Commit Graph

214 Commits

Author SHA1 Message Date
nhmall
b8515fb5fd throw in a windows sysconf skeleton 2015-03-21 15:54:30 -04:00
nhmall
734d118d39 a sys/winnt/Makefile.msc update 2015-03-21 15:50:03 -04:00
nhmall
66d642fad9 more mswin cmdline Makefile tweaks 2015-03-20 22:06:28 -04:00
nhmall
d182920655 update cmdline Makefile 2015-03-18 23:00:46 -04:00
nhmall
7c65f47dfd One VS Makefile for Nethack that works with VS2010-VS2015 2015-03-10 14:25:54 -04:00
Sean Hunt
a3faa93403 Remove experimental Unicode support.
This reverts commit 7f0f43e6f9 and some related
subsequent commits.

This compiles, but I have not done extensive testing.

Conflicts:
	include/config.h
	include/decl.h
	include/extern.h
	include/global.h
	include/tradstdc.h
	include/wintty.h
	src/drawing.c
	src/files.c
	src/hacklib.c
	src/mapglyph.c
	src/options.c
	sys/winnt/nttty.c
	win/tty/getline.c
	win/tty/topl.c
	win/tty/wintty.c
2015-02-27 19:34:29 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
keni
7d9ea49e92 Another batch of manual header var additions 2015-02-26 17:43:47 -05:00
keni
971ff1d4f3 Fix lost mode bits. 2015-02-26 09:22:52 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
keni
9480f880c4 Add .gitattribute files. 2015-02-26 08:54:12 -05:00
nethack.allison
99a51ab3b2 more windows 32 bit vs 64 bit Makefile fiddling 2012-04-14 00:38:09 +00:00
nethack.allison
28aace3fd4 x64 command line build cleanup
64-bit linker had a number of warnings that the 32-bit linker did not.
It turned out to be because the 64-bit compiler is more picky about
declaring DLL exports 2-different ways, even if they are essentially
the same. The 32-bit linkder didn't complain. It is described here:
http://support.microsoft.com/kb/835326

The warnings that this suppresses are:

nhdefkey.c
Linking hdefkey.dll
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation.  All rights reserved.

nhdefkey.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nhdefkey.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
   Creating library o\nhdefkey.lib and object o\nhdefkey.exp

nh340key.c
Linking h340key.dll
nh340key.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nh340key.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
   Creating library o\nh340key.lib and object o\nh340key.exp

nhraykey.c
Linking hraykey.dll
nhraykey.o : warning LNK4197: export 'ProcessKeystroke' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'CheckInput' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'NHkbhit' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'SourceWhere' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'SourceAuthor' specified multiple times; using first specification
nhraykey.o : warning LNK4197: export 'KeyHandlerName' specified multiple times; using first specification
   Creating library o\nhraykey.lib and object o\nhraykey.exp
2012-01-29 16:50:56 +00:00
nethack.allison
ef914be827 sync MS Makefile dependencies
sync some Makefile dependencies with sys/unix/Makefile.src
2012-01-20 13:05:21 +00:00
nethack.allison
bf106e38f2 Identify type of executable in Windows
For Windows, this just uses the RUNTIME_PORT_ID hook that was already in the code
to identify which executable you are running

Mike
2012-01-15 19:11:41 +00:00
nethack.allison
ead5101e0a More Microsoft Visual Studio 2010 Express compiler build
More updates to support the latest freely downloadable Microsoft compiler.
2012-01-15 17:43:54 +00:00
keni
4e5e720334 display version and build info at startup (trunk only)
Tested on the unix port; I've updated as many other ports as I can figure
out but they're not tested.  See window.doc for info on the changed banner
lines.  Also adds the ability to override the generic "Unix" port - used now to get
"MacOSX" into the version line instead of "Unix" (so we don't scare people who don't
know what's going on).
2011-10-11 02:37:31 +00:00
nethack.allison
aac052f0f0 Clean up the visual studio express build further
Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
2010-09-05 14:22:20 +00:00
nethack.allison
0fa41c557d I missed removal of some unnecessary complication on the first pass of this.
Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
2010-08-30 13:35:05 +00:00
nethack.allison
094e7c710a Update Install.nt instructions for VS Express 2010.
Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
2010-08-30 13:14:41 +00:00
nethack.allison
7b7b396afc Enable build under current MS Visual Studio Express 2010 tools
Since the current suite is freely downloadable, remove the older VS files.

Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
2010-08-30 13:00:53 +00:00
nethack.allison
0823f48b7d Enable build under current MS Visual Studio Express 2010 tools
Since the current suite is freely downloadable, remove the older VS files.

Committed on the Free edition of March Hare Software CVSNT Server.
Upgrade to CVS Suite for more features and support:
http://march-hare.com/cvsnt/
2010-08-30 12:34:10 +00:00
keni
4036a6727c Add RCS version lines 2009-05-06 10:55:43 +00:00
keni
6f0e178368 more SYSCF and related bits - cleanup and features
infrastructure for "system options" - things currently specified at build
 time that should be changeable at install time or run time but not really
 under user control
generalize contact info so it can be localized and it doesn't have to be
 an email address
move recently introduced WIZARDS into sysopt
drop bogus OPTIONS=wizards possibility
new function build_english_list() to comma-ize and add 'or' from a whitespace separated list: A.  A or B.  A, B, or C.
syscf file now handles: WIZARDS SUPPORT RECOVER
 SUPPORT specifies local support information
 RECOVER will eventually supply port-specific and/or localized info on how
  to run recover (or get it run for you).
Note: in sys/msdos I changed sys.o (generated from pcsys.c) to pcsys.o
Note: sys/msdos/Makefile.GCC has 2 rules for sys.o (now pcsys.o)
2008-01-31 00:56:59 +00:00
nethack.allison
d430db0718 remove time_t from struct you (trunk only)
There was an issue reported where save files between different
versions of a manufacturer's compiler were incompatible because the time_t
ubirthday field was changed from 32 bits to 64 bits.

32 bit time_t implementations will break at 19:14:07 on  January 18, 2038.
64 bit time_t implementations will break at 23:59:59 on December 31, 3000.

This removes the dependency on the size of time_t from the save file.
The ubirthday field is no longer embedded in struct you.
This also adds two general purpose routines to hacklib.c, one to convert a time
value to a 14 character char representation and the other to convert that
back to time_t. Those are used by the save/restore routines.

This is a savefile breaking change, so editlevel in patchlevel.h was
incremented.
2007-12-19 03:19:25 +00:00
nethack.allison
76345fb40c win32 build
- force time_t to be 32 bits via Makefile. (If struct u gets changed to not
store a time_t field, this can be removed).

- Latest Windows SDK (supporting Vista) causes a warning due to
a prototype in sys/winnt/nttty. Since we don't actually link with that
function and rely on a DLL find procedure at run time, comment out
the prototype. The function is now officially in the SDK in the
windows header files anyway.
2007-01-05 23:08:46 +00:00
nethack.allison
4169a3a308 Remove win32 mapi mail from distribution (trunk only) 2006-10-19 13:26:54 +00:00
nethack.allison
aed3d37e17 more unicode follow up
Set the unicode restriction bit when loading a symset when appropriate,
and a win32 console refinement.
2006-10-18 04:10:43 +00:00
nethack.allison
7f0f43e6f9 add some unicode support (trunk only)
This patch attempts to add some levels of unicode support
to NetHack.

The master on/off switch for any Unicode support is
defining UNICODE_SUPPORT in config.h. Currently
there is code support for two subsets of unicode support:

UNICODE_DRAWING

If UNICODE_DRAWING is defined, then the data
structures used to house drawing symbols are expanded
to the size of wchar_t, big enough to hold unicode characters.
A typdef called `nhsym' is involved and if UNICODE_DRAWING
is defined, it is wchar_t, otherwise it is uchar.

