Commit Graph

  • 38f9ba9a91 candelabrum wording nethack.allison 2004-12-20 23:57:02 +00:00
  • e004822da3 treat statues and containers alike in follow-up nethack.allison 2004-12-17 13:27:29 +00:00
  • 78a24e8553 more follow-up for container flags nethack.allison 2004-12-17 13:18:04 +00:00
  • 0a2eec1e6c statue trap triggered by Blind searching nethack.allison 2004-12-17 01:53:35 +00:00
  • 1c326a95e1 monster order rules nethack.allison 2004-12-17 01:32:59 +00:00
  • 0843550e37 coaligned unicorn in bones nethack.allison 2004-12-17 00:56:35 +00:00
  • 422a6f8145 Master of Thieves nethack.allison 2004-12-17 00:33:05 +00:00
  • 5a893fbe20 another follow-up bit nethack.allison 2004-12-16 10:54:00 +00:00
  • 6ecd84f031 shrieking monster failed to wake others nethack.allison 2004-12-16 01:58:20 +00:00
  • 46fa48686b follow-up bit nethack.allison 2004-12-16 01:41:27 +00:00
  • 28a1a41668 shadowed declaration warning nethack.allison 2004-12-16 00:20:54 +00:00
  • 9bc23ab484 static placement warning nethack.allison 2004-12-16 00:08:41 +00:00
  • 5a433fe0e0 new container flags nethack.allison 2004-12-15 23:50:18 +00:00
  • 10b227e242 upper case correction nethack.allison 2004-12-09 15:47:45 +00:00
  • 39f3bba86d stinking cloud feedback nethack.rankin 2004-12-04 02:54:02 +00:00
  • b4be660c0a avoid hallucinatory effect on black light as it explodes nethack.rankin 2004-11-30 04:32:01 +00:00
  • 8215976fdb remove an unused variable gcc w/warnings whined cohrs 2004-11-29 22:50:36 +00:00
  • 2abfb12144 U1182 - Can drink from sink while engulfed The same occurred for fountains and drinking surrounding water while underwater. I also added a !Levitation check for sinks, like already exists for fountains. I cannot believe sinks are taller than an altar, and if you can't pick up stuff from an alter while levitation, it stands to reason you cannot drink from a sink then either. cohrs 2004-11-29 19:01:31 +00:00
  • 384628da9a fix steed eating feedback nethack.rankin 2004-11-27 03:06:21 +00:00
  • 00dcc2ae4c fix #U1206 - Quest artifact in WIZKIT file aborts program nethack.rankin 2004-11-24 02:50:32 +00:00
  • 0600cf70ca tastes like chicken... nethack.rankin 2004-11-20 02:39:18 +00:00
  • 6336dbbb65 fix #U1202 - shop robbery oversights nethack.rankin 2004-11-20 01:41:01 +00:00
  • 05923e795f cockatrice eggs vs gravity nethack.rankin 2004-11-13 04:14:14 +00:00
  • 7672a2c60b hats vs helms nethack.rankin 2004-11-13 04:00:52 +00:00
  • 88dad9386b #adjust enhancement - splitting stacks nethack.rankin 2004-11-06 02:42:41 +00:00
  • 0a9b85159e doorganize() tidying nethack.rankin 2004-11-06 01:51:08 +00:00
  • c090c74eec pickup into quiver nethack.rankin 2004-11-06 01:19:25 +00:00
  • aa58ee1ab7 Glib messages when dropping weapons nethack.rankin 2004-11-02 05:15:33 +00:00
  • a6182d9c2b #enhance docs again nethack.rankin 2004-10-30 01:44:12 +00:00
  • e723710c82 petrified engulfer (display glitch & potential panic) nethack.rankin 2004-10-28 03:16:24 +00:00
  • 1f21a5c6f2 doc bits nethack.rankin 2004-10-28 01:48:52 +00:00
  • 98ab86c9ec gas spores attempting to attack nethack.rankin 2004-10-22 02:15:33 +00:00
  • b2af3459ee fixes fix [trunk] nethack.rankin 2004-10-22 02:02:49 +00:00
  • eaae10c837 fix #U782 - undead turning in a shop [trunk only] nethack.rankin 2004-10-22 01:04:34 +00:00
  • 467d35d9e4 two grammar bits nethack.rankin 2004-10-16 01:07:46 +00:00
  • e51713bccf prevent a panic splitbill: no resident shopkeeper Patch was sent in by <Someone> on Sep 8: This bug causes a number of impossible messages (starting with splitbill: no resident shopkeeper??) cohrs 2004-10-03 22:14:36 +00:00
  • a6bff50803 X11 map scrolling behavior [from Steve VanDevender] This isn't really a bug, but I find it does make the map scrolling in the generic X11 version a lot less distracting. The original behavior produces certain boundaries where, when the cursor moves back and forth across that boundary, the map scrolls with each crossing. This is particularly annoying in places like Sokoban where the player makes that kind of movement frequently causing large jumps of the map each time. Changing the border and delta constants in winmap.c as below eliminates that behavior, as well as making the cursor easier to track by tending to recenter it whenever the map shifts. cohrs 2004-10-03 22:04:20 +00:00
