Commit Graph
100 Commits
Author SHA1 Message Date
nethack.allison bbd3671740 selection of top,bottom,left, or right
for align_message and align_status, so that you don't have
to type in the word top or bottom or left or right.
2002-08-16 02:34:12 +00:00
nethack.allison 039fed39e3 remove duplicate reference 2002-08-15 11:34:35 +00:00
nethack.allison 6682df52d2 catch up on some fixes entries for win32gui 2002-08-13 04:52:31 +00:00
nethack.allison 5d5de0c657 R1045 engulfing green slime was causing stoning not sliming
From a bug report,
August 12, 2002 at 11:37:10

When I am polymorphed into a purple worm (didn't check other forms)
and bite a green slime I turn to stone (not slime).
2002-08-13 03:58:33 +00:00
nethack.allison 862a4ff1b7 win32 defaults.nh changes 2002-08-13 00:48:14 +00:00
nethack.allison 3ea4cad695 (from <Someone>)
there is a maximum of 200 characters for a message line
now. That should be TBUFSZ.
2002-08-13 00:38:03 +00:00
nethack.allison 3c227928f9 function name format
From <Someone>:
[functions that don't start in leftmost column ]

apply.c:int unfixable_trouble_count(is_horn)
artifact.c:void arti_speak(obj)
botl.c:int xlev_to_rank(xlev)
botl.c:int rank_to_xlev(rank)
display.c:void map_location(x,y,show)
hack.c:static void findtravelpath()
hack.c:void unmul(msg_override)
hack.c:long money_cnt(otmp)
mklev.c:CFDECLSPEC do_comp(vx,vy)
pickup.c:long carry_count(obj, container, count, telekinesis, wt_before, wt_after)
pickup.c:boolean mon_beside(x,y)
shk.c:long money2mon(mon, amount)
shk.c:boolean same_price(obj1, obj2)
shk.c:void finish_paybill()
trap.c:boolean delfloortrap(ttmp)
weapon.c:void give_may_advance_msg(skill)
do_name.c:char *coyotename(mtmp, buf)

(This with a pruned 'egrep '^[[:alnum:]]+ .*\(.*\)$' *.c' in src/; I
haven't looked outside that directory, but generally speaking once you
go beyond there you're widening your search anyway.)
2002-08-12 22:24:05 +00:00
nethack.allison 18f4b58fb8 fix recent mon.c warning
mon.c(967) : warning C4244: '=' : conversion from 'long ' to 'char ',
possible loss of data
2002-08-12 12:41:56 +00:00
nethack.allison 0fef89bfe3 win32 message window (from <Someone>)
three new features for the message window we discussed:
- Graying out lines that are old -- slightly cleaner than <Someone>'s version.
- Message concatenation.
- --More-- prompt if there are more messages this turn than fit in the
  window.
As a by-product of these changes, some other things have changed, too:
- The message lines array is now used in a round-robin way, i.e. the
  messages are no longer copied one line up when adding a new message.
- clear_nhwindow no longer redraws the window, which significantly
  reduces screen flicker.
- A caret bug was fixed.
- The last line is no longer highlighted, as this seems unnecessary
  since the most recent messages are in a different colour
- A bug was fixed that caused two lines too many to be drawn on each
  paint.
2002-08-12 11:19:04 +00:00
nethack.allison 4d4444f07a B07001 healed, undetected mimic fixes entry
Also a note about the MSDOS Makefile reworking.
2002-08-12 02:00:39 +00:00
nethack.allison b4dffbcc48 B07001 healed, undetected mimic
> [Cast a healing spell in a shop where no mimic was visible] So,
> "The small mimic looks better.". However, my picture still looks
> the same. Either the mimic should be shown, *or* I shouldn't get
> any message about the mimic healing. Both solutions seem equally
> valid to me.

If the mimic was mimicing the "strange object", then the healing causes
them to start mimicing something else with no message (the observant
player could notice however).

