When a gas cloud that deals damage is created, it uses
a poison cloud glyph instead of the cloud glyph.
(A bright green '#', or a bright-green recolor of the
cloud tile)
The plane of fire has random "stinking clouds", or
fumaroles, centered on lava pools.
Also make poison cloud glyph override lava, pool and
moat glyphs.
modified: src/shknam.c
modified: src/trap.c
modified: src/zap.c
While polymorph was clearing the name because poly_obj
actually creates a brand new obj and copies field values
over, water_damage does not so the name persisted on
the blank spellbook. In this case, that isn't really
appropriate. Clear the name.
Ensure that cancellation has no effect on these
ordinary books.
Make the second-hand bookstore an option for holding
the book tribute item too.
Changes to be committed:
modified: doc/fixes35.0
modified: include/extern.h
modified: src/do_name.c
modified: src/objnam.c
This pretty much completes the code portion of the book tribute.
- The book will appear in the rare books shop.
- When you read the book, a random passage is drawn for a
tribute file (suggested by Mike).
- The book cannot be renamed because it already has a
name (observed/suggested by Sean).
The data file (dat/tribute) has a few test passages, but needs to be
filled out. Sean and Mike Stephenson have indicated that
possibly they may be able to help contribute to that. Ideally,
there should be at least one passage from each of the books.
it should be possible to wish for globs now; also hero's
inventory, containers, ground, monster inventories will all
honor the globbiness.
basically, any way you bring two globs together (adjacent on floor,
same inventory, same bag) should cause them to merge, combining
weight and nutrition as appropriate.
20 seems low-ish on nutrition for a pudding (kelp fronds are 30!)
at first glance but this is easy enough to fix later; don't really
want players to be able to stock up on food _this_ way and accidentally
obsolete all the other food-generation methods.
-Add a boolean option menucolors to toggle menu color
-Add MENUCOLOR -config file option
TODO:
-Better support for win32
-Support more windowports
-Update Guidebook
-Allow changing menucolor lines in-game
When user presses '/', pop up a meny asking what the user wants to
look at:
What do you want to look at:
a - something on the map
b - something you're carrying
c - something else
This replaces the "Specify unknown object by cursor?" -prompt,
while keepng backwards compatibility, and also allows querying
about items in the inventory.
The 'zdir' function parameter has the same name as 'zdir' global
variable, triggering a 'shadowing' warning. I had to read the 'if'
statement multiple times to convince myself it was doing what was
intended. It was, but I think this rewrite is easier to understand
(at least for my feeble reptilian brain).
I don't know who Tim Wright is, but his 15 mintues of fame has
lasted for at least a decade so I cut his comment out. (The 28.5
year old GAN one a dozen lines lower was a tempting target for
removal, but I managed to stop myself; otherwise it never ends.)
For those pro players who really want to try their hand
at that zen samurai, without needing to reroll thousands
of times to start with blindfold. Nudist starts without
any armor, and keeps tabs whether you wore any during
the game, for even more bragging rights.
Also makes the Book of the Dead readable even while
blind, for obvious reasons.
Instead of just "while helpless", the death reason will tell
more explicitly why the player was helpless. For example:
"while frozen by a monster's gaze"
This is Michael Deutschmann's use_darkgray -patch.
Adds a boolean option use_darkgray, settable in config file.
This patch has been in use on NAO for years, and I have heard
once someone say their terminal didn't support the dark gray
color.