  • 4c9d161953 missing scrollbar in X11_display_file [from Steve VanDevender] It appears that the Athena text widget in recent XFree86 distributions does not properly honor the XawtextScrollWhenNeeded flag, so the text widget created by X11_display_file() does not have a vertical scroll bar when the text does not entirely fit in the window. I have seen this bug in XFree86 versions from 4.0.2 through 4.3.0. Using XawtextScrollAlways for the vertical scrollbar ensures it will always appear. cohrs 2004-10-03 21:59:18 +00:00
  • c2d510a3f2 fix #U1150 - burning armor with oil nethack.rankin 2004-09-23 02:39:35 +00:00
  • d56fbeb761 very trivial typo arromdee 2004-09-06 21:43:02 +00:00
  • 24bb857d95 bad luck quote nethack.rankin 2004-09-03 02:11:39 +00:00
  • f1cfafb89b rnl() tweaks nethack.rankin 2004-08-28 01:54:20 +00:00
  • 50ab8bf9c5 follow-up bit nethack.allison 2004-08-24 00:00:09 +00:00
  • 31bf37ee7c ensure that a sleeping steed doesn't answer you nethack.allison 2004-08-23 22:54:02 +00:00
  • d84ad3ec3c rolling boulder not in bones files nethack.allison 2004-08-23 16:57:59 +00:00
  • 10eea7710d killing pets by displacing them into traps nethack.rankin 2004-08-17 01:29:47 +00:00
  • e16edb7fb7 monsters throwing greased objects nethack.rankin 2004-08-17 00:40:35 +00:00
  • e0c659435f Mac Carbon addition kmhugo 2004-08-10 05:54:25 +00:00
  • f4322a56fb Mac Carbon updates kmhugo 2004-08-10 05:37:41 +00:00
  • 3b2efac99c Mac Carbon addition kmhugo 2004-08-10 05:20:33 +00:00
  • 7b42eff8d1 C340-18 redux Fix the test of otrapped in ohitmon pointed out by <Someone> that was causing my previous fix to do the exact opposite of the intended behavior. cohrs 2004-08-07 16:06:58 +00:00
  • 2ad0b6ea0c fractured rock descriptions nethack.rankin 2004-08-03 03:40:08 +00:00
  • fa345979d4 fix "dropping Medusa's corpse down the stairs" nethack.rankin 2004-08-03 02:37:44 +00:00
  • 5d72e0be52 Make "black" characters visible. Stop RIP window maximizing (C syntax!). Make Cancel button more sensible. warwick 2004-07-01 18:21:51 +00:00
  • c91ac3274c fix U1079 - loss of water walking over lava nethack.rankin 2004-07-01 01:28:18 +00:00
  • 74c5d3f004 hostile djinni from potion nethack.rankin 2004-06-29 02:06:36 +00:00
  • a0fa995471 shop repair messages nethack.rankin 2004-06-24 03:13:26 +00:00
  • 9b3521e503 vampires now shapeshift [trunk only] nethack.allison 2004-06-15 11:52:04 +00:00
  • c8ef9338f0 cham changes (trunk only) nethack.allison 2004-06-15 11:38:32 +00:00
  • 87507aed42 water flow into pits (trunk only) nethack.allison 2004-06-08 11:06:44 +00:00
  • baf8d3f416 invisible troll revives and can appear visible Play a character without see invisible. Wear speed boots. Generate a troll. Zap it with a wand of make invisible. Kill it. Stand on the same square and wait for it to rise from the dead. It will appear as a 'T'. Hitting it then produces the normal "Wait, there's something here you can't see!" [ incorporate slashem-Bugs-951439 fix ] cohrs 2004-06-07 19:07:55 +00:00
  • 733b936f38 name followup (trunk only) nethack.allison 2004-06-07 00:16:32 +00:00
  • fd9db92705 skipping stones (trunk only) nethack.allison 2004-06-06 18:37:46 +00:00
  • 003dd4452f followup bit nethack.allison 2004-06-06 03:29:55 +00:00
  • 93cdf2b7f7 potion of poison nethack.allison 2004-06-05 22:16:00 +00:00
  • abe3d28a37 djinn/ghosts from potions nethack.allison 2004-06-05 18:19:27 +00:00
  • 9840d7611b djinn/ghosts from potions nethack.allison 2004-06-05 18:10:04 +00:00
  • ce24d4ba09 fire traps on ice nethack.allison 2004-06-05 15:50:48 +00:00
  • 6085c8b658 hearing a boulder fall nethack.allison 2004-06-05 13:56:29 +00:00
  • 39d3249ed8 marilith thrusts nethack.allison 2004-06-05 13:38:15 +00:00
  • 7de00a45be C342-46: cleric cast lightning nethack.allison 2004-06-05 05:22:40 +00:00
  • 98103b2c05 remove unused variables cohrs 2004-06-05 01:57:18 +00:00
  • 3e6e8b0582 "offering" lookup nethack.rankin 2004-06-04 23:51:20 +00:00
  • 7c691dfb8b fixes3x.x nethack.allison 2004-06-04 04:24:18 +00:00
  • 13e9e30acc #U986: <email deleted> wrote on Sunday, April 4, 2004 at 20:27:06: > On occassion when restoring a game where the > character is wielding Sting, floor glyphs > will show up before the --more-- prompt. > These floor glyphs usually correspond to the > location of monsters (sometimes they are just > cavern features such as walls). Some of these > floor glyphs are not in the character's line > of sight upon restoring. nethack.allison 2004-06-04 03:56:27 +00:00