UNICODE_WIDEWINPORT

If UNICODE_WIDEWINPORT is defined, then the data
structures inside the window port are expanded to the size of
wchar_t, big enough to hold unicode characters.  Both map
symbols and text within the window port are expanded, in order
for potential support for displaying multinational characters some
day, but this patch only provides viewing of map symbols.
A typdef called `nhwchar' is involved and if UNICODE_WIDEWINPORT
is defined, it is wchar_t, otherwise it is char.

The only window port with code support for UNICODE_WIDEWINPORT
currently is the TTY port.  Don't enable UNICODE_WIDEWINPORT
unless:
- it is a TTY port
- the underlying platform specific routines can
handle the larger data structures.

Don't enable UNICODE_SUPPORT unless:
- your compiler can handle wchar_t.
- your compiler can accept L'a' characters.
- your compiler can accept L"wide" strings.

Note that if your compiler can handle the above, you could
enable the larger data structures (currently if TTY) even if your
platform can't actually display unicode or UTF-8, by messing
with u_putch() in win/tty/wintty.c to only deal regular chars.
That should be the only function that actually pushes wide characters
out to the display.

If you enable UNICODE_SUPPORT, and your platform is capable
you will need to turn on the unicode run-time option to be able to
load unicode character sets from the symbol file, to be able to
push unicode characters to the display. You'll also want to load
a unicode symbol set once the unicode option is toggled on. In
a config file you would do that via these two lines:
OPTIONS=unicode
OPTIONS=symset:Unicode_non_US

The repository was stamped with NETHACK_PRE_UNICODE
prior to applying this patch, and stamped with
NETHACK_POST_UNICODE afterwards. The code differences
between those two tagged versions are this patch.
2006-10-17 23:55:42 +00:00
nethack.allison
4ba3b7da34 win32 palette option tweak
The palette option is supposed to be allowed in the config file
without a value for win32 to trigger a load of a predefined
NetHack palette, but that wasn't working.

This fixes that. To prevent the use of any palette modification
code at all, just leave the palette option out of the config
file entirely.
2006-10-05 03:11:52 +00:00
nethack.allison
1820d8c689 blind player updates (trunk only)
This takes the PC config file commented symbol value
recommendations from <Someone> for blind players
and puts them into a symset.

[note to devteam: They look odd. I thought perhaps that
something was code wrong, but I went back to 3.4.3
and uncommented the config file stuff. They look the
same there, still odd, especially corridors.
Does anyone have any of the e-mail from <Someone> that might give an indication of what is supposed
to be seen on the display?  I wonder if those config
file options fell out of synch with the code long ago]
2006-09-23 04:40:15 +00:00
nethack.allison
253bf359af drawing overhaul (trunk only)
This is an overhaul to the NetHack drawing mechanism.

- eliminates the need to have separate lists in drawing.c
for the things and their associated explanations by grouping
those thing together on the same inializer in a struct.

- replaces all of these options: IBMgraphics, DECgraphics, MACgraphics,
graphics, monsters, objects, boulder, traps, effects

- drawing.c contains only the set of NetHack standard symbols for
the main game and a set of NetHack standard symbols for the
roguelevel.

- introduces a symbols file that contains named sets of
symbols that can be loaded at run time making it extensible
for situations like multinational code pages like those reported
by <Someone>, without hardcoding additional sets into the game code.

- symbols file uses names for the symbols, so offsets will not break
when new things are introduced into the game, the way the older
config file uchar load routines did.

- symbols file only contains exceptions to the standard NetHack
set, not entire sets so they are much less verbose than all of
the g_FILLER() entries that were previously in drawing.c

- 'symset' and 'roguesymset' config file options for
preselecting a symbol set from the file called 'symbols'
at startup time. The name of the symbols file is not under the
users control, only the symbol set name desired from within the
symbols file is.

- 'symset' config file option loads a desired symbol set for
everything but the rogue level.

