If player specified all four facets of role: role, race, gender, and
alignment, via command line or option settings, the tty interface still
asked the player to confirm whether the character's role/&c was ok?
Skip that confirmation when all four things have already been chosen.
Like the just fixed naming for discoveries list, there are several
other add_menu() calls which specify <space> instead of 0 as a useless
selector on separator lines. These others are all for role selection,
where menus don't get big enough to need next-page.
I don't know what I was thinking at the time, although it must have
seemed like a good idea for some reason....
The menu for picking an item to name when using the "on discoveries list"
choice for #name or C when that list spanned multiple pages was exiting
for <space> instead of advancing to next page. Space was being assigned
as the selection letter for class header lines, which made no sense.
Make a fix suggested during beta testing: you can read scrolls while
blind if you know the label, and you can write a scroll with a magic
marker while blind, but the result was flagged as description unknown
so you couldn't read the newly written scroll until regaining sight
or obtaining object identification. So change writing a previously
discovered scroll while blind to set dknown since a successful write
always yields the type of scroll requested. Getting lucky while
attempting to write an undiscovered scroll--which has to be done by
scroll's type name (for instance "food detection") rather than by its
label ("YUM YUM")--still leaves the description flagged as unknown
since hero hasn't seen the what sort of label the new scroll has.
Along the way I got side-tracked by the possibilty of writing a scroll
of mail. It's allowed and yielded the same result as finding such a
scroll in bones, or wishing for one: when read, it was junk mail from
Larn. Make one written via marker give different feedback since it
comes from creation of a stamped scroll without any stamps available.
Also, suppress an "argument not used" warning for readmail().
A couple of reports asked what weird unit of measure was used for the
'realtime' value in xlogfile. It was just seconds, but was accumulating
incorrectly whenever game-state got saved for the checkpoint option.
Now it really is seconds, or rather whatever unit you get for the delta
of two time_t values; usually seconds but not guaranteed to be that.
60: getpos() doesn't report the offending keystroke accurately when
rejecting M-something as a movement keystroke while moving the cursor;
61: typing M-N as a command keystroke produces
|Unknown command 'M-
| '.
where the '.' on the second line clobbers the top line of the map.
I can't reproduce the first one without extending the altmeta hack
[a run-time option to treat two char sequence ESC c as M-c] to getpos()
and nh_poskey(), which I've done for testing but am not including here.
I can't reproduce the second as it's described, but M-^J produces
|Unknown command 'M-
|'.--More--
and this fixes that, with a general fix that applies to any meta char.
The diffs include some cleanup/groundwork for maybe extending altmeta.
When I updated recover.6 last week, I was under the mis-impression that
the INSURANCE compile-time option had been made unconditional. It has
not, and after undoing that, there was no substantive change, so put it
back to how it was at release.
Passage 1 of the Colour of Magic: 'bazaars' was misspelled 'bazarrs'.
There were a couple of other things that didn't match the paperback copy
I recently recovered from loan: 'radiation' should be 'radiations', and
'dark' was omitted from 'a tall dark figure'.
Unlike the later Harper editions, the early Signet ones retain British
spelling (at least for 'colour'). I failed to find the second passsage
via flipping through the pages, so wasn't able to proof-check that one.
Changes to be committed:
modified: doc/fixes36.1
modified: src/dogmove.c
A bug reporter wrote:
> comments:
> "You sense a little dog appear where Poes was!"
>
> seems strange to me, perhaps it should be "appearing", or the hero shouldn't
> notice at all if it's out of sight.
>
> Not sure it was out of sight, anyway, because I saw the d from the shop
> doorway.
>
Change the wording to:
"You sense that a little dog has appeared where Poes was!"
Author: PatR <rankin@nethack.org>
Date: Sun Dec 13 06:06:58 2015 -0800
fix #H4066 - bug eating ring of protection
Intrinsic protection of 0 (usually from having a gremlin steal divine
protection, but also possible by eating a +0 ring of protection) does
not contribute to "magic cancellation", the defense attribute that
makes some special attacks fail. That's intended. Negative intrinsic
protection (not possible from having divine protection, but turns out
to be possible from eating negatively enchanted/charged rings of
protection), did contribute. That wasn't intended, so stop it.
(Positive intrinsic protection gives a magic cancellation of 1 if worn
armor doesn't provide any MC.)
High priests used a different message to refuse accepting a user-supplied
name than regular temple priests because they're flagged as unique. The
effect was cosmetic; it didn't reopen the hole that let you recognize
which high priest was which via the 'C' command on the Astral Plane.
[I never received the mail for #H4062 but saw it in bugzilla.]
Dip the scroll labeled LEP GEX VEN ZEA into the fountain?
Your scroll called light fades.
The first prompt deliberately avoided 'called', 'named', and other
attributes to keep it short, but the discrepancy here is blatant, so
increase the verbosity in order to have the reminder that's included
in the prompt be the same as object name in the followup message.
Bonus fix, noticed while testing it: water_damage() was reporting
the "{blank,unlabeled} scroll fades" even though blank scrolls are
already as faded as they can get. Likewise for blank spellbook.
Entered in bugzilla prior to release: "slice of birthday cake" became
"slouse of birthday cake" when made plural. "slice of pizza" used to
work, but adding an entry for "louse" <-> "lice" to one of the special
handling lists for singular/plural broke "slice" since only a trailing
substring match is performed for entries in that particular list.
In 3.4.3, reading an uncursed scroll of enchant armor while wearing
a piece of cursed armor performed an uncurse as well as raising
enchantment. A fairly big patch to redo how pending shop bills were
affected by altering the items on the bill accidentally took away
the uncurse part when modifying the scroll code to use the bless()/
uncurse()/curse() functions instead of manipulating the armor's
blessed and cursed flags directly.
