Commit Graph

13260 Commits

Author SHA1 Message Date
PatR
bd7ed0d343 pull request #725 - detecting mimic as statues
Pull request from entrez makes object detection of statues that are
actually mimics show the statue's monster type instead of always
depicting tengus.

Fixes #725
2022-04-08 10:23:54 -07:00
Michael Meyer
6bf7ba991f Fix: object detection vs mimic statue disguise
Cursed potions of object detection were showing all mimics disguised as
statues as 'i' glyphs, because object_detect used PM_TENGU as the
corpsenm of any mimic disguise.  Instead, use MCORPSENM when available
so that hidden mimics will be mapped with glyphs corresponding to their
actual disguises.
2022-04-08 10:22:14 -07:00
PatR
12185138d2 fixes entry for pull request #724 - fountain \
detecting monsters when none are present

Give some feedback for monster detection if drinking from a fountain
fails to find any monsters.  Potion or spell gives "strange feeling"
feedback in that situation but fountain didn't report anything.

Fixes #724
2022-04-08 10:14:44 -07:00
Michael Meyer
bf53ff9de5 Add message for failed fountain monster detection
When the fountain quaffing monster detection effect was triggered on a
level without any monsters, no message would be printed.  I think this
was the only scenario where drinking from a fountain wouldn't print
anything, so it stood out as unusual.

Print a messsage in the case monster detection fails, to make it
consistent with other fountain effects and ensure it's clear the hero
did still drink from the fountain on that turn.  I used "the water
tastes like nothing" for the (sort of tenuous) connection to there being
nothing living on the level, but there might be a better message to put
in there.
2022-04-08 10:11:20 -07:00
PatR
10d676d274 pull request #721 - reset xstart,ystart
Prevent inconsistent data for #wizloadlua.

Closes #721
2022-04-08 10:06:06 -07:00
copperwater
99715e005f Make sure xstart and ystart are always zero when not in_mklev
Running #wizloadlua to run Lua scripts that use coordinates in any way
would work differently if you were on certain levels for the first time
versus leaving and returning to them. This is because various bits of
level creation routines can leave xstart and ystart set to non-zero
values, which are then zeroed at some point when leaving and returning
to the level.

Since xstart and ystart are only relevant to level creation and lua
commands, this fixes the problem by zeroing them after leaving mklev
routines. (Saving them with the level doesn't work because xstart and
ystart are relative to the last used des.map, of which there could be
multiple, e.g. in Asmodeus's level or if two map-based themed rooms
happen to generate. I can envision a more complex solution in which
every des.map used in the level can be associated with an identifier,
whose xstart and ystart are saved for use by later post-level-creation
lua scripts, but currently I just want to make them consistent between
level visits.)
2022-04-08 10:05:43 -07:00
PatR
835a4e78f5 pull request #720 - specifying monster gender \
in lua code was ignored

I'm taking this one on faith....

Fixes #720
2022-04-08 10:03:42 -07:00
copperwater
d196b37b39 Fix: monster gender could not actually be specified in lua files
Noticed when I tried to create a male monster of a species that permits
both males and females (i.e. not a single-gender or neuter species),
half the time the monster ended up female anyway. This was because
get_table_montype picks a random monster gender for such species, and
lspo_monster just sets it to that, making it impossible to deliberately
have a monster of a certain gender.

This fixes that by defaulting the "female" table argument to random
instead of false, and then checking to see whether the level file set it
to something other than random. If so, it uses that value.

I debated whether this should allow a level designer to make a monster
of a gender that conflicts with their species, such as a male nymph, but
erred on the side of respecting the species. So attempting to specify a
male nymph, etc. will still result in a female one.
2022-04-08 10:03:42 -07:00
Pasi Kallinen
093f7452af Some more therecmdmenu
If on, therecmdmenu handles clicking anywhere on the map,
not just on or next to hero.  Add throwing items to the menu.
2022-04-08 19:48:01 +03:00
PatR
8094a59abb pull request #714 - dosacrifice() change
Move some #offer code into a separate routine to eliminate one 'goto'.

