From one of <Someone>'s ascension posts: the introductory message
when you enter the Samurai's quest is slightly odd if you can't see at
the time. This rewording acknowledges the difference between being
blind or sighted, but it is still a bit odd to able to know which flag
is flying when unable to actually see it.
Give names to remaining town levels.
Change elements in College Town that don't follow theme.
Remove isolated niche and helm of brilliance from end #3.
The player can teleport objects and monsters on no-teleport
levels, a strange quirk which I think has become entranched as
a feature. When swallowed or engulfed, teleporting the monster
from inside ends up teleporting the character along with that
monster. Some players have been exploting this on Plane of Air
to avoid facing elementals and dragons and whatnot by repeatedly
teleporting any vortex that engulfs them until they land somewhere
in the vicinity of the portal leading to Plane of Fire.
This patch divides the Plane of Air into three zones that
teleportation can't cross. You'll arrive in the left-hand 30% of
the level, as before, but no longer at a specific spot. The exit
portal is in the right-hand 30% as before (although it used to
have more range, perhaps 40%). Teleporting within the left 30%
always arrives in that same area; within the central 40% always
remains within that same area; and teleporting within the right
30% always sticks in that area. So it's still possible to get
around quite a bit via multiple teleports, but you'll need to walk
at least across the two unmarked boundaries to actually traverse
the whole level.
A moderately long description for a very short patch....
Incorporate a slightly cleaned up version of <Someone>'s patch to enable a
"pettype:none" startup option that allows one to start the game without a pet.
The change to allow digits in maps causes the comments that were
incorrectly placed inside MAP/ENDMAP blocks to be seen as valid
map lines. They were quietly skipped before by the old scanner.
Move them out.
-dlc
Regarding the Shrieker source,
http://www.peldor.com/chapters/story678.html:
" The player characters depicted in these stories are copyright
1991-2000 by Thomas A. Miller. Any resemblance to any persons
or characters either real or fictional is utterly coincidental.
Copying and/or distribution of these stories is permissible under
the sole condition that no money is made in the process. In that
case, I hope you enjoy them!
Thomas A. Miller"
This patch adds several new levels from <Someone>'s Gnomish
Mines patch, after devteam revision.
The ordering of levels in mines.des has also been cleaned up.