- 'roguesymset' config file option loads a desired symbol set
for the rogue level.

- 'SYMBOLS' config file option allows the user to specify replacement
symbols on a per symbol basis. You can specify as many or as few symbols
as you wish. The symbols are identified by a name:value pair, and line
continuation is supported. Multiple symbol assignments can be made on
the same line if each name:value pair is separated by a comma.
For example:
SYMBOLS = S_bars:\xf0, S_tree: \xf1, S_room:\xfa \
	  S_fountain:\xf4 \
	  S_boulder:0

- 'symbols' file has the following structure:
start: DECgraphics
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
finish
start: IBMgraphics
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
finish

- 'symbols' file added to the source tree in the dat directory

- Port Makefiles/scripts will need to be adjusted to move them into
HACKDIR destination
2006-09-21 01:46:15 +00:00
nethack.allison
ea80f61b6f bug W343-3 fix (trunk only)
Incorporate part of <Someone>'s changes to address
the main part of bug W343-3.

One other patch yet to come needs to provide a way
to limit the IBMGraphics symbols to various subsets that are
available on some international versions of Windows. Pat
suggested that we not incorporate that patch as is, so I'll be
working on an overhaul of the {DEC|IBM|MACgraphics mechanism.

    * Checks for the presence of the Unicode
      APIs.  If GetVersion() returns the 31st bit set, NetHack is running on
      a 95-based version of Windows.  The Unicode APIs are not available
     and NetHack will revert to the pre-patch behavior. This fix isn't needed
      on 95-based Windows anyway.
    * Fixes console output for text strings.
      The character is converted according to the user's configured IEM code
      page and passed to the Unicode version of WriteConsoleOutputCharacter.
    * Fixes console output for map symbols.
      The character is converted according to a fixed mapping containing
      code page 437 plus the symbols in the space from 00 to 1F.  A fixed
      table is used so that a player using Lucida Console can get full
      IBMgraphics (original set, i.e. level 3) regardless of the code page.
      A table is used instead of MultiByteToWideChar so that the space from
      00 to 1F will be converted correctly; this is necessary for correct
      display of the Rogue level.
2006-09-09 20:36:12 +00:00
nethack.allison
94bc5885b1 console colour follow up 2
If you specified one or more palete options in the config file,
but not all 16, you ended up with black for any you didn't
specify - oops.

This patch ensures that the table has a full complement
of 16 colours by initializing it to the windows default colours
just ahead of the first palette option encountered.

As before, if the config file has no palette option in it,
no calls to change the palette are made at all. If the
undocumented method breaks in a future release of
Windows, then avoiding palette options will work
around the problem.
2006-09-09 19:38:25 +00:00
nethack.allison
4c4304cc62 console colour follow up
Make sure it works on earlier versions of windows
where GetConsoleWindow() is not present.
2006-09-05 12:46:47 +00:00
nethack.allison
817cae4518 adjustment of win32 console colours (trunk only)
Allow config file entries to adjust win32 console colours.

The following entries in a config file are examples:
OPTIONS=palette:black-0-0-0
OPTIONS=palette:red-210-0-0
OPTIONS=palette:green-80-200-0
OPTIONS=palette:brown-180-100-0
OPTIONS=palette:blue-0-0-200
OPTIONS=palette:magenta-128-0-128
OPTIONS=palette:cyan-50-180-180
OPTIONS=palette:gray-192-192-192
OPTIONS=palette:dark gray-100-100-100
OPTIONS=palette:orange-255-128-0
OPTIONS=palette:bright green-0-255-0
OPTIONS=palette:yellow-255-255-0
OPTIONS=palette:bright blue-100-100-240
OPTIONS=palette:bright magenta-255-0-255
OPTIONS=palette:bright cyan-0-255-255
OPTIONS=palette:white-255-255-255

This uses an undocumented way to adjust the console
colours in a win32 console application. The method and
code snippet used comes from www.catch22.net by James Brown.

