Commit Graph

14798 Commits

Author SHA1 Message Date
nhmall
a8ddb61c60 add comment above two sound delivery macros 2023-01-27 10:05:16 -05:00
nhmall
5401983d76 suppress "set but not used" warning if no soundlib 2023-01-27 09:57:54 -05:00
nhmall
42171ca070 paste error 2023-01-27 01:29:09 -05:00
nhmall
aee2ff57e8 additional Soundeffect, additional SoundAchievement
Also adds a macro SoundeffectEvenIfDeaf for a couple of proposed
special cases where Deafness shouldn't factor in.
2023-01-27 01:25:05 -05:00
nhmall
219c1155f8 a missing break and an incorrect magic number 2023-01-26 22:39:14 -05:00
nhmall
049b90e25e fix the missing break mentioned in previous commit
... but inadvertently left out of that commit.
2023-01-26 17:38:18 -05:00
nhmall
446044e1d5 1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows()
(I know that's getting pretty long-named).

move activate_chosen_soundlib() into init_sound_and_display_gamewindows()
from moveloop_preamble().

Also included was a missing break in a switch related to sounds.
2023-01-26 17:15:59 -05:00
PatR
52a44b3255 fix github issue #967 - nearby objects
Issue reported by entrez:  distant_name() used different criteria
for 'nearby' than map_object() and see_nearby_objects(), so it could
mark objects as seen when they were being displayed as generic,
without redisplaying them as a specific.  Generic object with dknown
set leads to confusion.  Example was "a spellbook spellbook".

I think this should fix things, but I've only done a small amount of
testing so far.

Fixes #967
2023-01-26 14:05:03 -08:00
PatR
b684f2c401 offer_real_amulet() tweaks
Mote PR #965.  Add a couple of comments and fix up some formatting.
2023-01-26 13:39:00 -08:00
PatR
cef8206af4 \#version warning fix
Avoid #ifdef/#else/#endif inside expansion of Strcat() macro.

Also, change constructed
|soundlib_nosound, soundlib_macsound, and soundlib_qtsound, user sounds.
to be
|nosound, macsound, qtsound, and user sounds.

OPTIONS=soundlib:somelib doesn't--or won't, when finished being
implemented--include the "soundlib_" prefix in the user-visible
value, and placement of "and" vs "user sounds" was odd.

The code should probably be reorganized so that makedefs can put that
into dat/options or at least have it put a placeholder for the missing
paragraph.
2023-01-26 09:10:24 -08:00
PatR
3a2d6d6d0a pull request #965 - split offering the Amulet
into a separate routine

Pull request from argrath:  move the code used when offering the
Amulet of Yendor on a high altar out of dosacrifice() into a new
routine.

Closes #965
2023-01-26 08:28:27 -08:00
Pasi Kallinen
f61e1e8e23 Tiny chance of breaking iron bars with war hammer
Also add some different sounds to hitting the iron bars,
and make it noisy.
2023-01-26 18:21:53 +02:00
SHIRAKATA Kentaro
38cb1b9096 split offering the real amulet into a separate function 2023-01-26 08:19:39 -08:00
Michael Meyer
7f4e69f885 Fix: use-after-free in dog_eat()
I think moving the m_consume_obj call (which will free the eaten item)
further down should fix this without causing any really wacky message
sequencing issues, but if maintaining the exact order is important
obj->unpaid and its price could be cached before the free instead.
2023-01-26 08:30:00 +02:00
nhmall
7ecb1e0757 fix warning
In file included from makedefs.c:180:
./../src/mdlib.c:92:12: warning: unused function 'count_and_validate_soundlibopts' [-Wunused-function]
static int count_and_validate_soundlibopts(void);
           ^
1 warning generated.