If the mimic was already mimicing a real object, a message similar
to this one results:
"The crude dagger seems a more vivid black than before."
2002-08-12 01:57:02 +00:00
nethack.allison 669da6399e gnu make fix for NT
I ended up with a list of all the files in my hard disk's root
appended to the file. Yikes.
2002-08-12 01:45:38 +00:00
nethack.allison 0f25a4856f B06002 correction 2002-08-12 01:39:56 +00:00
nethack.allison 3a309e5709 yet more djgpp Makefile stuff 2002-08-12 01:27:19 +00:00
nethack.allison ded4f66822 more djgpp Makefile stuff 2002-08-11 18:31:23 +00:00
nethack.allison 02c9ce9214 msdos Makefile.gcc changes for djgpp
Add syntax that <Someone> introduced  for the Mingw Makefile.gcc
to make it easy to use unix-style path separation throughout
the Makefile.

Put all the .exe files into ../util
Put all the .obj files into o/
2002-08-11 17:23:05 +00:00
nethack.allison 57e1c11c54 stone to flesh historic statues 2002-08-07 10:47:53 +00:00
nethack.allison b0205b1225 stone to flesh crash
Problem was due to the use of obj
in the caller (bhito), after delete of
the obj within animate_statue().
2002-08-07 02:41:11 +00:00
nethack.allison 26e74eba24 stone to flesh crash
Problem was due to the use of obj
in the caller (bhito), after delete of
the obj within animate_statue().

map_object(obj * 0x0000ff00, int 1) line 254 + 3 bytes
newsym(int -18, int -2) line 702 + 102 bytes
bhito(obj * 0x002f6c00, obj * 0x002f7398) line 1665 + 21 bytes
bhitpile(obj * 0x002f7398, int (obj *, obj *)* 0x0055220b bhito(obj *, obj *), int 37, int 11) line 1701 + 11 bytes
bhit(int 0, int 1, int 10, int 0, int (monst *, obj *)* 0x0054e0e0 bhitm(monst *, obj *), int (obj *, obj *)* 0x0055220b bhito(obj *, obj *), obj * 0x002f7398) line 2707 + 29 bytes
weffects(obj * 0x002f7398) line 2434 + 51 bytes
spelleffects(int 3, char 0) line 824 + 11 bytes
docast() line 552 + 11 bytes
rhack(char * 0x005b6034 in_line) line 1813 + 3 bytes
moveloop() line 405 + 7 bytes
main(int 3, char * * 0x002f2b10) line 93
2002-08-07 02:38:04 +00:00
nethack.allison 3e175049bb B01006 (from Yitzhak)
win32tty truncated score list
2002-08-06 23:57:48 +00:00
nethack.allison 00653d2f9a win32gui: case insensitive mswin_yn_function()
Address a complaint by <Someone> about
mswin_yn_function() requiring lowercase 'n',
when the tty port tty_yn_function() accepts
upper or lower.
2002-08-06 02:44:08 +00:00
nethack.allison 4bdcf771b2 win32tty: allow ^C to abort game
at the "Who are you?" prompt.
2002-08-05 02:06:32 +00:00
nethack.allison ef39746418 update fixes34.1 2002-08-05 01:13:14 +00:00
nethack.allison 8386f680a6 cmdassist follow-up bit 2002-08-04 23:34:10 +00:00
nethack.allison 4fd1cc98a9 Generalize cmdassist direction help
to work with any call to getdir().
When cmdassist is set, instead of the
message:
"What a strange direction!"
you get a screen of help showing the valid direction keys.

!cmdassist will suppress the extra help information.
2002-08-04 22:14:02 +00:00
nethack.allison 8631cba725 newbie in-game assistance with Guidebook notation
Provide some command assistance for newbies, but
suppress it with !cmdassist in the config file.