Closes #714
2022-04-08 09:41:27 -07:00
SHIRAKATA Kentaro
8497b1c8ec Separate function for offering too soon 2022-04-08 09:39:30 -07:00
PatR
81a4c2ed4c aligned cleric corpse
I was looking into "The Lord Surtur's corpse" and got side-tracked by
something else:  move a priest hack for avoiding "aligned" in a corpse
description from corpse_xname() to obj_pmname().  The old variation
always picked "priest corpse" over "priestess corpse".  The new one
will use either one of those if the corpse is flagged as such, or use
"cleric corpse" (avoiding "aligned cleric corpse") if it's flagged as
random.
2022-04-08 00:35:13 -07:00
Pasi Kallinen
77cf464836 Add chat and offer to herecmdmenu 2022-04-07 18:06:31 +03:00
Pasi Kallinen
10fd0deab2 When levitating, hide drink and dip from herecmd_menu 2022-04-07 16:44:16 +03:00
PatR
9da36fb03e some options handling cleanup
Hide 'altkeyhandling' from the 'O' menu for !WIN32 builds.  If
present in run-time config file it will be parsed and then ignored.

Instead of showing "unknown" for the value of the 'hilite_status'
compound option, show "none" if there are no highlighting rules, or
a pointer to other option "status highlight rules" when there are.

Deal with a few function parameters that are used for some
combination of build-time config settings and unused for others.
2022-04-06 12:08:58 -07:00
PatR
6d490de39c warning fix
Remove redundant 'if (K)' from there_cmd_menu().  The !K case doesn't
get there and that test's presence fools the compiler (oldish clang)
into warning that 'npick' might be used uninitialized.
2022-04-06 12:06:47 -07:00
Pasi Kallinen
eb9c7d77d4 Improve therecmdmenu
Turning on herecmd_menu and clicking with mouse is now actually
somewhat playable.
2022-04-06 21:23:27 +03:00
PatR
b7d9bed8c5 X11 build fix
The X11 interface wouldn't build if STATUS_HILITES was disabled.
Failure was due to post-3.6.x changes.
2022-04-06 11:18:51 -07:00
PatR
1b4ad3c30d fixes entry typo 2022-04-06 00:41:22 -07:00
PatR
8aa48ecd91 'O' vs msg_window option
Change 'O's sub-menu for selecting new msg_window option setting to
work similar to the one for menustyle:  show a description of what
the values mean with a two-line, two-column menu entry.  Also make
its current value be pre-selected.

msg_window is a bit more complicated than menustyle because only
some interfaces support it and curses only supports two of the four
choices.  It currently has one hard-coded reference to "^P" (in the
tty-specific 'combination' choice).  Changing that is feasible but
seems like more trouble than it'd be worth.
2022-04-05 13:35:23 -07:00
Pasi Kallinen
e260c9ded5 Fix mouse travel and look
Looks like I broke mouse travel and clicklook a while back, and
no-one noticed...
2022-04-05 15:03:20 +03:00
PatR
47cef18a9b life-saved, while helpless
Implement the suggestion by entrez to avoid "while helpless" in the
reason for the second death if hero gets killed, life-saved, and
killed again at the same time.  Life saving sets 'multi' to -1 which
prevents the hero from moving again until next turn and is intended
to make the sequencing of "you survived that attempt on your life"
work if you're being interrupted during some multi-turn activity.

