_option_mod_status in window.doc 2002-03-12 14:10:24 +00:00
nethack.allison ec892c14d9 a statement in window.doc didn't reflect code 2002-03-12 11:59:10 +00:00
cohrs ef11d4b5e0 documentation updates
- various commands were missing from various help files
- fix a few inconsistencies between similar help files
- M-2 doesn't do #twoweapon when number_pad is enabled
- M-? usually displays #? help info
- weasel-word the reason the screen shown in the Guidebook looks little like
  several windowports
- document the playersuffix syntax in the nethack.6 man page
2002-03-12 07:29:59 +00:00
nethack.allison 2baa20217f beta feedback - add more wc options
- splash_screen (boolean for whether to display splash screen at startup)
- player_selection:dialog|prompts

Also moves the font and window manipulation stuff in defaults.nh
further down the file, so that a tty users doesn't have to wade
through it all to find the character adjustment samples.
2002-03-12 05:15:40 +00:00
nethack.rankin 085498ba28 unleashing untame monsters
Fix several cases that earlier patches didn't address.
If a leashed monster becomes untame, detach the leash.
2002-03-11 08:46:54 +00:00
nethack.allison 0335b2b32e doc bit 2002-03-11 06:21:45 +00:00
nethack.allison cd02502039 Summarize past version 3.3 in Guidebook and dat/history. 2002-03-11 06:17:31 +00:00
cohrs 570a6e8bbd dipping into burning potions
- candles, et al, light via catch_lit
- non-weapons can be damaged
- only flammable items can be damaged, previously SILVER objects, for example,
  would get a message, but add_erosion_words wouldn't display a damage word
- can't track burnt food, put this in the "seems" case too
- PLASTIC items are is_flammable, which is appropriate for all current uses
- paper gets destroyed (special artifacts excepted by earlier check)
- a cursed potion now spills even if not dipping weapons
- charge for damaging unpaid objects this way
- still very hard to destroy PYEC this way
2002-03-09 19:28:16 +00:00
cohrs ec2bdba94c writing in fog
- if you engrave in a cloud, the surface type should only be "air" if you're
on the air level
2002-03-09 07:17:00 +00:00
arromdee 97d7d7489b get rid of nori 2002-03-09 03:29:36 +00:00
nethack.allison 04ee82d87d Remove a fixes34.0 entry that corresponded to removed code. 2002-03-09 01:08:54 +00:00
nethack.allison 587d65e171 Update dungeoneers list (<Someone>, Teemu). 2002-03-08 23:30:04 +00:00
nethack.allison 416331f4d1 slap against floor while riding
> Greetings! <Someone> suggested I report this bug to you:
> in 3.3.1, riding a horse while blind, I ate a bad carrot (to
> unblind myself) and got the message, "Blecch! Rotten food! The
> world spins and you slap against the floor." Upon regaining
> consciousness, I found I was still safely mounted on my steed,
> raising the question of what part of me could have "slapped
> against the floor." I thought I would have fallen off my
> horse, or at least have slumped against it. <Someone> said in his
> reply to me on rgrn: "Looks like Yet Another message that
> fails to take riding into account; should be easy enough for
> the DevTeam to fix, though, since it's one that's already
> being modified for levitation and the like." Hope this helps.
> Thanks very much! <email deleted>
>
2002-03-07 23:54:15 +00:00
nethack.allison 701b55783d *** empty log message *** 2002-03-06 01:43:01 +00:00
cohrs 51fac7ac64 iron bars and wallification
- iron bars should be treated like doors with respect to wallification
2002-03-05 07:46:40 +00:00
nethack.allison 3c0e37d9c9 add windowcolors option
Add option windowcolors to control foreground/background
color of menu, message, status, and text windows.
(foreground color is the text color).

The value of the colors is window port specific, the
core code handles the storing of the strings only.
2002-03-05 05:03:48 +00:00
nethack.allison 92684f0b7c Prevent fake amulet from being contained too
Most NetHack players have picked up on the fact that you can
easily distinguish between a fake amulet and the real thing
simply by trying to put it into a container. That's too easy.
The message was adjusted too, to make it seem less
like the objects have their own special will to resist, something
that a hunk of plastic is unlikely to have.
2002-03-04 04:44:18 +00:00
nethack.rankin fa48093e68 fixes34.0 update -- reorganize port- and interface-specific entries 2002-03-03 04:37:13 +00:00