If someone misinterprets the Guidebook ^D, ^T
type command notation, this will pop up some
further information to possibly assist them and
explain the notation.
2002-08-04 16:48:15 +00:00
nethack.allison 9dd17d08c3 README
Be consistent with spaces vs tabs in the list
of things that NetHack is known to run on.
2002-08-01 02:40:54 +00:00
nethack.allison d48d0ff7a9 more README bits 2002-08-01 02:38:22 +00:00
nethack.allison 5ec9f70b61 README bits 2002-08-01 00:58:00 +00:00
nethack.allison e34c47579b wince (from <Someone>)
This is a follow-up patch on view/hide keypad menu option. It fixes
some stuff specific to PocketPC menus.
2002-08-01 00:47:33 +00:00
nethack.allison a849315988 no message 2002-07-29 17:57:57 +00:00
nethack.allison 6baca91d81 comment update mon.c 2002-07-28 23:22:24 +00:00
nethack.allison 33864d0cf7 flag changes follow-up makedefs.c 2002-07-28 16:28:26 +00:00
nethack.allison 46721b5a91 flag changes
Several flags added since 3.4.0 were destined for flags
(to be saved with the game) but were placed in iflags for
savefile compatibility.  These include:
 boolean  lootabc;	/* use "a/b/c" rather than "o/i/b" when looting */
 boolean  showrace;	/* show hero glyph by race rather than by role */
 boolean  travelcmd;	/* allow travel command */
 int	 runmode;	/* update screen display during run moves */

This patch has no effect unless you define this in your port's
XXconf.h file.
#define SAVEFILE_340_CONVERT	/* allow moving of some iflags fields to flags
					without destroying savefile compatibility */
Without it, the new flags remain in "iflags."  With it, the flags are moved to
"flags" and the structures are converted when the save file is read. There
is no reverse compatibility.  If you save the game after conversion, you
can't load the savefile on 3.4.0, only 3.4.1.
2002-07-28 16:03:00 +00:00
nethack.allison cca62c762f B04007 unknown corpse type revealed by hider
"It was hidden under a green mold corpse!  It bites!"
	Never seen corpse from a never seen monster can be
	revealed by the hider.
	-problem is that the corpse of the monster is
	always created with dknown set to 1 when make_corpse() finishes,
	even in the case where you never knew what it was while alive.
2002-07-28 02:19:21 +00:00
nethack.allison 02ed5c37c9 From the newsgroup, there was a discussion about how you
can't just blind yourself with a cream pie in your inventory
directly by applying it or by throwing it.

On 27 Jul 2002 14:11:06 GMT, <Someone> wrote:
> <email deleted> wrote:
>> <email deleted> (<Someone>) hypothesised:
>>
>> [cream pie]
>>> So I a)pply the pie. What I want to do is to hit MYSELF in the
>>> face with the pie, thereby blinding me and giving me T-P for
>>> just a few turns.
>>
>> Not a bad TTDTDTO ("Thing The DevTeam Didn't Think Of," which is
>> subtly different to a YANI, and not a bug; sorry, I seem to be
>> on a neologismathon today.)
> I tried throwing a cream pie upwards, hoping it would blind me,
> but no luck:
>
> "A cream pie hits the ceiling. What a mess!"
>
2002-07-27 20:48:45 +00:00
nethack.allison 7374338424 payment messages
Change the message for paying off consumed items to
"You paid for a xxxx at a cost of nnn gold pieces."
to distinguish it from objects that you still have in your inventory which is
"You bought a xxx for nnn gold pieces."
2002-07-27 19:23:20 +00:00
nethack.allison 46d1595c67 sys/winnt more macro mods
(Sorry, but checking these in is the only way to see the results)
2002-07-24 08:25:21 +00:00
nethack.allison 05c0d2cb9a sys/winnt change SCCS to Id macro 2002-07-24 07:34:02 +00:00
nethack.allison 1af06f69cd add date macro to Install.dos 2002-07-24 06:30:21 +00:00
nethack.allison 1e52445608 add date macro to Install.nt 2002-07-24 06:28:50 +00:00
nethack.allison 9596b68dff wince date macro fix in Install.ce 2002-07-24 06:26:28 +00:00
nethack.allison 93efef792d wince date macro fix in Install.ce 2002-07-24 06:24:02 +00:00
nethack.allison 931f5a4521 minor typo in Install.ce 2002-07-24 06:21:35 +00:00
nethack.allison 822a633563 (from <Someone>)
- added menu option to show/hide keypad window
2002-07-24 00:21:52 +00:00
nethack.allison 4da155e376 djgpp build was also broken 2002-07-23 05:33:00 +00:00
nethack.allison c6f7560bdd credit updates 2002-07-23 05:10:37 +00:00
nethack.allison c6c17bc00f more Windows CE 2002-07-23 04:52:48 +00:00
nethack.allison d9dad62838 build fix for files.c
Warwick's plname files.c addition broke the
build on both win32 and CE because NAMES_MAX
wasn't defined.