Function definition is in the #ifndef MAKEDEFS_C section, so move the prototype there too.
2023-01-26 00:49:11 -05:00
nhmall
4ac30aa2ec list which soundlib support is compiled in 2023-01-26 00:45:32 -05:00
nhmall
021cda2bdd transcription error 2023-01-25 23:10:51 -05:00
nhmall
8e0ed1e69d smooth use of soundlib(s) in Makefile.nmake
Related: also add a preprocesor #if defined(SND_LIB_WINDSOUND) around the
assign_soundlib() call in sys/windows/windmain.c
2023-01-25 23:05:36 -05:00
nhmall
b89d2e0ef1 Fix potential warning in music.c
I saw this included in PR966, but it has nothing to do with the
use-after-free that the pull request is meant to fix. It should
get applied independently of that pull request.
2023-01-25 15:21:30 -05:00
nhmall
24c99e005a add a sounds.c comment in two places 2023-01-25 15:14:27 -05:00
Pasi Kallinen
d19c92281a Give gremlin the property it stole, if possible 2023-01-25 21:55:11 +02:00
nhmall
1b8edf852f more Soundeffects fiddling 2023-01-25 14:23:22 -05:00
PatR
bb0698bb00 sound shell script permissions 2023-01-25 11:14:44 -08:00
nhmall
8bbf9a5b8f add missing entries to visual studio files.props 2023-01-25 09:41:20 -05:00
nhmall
e861adecbd cron Files update 2023-01-25 08:23:10 -05:00
Pasi Kallinen
5b8dc1eff7 Split pet ranged attack into separate function 2023-01-25 11:27:14 +02:00
Pasi Kallinen
84c14982bd Hellfill: Add an angel to the cage 2023-01-25 10:04:56 +02:00
nhmall
a48e32a1f9 add missing Magic_Flute files 2023-01-25 01:16:08 -05:00
nhmall
8fe423d65d Merge branch 'fix-makefile' of https://github.com/argrath/NetHack into NetHack-3.7 2023-01-24 14:44:16 -05:00
SHIRAKATA Kentaro
06615b6e9e substitute non-ASCII chararacters in Makefile.nmake 2023-01-25 04:09:02 +09:00
Pasi Kallinen
ed7e344f00 Giants occasionally have a weapon 2023-01-24 20:54:39 +02:00
nhmall
84b9af9151 add a few missing Soundeffects to apply.c 2023-01-24 13:36:33 -05:00
nhmall
5171fcdc1d some macsound instrument play refinements
Also some better core placement of some of the Hero_playnotes calls.
2023-01-24 13:02:29 -05:00
Pasi Kallinen
09fa9a865d Hellfill: Caged monster 2023-01-24 18:06:16 +02:00
Pasi Kallinen
0cbb9899cb Rename variable from tmp to dmg 2023-01-24 17:02:13 +02:00
Pasi Kallinen
2f40a8c9aa Split hmon_hitmon into multiple functions
hmon_hitmon was the biggest function by far; this makes it far more
manageable.

There should be no change in functionality, and although I didn't
test every case, this was just moving chunks of code and changing
variable names until compiler did not complain anymore.
2023-01-24 15:25:35 +02:00
PatR
641065ee74 some mkmaze.c reformatting 2023-01-24 00:22:23 -08:00
PatR
cc287ebc0c fix sounds warning
Avoid a warning issued when 'nosound' is the only entry in the array
of sound libraries.  Also, panic() if soundlib index is out of bounds.
2023-01-24 00:17:25 -08:00
PatR
0e761836ca fix misplaced parenthesis in end.c 2023-01-23 23:45:19 -08:00
Pasi Kallinen
fd25cb177f Lua doc bits 2023-01-24 09:37:32 +02:00
Pasi Kallinen
0bfd6b22f1 Gehennom tweaks: replace some walls with iron bars 2023-01-24 09:00:43 +02:00
Pasi Kallinen
9c21832cf2 Gehennom tweaks: replace some walls with boulders 2023-01-24 08:34:27 +02:00
nhmall
9f1493e0ad remove a multi-line debug/dev comment 2023-01-24 00:45:45 -05:00
nhmall
cab068d48e Merge branch 'fix-hacklib' of https://github.com/argrath/NetHack into NetHack-3.7 2023-01-24 00:39:10 -05:00
nhw_cron
97ec9460b2 This is cron-daily v1-May-8-2022. 000files updated: Files 2023-01-24 00:29:04 -05:00
nhmall
3f87ce3539 issue with an added comment 2023-01-24 00:25:09 -05:00
nhmall
46f86343e6 Merge branch 'macsound' into NetHack-3.7 2023-01-23 23:52:07 -05:00
nhmall
3d908c49ef take initial stab at macsound interface
Use macOS AppKit framework routines for a first cut at a
macsound soundlib interface.

Requires WANT_MACSOUND=1 on build.

Nothing has been done to move the stock sounds into the resources
of a bundle, so after building, if you want to try the stock sounds
out:
	cp sound/wav/*.wav ~/Library/Sounds

Because the NSSound macOS routines always do the search, supposedly
the following locations are searched in this order:
   1. the application’s main bundle
   2. ~/Library/Sounds
   3. /Library/Sounds
   4. /Network/Library/Sounds
   5. /System/Library/Sounds

Although not specifically implemented as of yet, it may be pretty
close to being able to put soundeffects wav files (by se_ name)
into ~/Library/Sounds working for the SND_SOUNDEFFECTS_AUTOMAP feature.

Feedback is welcome. Contributions for improving it are even more
welcome.

The new soundlib supporting file is named
sound/macsound/macsound.m since it's got objective C in it.

Known bugs and glitches:

The Hero_playnotes on a set of 5 notes goes too fast, so there
needs to be a slight delay added between the note of a multi-note
play.
2023-01-23 23:50:43 -05:00
SHIRAKATA Kentaro
b8ec2dfc96 Avoid casting time_t to int
As time_t may not fit int, cast -1 to time_t instead.
2023-01-24 13:48:43 +09:00
Pasi Kallinen
1d8c944c5a Eating garlic makes some monsters flee 2023-01-24 06:17:17 +02:00