This page:
      http://www.catch22.net/about.asp
states the following:
"you do not have to pay anything to use the software, and there are no
 licencing terms for any sourcecode that you may download from this site.
This means you can freely use any sourcecode or portions of code in
your applications, whether they be free software or professional, retail
products."
2006-09-03 04:17:09 +00:00
nethack.allison
557f94c83a win32 makefile gui build with <email deleted> wrote:
> Command line compile of tiled Nethack breaks, at the end, with an error:
>
> Linking....
>        link /DEBUG  /INCREMENTAL:NO /NOLOGO kernel32.lib
> ws2_32.lib mswsock.lib advapi32.lib bufferoverflowu.lib user32.lib
> gdi32.lib comdlg32.lib winspool.lib /STACK:2048 user32.lib
> winmm.lib  -out:..\binary\NetHackW.exe
> @NetHackW.lnk winhack.o : error LNK2019: unresolved external symbol
> __imp__InitCommonControlsEx@4 referenced
> in function <email deleted>
2006-07-18 13:24:20 +00:00
nethack.allison
e822fc1c60 install.nt clarification 2006-07-16 18:48:34 +00:00
nethack.allison
54a27aa9e8 fixes34.4 catch up 2006-06-26 20:19:40 +00:00
nethack.allison
6adc731634 Install.nt updates
- Additional information for using MS VC++ 2005 Express Edition in
  combination with the Platform SDK.
2006-06-26 11:02:36 +00:00
nethack.allison
174b985267 Allow makefile build with VC2005 (trunk only) 2006-06-25 22:40:58 +00:00
nethack.allison
13944ab03b win32 Makefile updates
- DLB wasn't defined during util builds, including makedefs.
- spotless wasn't spotless
2006-05-06 19:13:35 +00:00
nethack.allison
3e2f7f946d fix W343-1 open win32 bug from known bugs page
W343-1 Redirecting score output through a pipe doesn't work.
2006-04-25 01:16:54 +00:00
nethack.allison
143790540b mextra follow up bit 3
More Makefile tweaks
2006-01-07 13:38:29 +00:00
nethack.allison
51ad1c848f mextra-related port Makefile mods
This attempts to modify the various Makefiiles for the mextra changes.
Port teams should verify that the modifications are valid.
2006-01-06 06:00:34 +00:00
nethack.allison
faa5458843 mextra-related port Makefile mods
This attempts to modify the various Makefiiles for the mextra changes.
Port teams should verify that the modifications are valid.
2006-01-06 05:52:48 +00:00
nethack.allison
ec1b3d3e6b MSC Makefile typo
Fix a typo spotted in the last patch
2006-01-04 11:43:58 +00:00
nethack.allison
d47f1ef79a MSC Makefile
Create MSC PDB and MAP files in obj directory instead of source
2006-01-04 11:34:27 +00:00
nethack.allison
7391587006 nethack.rankin wrote:
>      Makefiles need a dependency update to add edog.h for eat.c.
2005-10-02 21:08:28 +00:00
nethack.allison
ab1872b928 zlib support; also internal compression changes
o Add support for zlib compression via ZLIB_COMP in config.h (ZLIB_COMP
  and COMPRESS are mutually exclusive).
o rlecomp and zerocomp are run time options available if RLECOMP and
  ZEROCOMP are defined, but not turned on by default if either COMPRESS
  or ZLIB_COMP are defined.
o Add information to the save file about internal compression options
  used when writing the save file, particularly rlecomp and zerocomp
  support.
o Automatically adjust rlecomp and zerocomp (if support compiled in)
  when reading in an existing savefile that was saved with those options
  turned on.  Still allows writing out of savefile in preferred format.
o In order to support zlib and not conflict with compress and uncompress
  routines there, the NetHack internal functions were changed to
  nh_uncompress and nh_compress as done in the zlib contribution received
  in 1999 from <Someone>.

I tagged the sources NETHACK_3_5_0_PREZLIB prior to applying these
changes.
2005-01-22 15:28:15 +00:00