in the air. can_reach_floor() was changed relatively recently
to return False if hero was held by a monster. It wasn't
necessarily because the monster was lifting him or her off the
floor though. Restricted movement could produce same effect.
Change the new behavior to only happen when holder has used a
hug attack, so that being held by a fungus or mimic doesn't
prevent access to the floor.
This may need to be revisited because the idea that the hero's
arms have been pinned by a hugging monster contradicts the
ability to attack that monster. However, it matches the long-
standing inability to attack any other adjacent monster in
that circumstance.
"You hear a [BCDG] note squeak in the distance" is ok, but
"you hear a [AEF] note squeak in the distance" isn't.
Squeaky board notes already had correct a/an handling but that
particular message explicitly suppressed it.
Reformat the list of commands, making all of them take two lines
(except for a couple that need more) even if they fit on one.
Put "#wizmgender" into alphabetical order. I don't think we need
it anymore, but if we keep the functionality then it should be
demoted from a command to a wizard mode boolean option.
Also wrap a handful of lines wider than the formatting threshold.
Fix two cases of missed conversion of an alignment to an align mask.
Change induced_align()'s return type to unsigned int since it returns
an align mask (unsigned), not an align type (signed).
This was caused by a post-3.6 change I made when adding sorting
capability to '`' (and to '\' but that wasn't affected). Cited
case was lack of "water" when all potions had been discovered.
Some other classes (but not all) were vulnerable too.
Prevent a wish request of "death wand" (as alternate spelling
for "wand of death") from matching "Death" monster and yielding
a random wand.
"death finger" and "death finger spellbook" produce a "spellbook
of finger of death" even without a similar fix.
../src/nhlsel.c(467) : warning C4701: potentially uninitialized local variable 'x1' used
../src/nhlsel.c(591) : warning C4701: potentially uninitialized local variable 'x' used
../src/nhlsel.c(467) : warning C4701: potentially uninitialized local variable 'y1' used
../src/nhlsel.c(591) : warning C4701: potentially uninitialized local variable 'y' used
../src/nhlsel.c(469) : warning C4701: potentially uninitialized local variable 'x2' used
../src/nhlsel.c(469) : warning C4701: potentially uninitialized local variable 'y2' used
Fix a couple of warnings and do some reformatting.
Also tracks current color and attributes for each status field
and only updates them if they're being changed instead of every
time the value changes. Not very thoroughly tested so far.
The only attribute being supported is inverse but tty-style
status supports the full set. Also, changed values are always
highlighted in inverse even if there is no highlight rule.
That should probably only apply when 'statushilites' is 0,
giving the old fancy status highlighting when regular hilites
are turned off.
for 'fancy status'. This is from an emailed diff rather than
directly from git, and the git code has a bunch of commits,
so this may or may not match the latest. It needs formatting
cleanup and triggers a couple of warnings on OSX. Fix to follow.
Status highlight colors use the same names as menu coloring
but this uses different X11 colors for the two sets. That
will have to be changed so that yellow either means yellow all
the time or goldenrod all the time instead of sometimes yellow
and sometimes goldenrod.
Adopts #443
Note: the line numbers referenced in the warning messages below are not in sync
with the NetHack-3.7 branch and should be disregarded
files.c: In function 'get_saved_games':
files.c:1168:9: warning: unused variable 'n' [-Wunused-variable]
1168 | int n, j = 0;
| ^
mhitm.c: In function 'mdamagem':
mhitm.c:843:13: warning: variable 'cancelled' set but not used [-Wunused-but-set-variable]
843 | boolean cancelled;
| ^~~~~~~~~
mhitu.c: In function 'hitmu':
mhitu.c:943:9: warning: variable 'uncancelled' set but not used [-Wunused-but-set-variable]
943 | int uncancelled;
| ^~~~~~~~~~~
mklev.c: In function 'place_branch':
mklev.c:1214:20: warning: variable 'br_room' set but not used [-Wunused-but-set-variable]
1214 | struct mkroom *br_room;
| ^~~~~~~
monmove.c: In function 'm_move':
monmove.c:874:43: warning: variable 'doorbuster' set but not used [-Wunused-but-set-variable]
874 | boolean can_open = 0, can_unlock = 0, doorbuster = 0;
| ^~~~~~~~~~
at self when blind. Spell targetting would let player pick
hero's own spot but casting would reject it when blind because
hero didn't sense any monster there. The player wanted to cast
skilled fireball at self to cure being turned into slime but
wasn't allowed. (Targetting an adjacent spot would work for
fireball, but is only feasible when telepathy reveals a monster
there.)
While testing the one-line fix, I noticed that the message line
(tty) showed stale data (autodescribe info for target spot) as
the fireball I cast (when not blind) bounced around the vicinity.
Normally that's cleared when a message is issued or the when the
next command is requested, but skilled fireball causes multiple
explosion animations before either of those situations.
I should have reenabled curses before committing an earlier change;
it broke compile.
Make all optfn_FOO() be static in options.c;
fix newly added prototype for optfn_cursesgraphics();
fix conditionals for optfn_palette(), both prototype and function.
Also, add missing prototype for a sound routine.
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt. And make Qt obey the 'selectsaved'
run-time option.
It can be disabled in config.h if necessary.
Not sure whether it was because I hadn't build without curses
in a long time or because of recent changes in warning settings
in the hints, but optfn_cursesgraphics() first drew a complaint
about lack of prototype, then after I added one and made it be
static, about a static routine not being used.
Animations render by changing map state and calling delay. When we delay,
we must ensure map windoow has been updated to show latest state before
we delay.
Changed when we update the map window back buffer. We now defer all
back buffer renderig until mswin_map_update is called. We update
the window only within the main message loop thus we should only
get fully coherent map state rendered prior to getting input.
For whatever reason, Qt relies on late #define of SELECTSAVED
inside files.c.
The prototype in extern.h is therefore not picked up with
as a result of #include "hack.h"
Options were:
1. remove the conditional #if defined(SELECTSAVED) around the
prototype in extern.h entirely
2. Move the forced #define of SELECTSAVED above the #include "hack.h"
3. Alter the conditional in extern.h to also include the condition for
the forced #define of SELECTSAVED inside files.c
This goes with option #3.