It used to behave differently when the first death occurred while
engaged in some voluntary multi-turn activity.  I've removed that
because I couldn't figure out why; it might need to be put back.
2022-04-04 10:20:28 -07:00
nhmall
303e34e5c6 clear a warning: variable set but not used
makedefs.c:2125:12: warning: variable 'sum' set but not used
[-Wunused-but-set-variable]
    int i, sum = 0;
           ^
    1 warning generated.
2022-04-04 10:35:43 -04:00
Pasi Kallinen
16d813b44a Give a message when stinking cloud is created on top of hero 2022-04-03 20:43:04 +03:00
Pasi Kallinen
92c21b588b Ask to kick a locked door open, if hero has no unlocking tool 2022-04-03 13:58:50 +03:00
PatR
4721ae7154 menuitem_invert_test() comment clarification 2022-04-03 01:32:59 -07:00
Pasi Kallinen
565a3cf0a9 Reverse the unique requirement 2022-04-03 08:55:09 +03:00
nhmall
e74f3c607a Windows build test with Visual Studio 2022 17.1.3 2022-04-02 13:45:04 -04:00
Pasi Kallinen
38a6cee1ab Don't pacify unique monsters when untrapping them from web 2022-04-02 19:38:50 +03:00
Pasi Kallinen
6977aef436 Fix stuck travel for good
My fixes to the travel stuck oscillation did not fix all of them,
and I've even seen a 3-step loop - which my fixes cannot detect.
I guess there could be arbitrary-sized loops too.

To definitely fix this, keep track of all the map locations travel
has moved the hero through, and if it tries to go on a location already
used, stop travel and give the unsure -message.
2022-04-02 18:27:53 +03:00
PatR
fd355d6f6c tty logic error using menuitem_invert_test()
menuitem_invert_test() is intended for invert-all/invert-page/
select-all/select-page but was being called for group accelerators.
In the #wizidentify menu, the 'all' choice specifies ^I as a group
accelerator but that stopped working on tty when it recently became
flagged as skip-invert.
2022-04-02 01:00:09 -07:00
PatR
eea362249c wishing for artifacts
Use 'fuzzymatch(,," -",)' when checking whether the name specified
in a player's wish text matches an artifact name so that extra or
omitted spaces and dashes are ignored.  Wishing for "firebrand" will
yield "Fire Brand" and "demon bane" will yield "Demonbane".
2022-04-02 00:28:48 -07:00
nhmall
d7630ebff8 make zip file contents pathless for msdos pkg 2022-04-01 16:11:30 -04:00
PatR
b1f8c3d5c1 wishing for flint
Allow wishes for quantity up to 20 to be granted when asking for
flint.  Like rocks, flints are mainly useful as sling ammo.

Also, remove the hardcoded assumption that globs weigh 20 when wish
handling computes glob weight based on user-specified count and/or
relative size.
2022-04-01 10:53:19 -07:00
PatR
62bc0c846c glob rot - replace misspelled dissipates with \
dissolves

"The glob of <type> dissippates completely" was misspelled.  Instead
of just fixing the spelling, switch to a different term since
dissipate is also being used for gas clouds and globs aren't gaseous.
2022-04-01 10:47:25 -07:00
PatR
66a64eaf83 pull request #718 - fix 'petrified' typo
Pull request from vultur-cadens to fix a recently introduced typo.

Closes #718
2022-04-01 10:03:37 -07:00
vultur-cadens
3de34c83fe fix "pertrified" typo 2022-04-01 10:02:49 -07:00
PatR
575b76afc3 sengr_at() schizophrenia
sengr_at() is used as a boolean, declared as int, and returns FALSE
if there is no engraving present.  Change the declaration to boolean.

Also, using fuzzymatch() without any list of ignorable characters
just to get case-insensitve matching didn't make sense so switch to
strcmpi().
2022-04-01 05:22:20 -07:00
PatR
f0c7394968 git issue #717 - avoid putting monsters on scare \
monster and Elbereth unless there's no other choice.

Suggested by NetSysFire, don't create new monsters on top of scrolls
of scare monster.  Not mentioned in the suggestion:  unless they are
a type of monster that isn't affected by such scrolls.  This extends
it to teleport destination too.

Avoid placing a monster on a scroll of scare monster or on engraved
Elbereth if there are other locations available.  Only performed for
callers of goodpos() who explicitly request it, which at the moment
are makemon(), rloc(), and enexto().

Also, propagate 'mmflags_nht' to a bunch of places that were left
using long or unsigned for makemon() and goodpos() flags.  I didn't
attempt to be systematic about that though.

Implements #717
2022-04-01 05:09:58 -07:00
Pasi Kallinen
f45e79e1a0 Fix medusa levels
My recent commit broke medusa-3 and medusa-4, so fix those.