Requested by a beta tester back in June: naming Sting or Orcrist
violates illiterate conduct. I left it at that; any object naming
could be construed as being literate, but I don't think breaking
conduct for doing such would be a good idea.
Vampires who were currently shape-shifted into a fog cloud, bat, or wolf
became an unkillable fog could, bat, or wolf if the player genocided
vampires. When such a creature was killed, the attempt to transform it
back into a vampire failed, but the monster continued to be resurrected
anyway.
Changes to be committed:
modified: sys/share/pcmain.c
modified: sys/winnt/nttty.c
modified: sys/winnt/stubs.c
Bug 123 Report 4030:
Minor thing I've noticed - if I quit the game, at the "Hit <Enter> to end."
prompt, if I close the window rather than pressing Enter, I get the following:
Bug 138 - #H4045:
"nethack -s" leads to "-s is not supported for the Graphical Interface".
That's wrong.
(The Graphical Interface comes with "nethackw".)
Options parsing didn't support "default" (shown by the 'O' command)
or "Default symbols" (menu entry for choosing a symbol set via the
'O' command. Symbol handling is somewhat confusing, but this seems to
do the trick. They can't be truncated, but they're case-insensitive,
and "Default" and "symbols" can be separated by dash or underscore as
well as space, or run-together with no separator.
I'm not sure whether basic formatting cleanup belongs in 3.6.1, but
there are also a couple of strings that got split and require the
implicit concatenation of adjacent string literals introduced with
C89/C90. The code itself compiles with pre-ANSI compilers, or at
least used to--most of it was developed with one....
Much of it is tabs in comments. But there was one substantive item:
an obsolete reference to "use 'Q' to Quit" after however many years....
Message given when you see a cursed wand explode while being zapped
by a monster got suppressed if hero was deaf, even though there's no
reference to sound in that message. Change it to ignore deafness;
also, change the alternate message when not visible (which uses
You_hear so already gets suppressed when deaf without caller worrying
about it) use "nearby" or "in the distance" with same criteria as
hearing a wand being zapped, instead of always "in the distance".
I also changed the near/far criteria: threshold to be considered
"far" shrinks from 9 steps to 5 when there's no direct line of sight.
distant_name() temporarily blinded the hero before calling xname() or
doname() in order to prevent the object being formatted from having
its dknown flag set. The Eyes of the Overworld override blindness, so
that bit got set for heros wearing them regardless of intention. This
switches to a file-scope global instead of blindness as the way that
distant_name() tells xname() not to set dknown.
This bug has been present ever since the Eyes were added (3.3.0?).
Move the 'if (wizard) { /* give feedback for named fruit */ }' code
in ^X/enlightenment into an #if DEBUG block, and expand the if (wizard)
predicate with '&& explicitdebug("fruit")' to require that 'fruit' be in
DEBUGFILES. So, build with DEBUG enabled and run via
|% DEBUGFILES='fruit' nethack
to get it back....
This isn't actually a bug fix and it isn't necessary for 3.6.1, but I
got tired of seeing ^X and end-of-game disclosure of attributes end with
three lines about fruit when I'm not doing anything with named fruit.
This is important for public servers. Setting the MAXPLAYERS
sysconf value to 0 (or commenting it out) constructs the lock
files with the player UID and player name, so each player may
have one game at a time.
When a stack of corpses gets zapped by undead turning, the message was
"The <foo> corpses glows iridescently." Change it to "One of the <foo>
corpses glows iridescently." since only one of the stack gets revived.
After reading a cursed scroll of genocide, explicitly choosing "none"
when asked to pick what type of monster to wipe out, you get "sent in
some <rndmonst>". But picking nothing (or something invalid) 5 times
gave "that's enough tries" without sending in random monsters. Make
the time-to-give-up behavior be the same as the don't-want-to behavior.
Also, treat picking ESC the same as "none", like blessed genocide does.
Some commented make variables for X11 misspelled 'pilemark.xbm' with
bad '.xbm' suffix.
'symbols' was handled strangely, but it still should have been working
during playground installation. This removes the strangeness but I have
no idea whether it solves #H4015 ('unable to access "symbols" file' for
the Mac OSX binary).
Update the man pages and generated text copies for nethack and recover.
I haven't looked at the other four (dlb, makedefs, dgn_comp, lev_comp).
recover's page referred to INSURANCE as being conditional, which is no
longer the case. nethack's page was missing a bunch of files to be
found in the playground and also a couple of environment variables.
I haven't read through the text of the page to try to see whether other
updates are warranted.
The generated text is wider than the previous copy (one or two space
right margin instead of 5 or so). I just used 'make nethack.txt' and
'make recover.txt' so don't know why that changed. (The older, wider
margin looks better, so if anyone knows how to fix this, please do.
And there's got to be a better way to force a blank line inside a
table than my <space><tab> hack.)
The HP C compiler for VMS issued a pair of diagnostics for both *_lex.c
files, about an expression of the form (unsigned_var <= 0) maybe not
being what was really intended, and it was right. Changing that to
'< 1' would have suppressed the diagnostic but left the bug, which was
in code that performed a subtraction and then checked for a negative
result. It worked in older flex versions when the variables were
signed, but got broken when they were changed to unsigned (no doubt in
respose to gcc complaining about comparing signed and unsigned in some
other spot where one of them was used).
The bug is in flex's original skeleton, so was inherited by our new
custom skeleton. I've fixed it in the custom skeleton, which means
that sys/share/*_lex.c became out of date even though util/*_comp.l
remain unchanged.
Apparently tty doesn't mind if you use add_menu() without preceding
it with start_menu(), because doclassdisco() (the new with 3.6.0 '`'
command) works for me with all four settings of menustyle.