In win32 it was defined in limits.h, but only
when _POSIX_ was defined.

In CE it just didn't exist in any of the
header files.  Since it was also complaining
about strdup(), I #ifdef'd Warwick's code out
under CE.
2002-07-23 04:51:28 +00:00
nethack.allison 6bc604ecf3 Windows CE port addition 2002-07-22 03:27:01 +00:00
nethack.allison 0cc5b698d5 Windows CE port addition 2002-07-22 03:20:52 +00:00
nethack.allison 4957a7f5be another follow-up to fname_decode() routine 2002-07-21 16:58:12 +00:00
nethack.allison 2161fbe18c remove unnecessary variable
follow-up to fname_decode() routine
2002-07-21 16:49:19 +00:00
nethack.allison 03cc2afa2e WIN32: file naming
Allow single character variations in player names
to remain unique in file names by encoding rather
than substituting.
"plnam one", "plnam_one", and "plnam~one" at the
"Who are you?" prompt get unique filenames after this patch.
2002-07-21 04:07:32 +00:00
nethack.allison 5d040e4da5 prevent strange crash with some player names 2002-07-21 03:53:13 +00:00
nethack.allison cdec686d09 More untrap message clean-up 2002-07-20 02:07:09 +00:00
nethack.allison 8a9c09a8b1 (From <Someone>)
> It's probably best to empty
> mswin_update_inventory() in win\win32\. If I
> remember correctly there is some code in there now
> which probably behaves badly if perm_invent is
> switched on
2002-07-19 13:42:24 +00:00
nethack.allison c286e48570 remove sparks lighting oil
for now at least, until there is more time to look into it.

<email deleted>
> Yet more nitpicking about potions of oil being lit by sparks from axed
> statues, I'm afraid.
>
> Konosja's potions of oil catch light!
> "That will cost you 66 zorkmids (Yendorian Fuel Tax)."
> "That's in addition to the cost of Konosja's potions of oil themselves, of
> course."
> You snuff the lit potion.
>
> a) why is the Fuel Tax on (in this case) six potions the same as on one?
>
> b) if you a)pply-light a potion, it's just "in addition to the cost of
>    the potion". Is Yname2() the right name-function for catch_lit() to
>    be using? It's odd for Konosja to be talking about herself in the
>    third person.
>
> c) Grammar on the snuffing message is wrong for multiple potions.
2002-07-17 23:26:48 +00:00
nethack.allison 8768a69e49 win32gui: follow-up 2002-07-14 19:56:49 +00:00
nethack.allison 2440a26e9c win32gui: -s and -? on the command line
Since -s doesn't function properly under the WIN32
graphical interface as yet, disable it altogether.

Also clean up nhusage() so that it does work with
the WIN32 graphical interface.
2002-07-14 19:50:25 +00:00
nethack.allison e0db090d3d B04009 ftn msg when blind/!invis and gain see invis.
<Someone> writes:
Why do you "feel transparent" when you gain see invisible from a
fountain when blind and _not_ invisible? Transparency usually refers
to _being_ invisible.