Make des.stair and des.ladder also accept hash-coordinate:
  des.stair("up", {8, 10});
2022-04-01 08:53:15 +03:00
Pasi Kallinen
476e47b2cd Use correct findtravelpath param value 2022-03-31 17:50:00 +03:00
PatR
a230034af7 github issue #715 - losing stoning resistance \
while wielding a cockatrice corpse without gloves

Reported by vultur-cadens:  if safely wielding a cockatrice corpse
without gloves due to temporary stoning resistance or wearing yellow
dragon scales/mail, having the resistance be lost to timeout or to
taking off the dragon armor should have turned the hero to stone but
didn't.

Extend the handling for taking off gloves to cover these other two
cases too.  The feedback for these deaths is usually too verbose to
fit on the tombstone but does show up in logfile.

Fixes #715
2022-03-31 04:48:26 -07:00
PatR
8fbb6dc93b github issue #716 - teleporting onto pits
Implement the suggestion by NetSysFire that a levitating of flying
hero won't treat pits and holes as off limits when testing potential
destinations during teleport.

Closes #716
2022-03-30 14:41:53 -07:00
PatR
b0067493c9 fix #K3564 - obj sanity failure: N globs for N>1
Using #name and picking an item on the floor to be assigned a type
name allowed any of the four types of globs to be named.  After
that, wishing for those by the assigned name bypassed the code that
forced the quantity to stay at 1.  Asking for "3 foo" could then
produce "3 small globs of gray ooze" which fails obj_sanity() and
issues an impossible warning (which the fuzzer escalates to panic).

The "getobj refactor" patch changed the return value of call_ok().
When it gets used to check whether an object on the floor could have
a type name assigned (rather than as a getobj() callback), the test
that should have rejected the naming attempt accepted it instead.

Update the wishing code to handle globs differently:  you can still
specify the relative size via small, medium, large, or very large,
but now you can specify a count either instead or in addition.  A
count of more than 1 is used to multiply the created glob's weight,
although it's less likely to be honored as-is when the size is bigger
than small.  Quantity is always forced to 1, at a different place in
readobjnam() than previously.
2022-03-30 14:11:29 -07:00
PatR
2a8727c459 couple of Guidebook bits: autopickup, tile_file
The change in the long-standing default for 'autopickup' warrants
mention in the Guidebook.  Also, the X11 interface can switch to
alternate tiles but doesn't use the 'tile_file' option to do so.

In Guidebook.mn, the list of options pads ones shorter than 8
characters with trailing spaces, necessitating quotes.  A few longer
ones had such quotes and even trailing spaces.  Take those away.
2022-03-29 11:24:45 -07:00
PatR
73d2f9d420 fixes3-7-0 typo
Remove an extraneous space from a recent fixes entry.
2022-03-29 10:47:35 -07:00
Pasi Kallinen
2bbcfb5540 Prevent random stairs overwriting other terrain
When creating stairs in a random location in a special level lua file,
there was a chance it overwrote eg. other stairs. Make randomly placed
stairs pick locations with room, corridor, or ice terrain.

Fixes github issue #702
2022-03-29 18:02:30 +03:00
PatR
2bbcd86eb2 slime mold comment 2022-03-28 13:51:50 -07:00
PatR
0b42404ad6 enlightenment about temp resist and item resist
For timed acid resistance and timed stoning resistance, report
"You {are,were} temporarily {acid,petrification} resistant."

For items being protected by worn equipment, add "by your {armor,&c}"
similar to the existing feeback about you being protected "because
<some-reason>".  Wizard mode only.
2022-03-28 10:38:04 -07:00
PatR
e96d4ea9ef adjust temporary acid/stoning resistance
When eating a meal that is affected by acid resistance or stoning
resistance and protected by temporary resistance, increase the timeout
so that the resistance doesn't expire until after the meal finishes.
That avoids getting the "you no longer feel safe from {acid,stoning}"
during the meal and not being affected by the dangerous food despite
that message.  Useful because the protection is checked at the start
of the meal and not rechecked during; extending the duration hides
the latter.
2022-03-28 10:17:01 -07:00