Another try.
2002-07-14 18:29:34 +00:00
nethack.allison 56634c4850 B04009 ftn msg when blind/!invis and gain see invis.
<Someone> writes:
Why do you "feel transparent" when you gain see invisible from a
fountain when blind and _not_ invisible? Transparency usually refers
to _being_ invisible.

Good point. I think this may have been what was intended, but it's
been like this for quite a while.
2002-07-14 18:04:59 +00:00
nethack.allison 19225335bf B04008 Minetown fountain warnings prevent fountain gem/gold discovery
<Someone> writes:
I can accept that losing gold into a fountain recharges it to make it
possible to find a gem in it in future (however weird that is). What
_does_ seem wrong is that receiving a warning about a Minetown
fountain prevents finding gems and gold there.
2002-07-14 17:19:40 +00:00
nethack.allison 24cb5a7e3e do_look at warning co-located with boulder
This does not fix a reported bug where you
can't attack a hidden creature that is
co-located with a boulder, but it might
assist the player in understanding what is
going on.
2002-07-14 15:59:04 +00:00
nethack.allison 67c7c79d66 melon bit and comment
Melons should break when thrown.
Add objects.c comment about "gray stones"
2002-07-14 13:37:48 +00:00
nethack.allison 42bbcb6157 slight cockatrice egg msg change
Move the "Splat" part of the message.
2002-07-14 13:01:04 +00:00
nethack.allison c0bcc8d292 modify #untrap prompting further
> The intention is, I believe, to cater for the situation where you, a
> chest, and a dungeon-trap are all on the same square; previously
> (C340-71), you wouldn't have been able to check the chest for traps
> because an #untrap in direction '.' would always have tried to disarm
> the dungeon trap. However, since you can't trap-check containers on
> adjacent squares, it'd wouldn't hurt if the question was dispensed
> with when you specify a direction that isn't your square.
>
> (Note that "you cannot deal with traps while trapped!", so there's
> still several situations when you can't trap-check a chest on a
> trap-square, even though you can loot it, until you've untrapped
> yourself; is this really consistent? Should the if(u.utrap) check
> be moved to the "case y:" branch of the switch?)
2002-07-10 12:32:03 +00:00
nethack.allison 40940991bb change GOLD_CLASS to COIN_CLASS 2002-07-08 23:25:53 +00:00
nethack.allison 5802922a3d picking up gold
> > On Saturday, 6 Jul 2002, <Someone> wrote:
> > What's the rationale behind using "money" for what used to be
> > "gold" (as in "The hill orc picks up some money" or "You notice
> > you have no money!")? Has the zorkmid been devalued?
[...]
> At least let *leprechauns* pick up gold. Unlike orcs, they're not the
> kind to pick up just "money".
2002-07-07 19:10:17 +00:00
nethack.allison efcf8f4d1c avoid some glitches with a handheld compiler I was trying out
src\muse.c(904) : error C2143: syntax error : missing ';' before '__try'
src\muse.c(904) : warning C4091: ' ' : ignored on left of 'int ' when no variable is declared
src\muse.c(904) : error C2059: syntax error : '='
src\muse.c(916) : error C2059: syntax error : '__try'
2002-07-06 16:26:35 +00:00
nethack.allison 24c368ac4a travel command missing from help 'g'
<email deleted>
> In the help listing one obtains from '?g', the "travel" option does
> not seem to be listed.

lootabc, and showrace were missing too.
2002-07-06 14:00:05 +00:00
nethack.allison 72ed171339 message structure bit 2002-07-06 13:28:46 +00:00
nethack.allison bd7c4e4af8 validate_prefix_locations follow-up2
translate errno in the log file too
check for standard C
2002-07-05 15:38:27 +00:00
nethack.allison b41dab0b7a validate_prefix_locations follow-up
translate errno in the log file too.
2002-07-05 14:46:31 +00:00
nethack.allison 895199a83b validate_prefix_locations
Add the actual value of the prefix, and the error returned by the system
to the paniclog file entry.
2002-07-05 14:42:49 +00:00
nethack.allison fff14e7eed NOCWD_ASSUMPTIONS under MSDOS followup 2002-07-05 13:22:28 +00:00
nethack.allison 4d402e1b07 B01012 involuntary dismount crash
Nethack crashes when you are riding a flying monster over a
	pool/moat and some engulfing monster plucks you off your saddle.
	After falling into the water you'll get the normal message
	sequence (sink like rock ... phew, that was close; you also get
	chance to teleport if you can).  After the last message the game
	will crash with a segmentation fault.
	- reproducible; null pointer dereference in swallowed()

The crash results because dismount_steed() calls float_down(), which
calls drown(), which calls teleds(), which clears u.ustuck.  So when
gulpmu calls swallowed after dismount_steed(), this line attempts to
derefernce a null pointer:
    swallower = monsndx(u.ustuck->data);

This patch bypasses the float_down() in dismount steed() altogether.
That routine is meant to return the hero to the floor, and that
isn't appropriate if a purple worm just plucked you off the steed
anyway.

While this fixes the crash, a problem still exists. The
way swallowing works, the swallowing monster's location
switches to that of the hero.  Since that location is
over water, the purple worm ends up drowning almost
immediately after you are swallowed, while you are
swallowed.  The purple worm's death is not revealed
to you since the "The purple worm drowns." message is
conditional. This patch also adds a message when
the purple worm dies, but should this guaranteed
drowing take place?
2002-07-03 02:22:50 +00:00
nethack.allison 186a2ccbcf B01001
<Someone> reported this bug (B01001):
	"Tower of flame" as cause of death _still_ lacks "killed by"
	prefix.
2002-07-03 00:11:22 +00:00
nethack.allison eac7db7278 early directory validation follow-up
Don't test file creation on the read-only areas: dataprefix, configprefix
2002-07-01 22:53:30 +00:00
nethack.allison ea268b5b6f early directory validation
Allow early prefix directory validation to help prevent
failed games and lost save files due to incorrect config
file settings.
2002-07-01 22:42:57 +00:00
nethack.allison 8d0b3091cb Clean up win32 emergency exit handling a little 2002-07-01 12:32:57 +00:00
nethack.allison 47d32c6e45 It was possible to terminate the win32 ports late in the user
save process, after the save file had already been written by
forcing execution of an interrupt handler at one of the
termination prompts.  This resulted in "You were not healthy
enough to survive restoration" and worse.

This clears program_state.something_worth_saving immediately
after the save has been completed.
2002-07-01 12:28:14 +00:00
nethack.allison a8b7d559cb axing boulder/statue follow-up
<email deleted>
Sent: Sunday, June 30, 2002 6:30 PM
Subject: Sparks from statue-axing
> First, the message given when your axe-handle vibrates is a little
> ambiguous; I'd be explicit and include the name of obj.
>
> More seriously, potions of oil catching light from the sparks are a) a
> great idea, but b) slightly broken. They catch light fine, but
> snuffing them produces a "del_light_source: not found"
> impossible(). (This probably means the same applies to being lit by
> fire_damage(), but that's rare enough this hasn't been caught before.)
>
> (Also, a)pplying a potion of oil to light one identifies its object
> type, so lighting one by this means probably ought to as well. And
> oughtn't it to be charged for if you don't own it, as light_cocktail()
> does?)
2002-07-01 06:41:08 +00:00
nethack.allison 2c4306b4f9 B01011 can't #untrap container on trap
A chest on a [known] trapped square cannot be untrapped--game
	will always attempt to disarm the trap on the square.
2002-06-30 21:02:55 +00:00
nethack.allison c20cc0eb77 Include reference to new paniclog in README 2002-06-30 13:37:25 +00:00
nethack.allison 532cd83d1f Guidebook synch with monexplain[]
<email deleted>
Sent: Thursday, June 13, 2002 12:03 PM
Subject: Beta 1 comments
 > The description of Y monsters will be updated in the Guidebook
> 'monsters' option list to match mon_explain[], I assume? (Yes, yes,
> documentation :-)
2002-06-30 01:10:54 +00:00
nethack.allison d845ae45d8 typos from <Someone> 2002-06-30 00:59:41 +00:00
nethack.allison 65325f4067 lookat() trapped detail
<email deleted>
Sent: Thursday, June 13, 2002 12:03 PM
Subject: Beta 1 comments
>A minor thing, but it'd be nice if the "trapped" now in lookat()
>had a defsyms[trap_to_defsym(tt)].explanation to tell you _how_
>the monster's trapped.
2002-06-30 00:52:49 +00:00
nethack.allison 2fc940d51e headstone engraving with wand of digging
<email deleted>
Sent: Thursday, June 13, 2002 12:03 PM
Subject: Beta 1 comments
> Headstone writing still uses the adjective "weird" when engraving with
> a wand of digging.
2002-06-30 00:40:30 +00:00
nethack.allison d307fb9de6 axes and boulders
<email deleted>
Subject: Beta 1 comments
> Is "You swing your axe through thin air" the right message to give
> when you try to use it to chop through a statue or boulder? Relatedly,
> this line in dig() looks as if it needs updating to the new dig_typ
> indices:
2002-06-30 00:22:04 +00:00
nethack.allison d70a3772f3 WIN32: File Save still enabled during #quit disclosure processing
> Below is the result of your feedback form.  It was submitted by
> <email deleted> on Tuesday, June 4, 2002 at 21:04:54
> After alt-Q or F)ile, Q)uitting, it is still possible to F)ile, S)ave your
> game.  By doing this after you are shown your inventory [fully identified] and
> attributes (It must be done before the last "Do you want to view your %1"
> dialog is answered--usually conduct), which means you can know what you are
> holding-- although it won't be officially identified.  But you can use it to
> avoid putting on, say, an amulet of strangulation by mistake.
2002-06-29 17:43:01 +00:00
nethack.allison 6b47ae351d more NOCWD_ASSUMPTIONS
The NOCWD_ASSUMPTIONS conditional code allows readonly
parts of NetHack to be separated from areas that require write-access.
This allows the recent panic log needed a prefix.
2002-06-29 12:44:54 +00:00
nethack.allison ba734ebfa1 fixes catch up 2002-06-02 14:36:26 +00:00
nethack.allison e996f36748 from <Someone>
In item-selection menus, as you know one can press "=" to select all
rings, say.  This doesn't work if the letters run out before you get to
the rings, however (because there are so many items).

Menu code did not check group accelerators on items without assigned letters
(if the letters run out). Fixed.
2002-06-01 23:55:07 +00:00
nethack.allison ded027e246 platform-specific options moved in Guidebook
Moves the remaining platform-specific options
to their own section of the Guidebook and documents
the "video:autodetect" option required for tiles on MSDOS.
2002-06-01 23:53:14 +00:00
nethack.allison 2089f618d1 Keep README and patchlevel updated with new info 2002-04-21 21:24:43 +00:00
nethack.allison a277db8f73 debug-mode extended cmd - panic
Add a debug-mode extended command #panic to call
panic().  Useful for testing panic-savefile generation.
2002-04-21 13:51:10 +00:00
nethack.allison b1c191cf85 prevmsg followup
The patch by <Someone> assumed TTY_GRAPHICS was defined.
That broke environments where it wasn't, such as win32 graphics.
2002-04-21 13:36:38 +00:00
nethack.allison 31e40def94 (from <Someone>)
Allow someone to resume their game by clicking on a saved game, if they
have an association set up.
2002-04-21 13:22:57 +00:00
nethack.allison 20694eb254 patchlevel follow-up bit
couple -> few
2002-04-20 14:28:24 +00:00