  • d9e2105d22 polywarn followup (trunk only) nethack.allison 2004-06-04 01:10:44 +00:00
  • 6644c4086f polywarn (trunk only) nethack.allison 2004-06-03 04:20:13 +00:00
  • f327a370fd more debug enlightenment nethack.allison 2004-06-02 11:13:16 +00:00
  • 85924518ec win32gui temporary build fix (from <Someone>) nethack.allison 2004-06-02 11:10:24 +00:00
  • 50e157d1db debug enlightenment follow up nethack.allison 2004-06-01 11:25:29 +00:00
  • e523b6accc enlightenment nethack.allison 2004-06-01 05:22:28 +00:00
  • 71ffb22812 monsters using teleport traps While trying in vain to find code that would cause the reported priest-on-players-location behavior, I did find that the code to find a usable teleport or similar trap was disallowing lots of locations due to an && that should have been an ||. cohrs 2004-05-26 15:49:49 +00:00
  • 1616f26ce8 U979 followup - mimic mimicking a boulder on Sokobon hole The previous change only affected mimics that started mimicing after the level was created. This change tries to perform a similar behavior for randomly placed mimics that are forced to mimic a boulder on special levels. In this case, since the symbol is fixed and the location is "random", try several times to find a non-trap location for such a mimic. cohrs 2004-05-25 18:20:35 +00:00
  • e54760e29d attribute check timer (trunk only) nethack.allison 2004-05-25 02:16:22 +00:00
  • 13abd42d6a U979 - mimic mimicking a boulder on Sokobon hole On mazelike levels, mimics will mimic either boulders or statues (of giant ants, as it turns out). However, it does not make sense to mimic a boulder on a hole or even a pit, since boulders would typically fall in. Also, statues are not typical objects in Sokoban. So, skip statue special case in Sokoban and always avoid the forced emulation of a boulder when on a trap location outside a room. This is a bit drastic, but I couldn't think of an argument for adding the code to do this only for pits, holes, et al, which are the most likely traps outside rooms anyway. cohrs 2004-05-24 22:07:18 +00:00
  • f92ac0c25c CE patch (from <Someone>) nethack.allison 2004-05-24 14:21:15 +00:00
  • 1715ce50b9 Wrong weight of corpses on special levels Incorporate a fix from <Someone> related to slashem-Bugs-916544. The weight was not recalcuated after changing the corpsenm. cohrs 2004-05-22 18:23:59 +00:00
  • 9620eefd50 shapechanger hit points (trunk only) nethack.rankin 2004-05-22 03:24:23 +00:00
  • 1fbd886068 U1047 - mimics mimicking closed doors on the rogue level Since the rogue level does not have closed doors, mimicking one there makes no sense. Similar to what wand of locking does there, make mimics that end up there mimic a wall instead of a door. cohrs 2004-05-22 01:10:01 +00:00
  • c6d488fb8d U1041 - monster hidden under a corpse not displayed immediately when it rots There was already code to ensure that if a hidden monster moved, it would no longer be hidden. However, if the monster is asleep or whatever under a rotting corpse, when the corpse rotted away, the monster would not immediately become detected. Add a check to the rot code before the newsym. cohrs 2004-05-21 21:33:19 +00:00
  • 0414c09c7a U917 - floating above unknown stairs Attempting to go > while blind and floating over unknown stairs/ladder would refer to the stairs in the "high above" message (however, the stairs/ladder remained unidentified on the map). Change this case so it only refers to stairs/ladder if that's what the hero remembers on the map. cohrs 2004-05-21 21:20:16 +00:00
  • 3283bcdb8b U1039 passive() stoning check tweak nethack.allison 2004-05-09 16:58:56 +00:00
  • 3ad4bf5b3a U1039 passive() stoning check tweak nethack.allison 2004-05-09 16:53:16 +00:00
  • c25746f0bf cursed destroy armor nethack.rankin 2004-05-08 03:36:37 +00:00
  • 6dc1bbd544 giant carrying boulder dies while trapped in a pit (trunk only) nethack.allison 2004-04-11 18:39:14 +00:00
  • 1194454b2f lifting vs removing nethack.allison 2004-04-11 15:34:04 +00:00
  • 0e6afc5f34 nethack man page followup fix a spelling mistake the spell checker didn't catch cohrs 2004-03-27 05:07:17 +00:00
  • b5faab3a4a typo in U897 change in the process of merging my change into the source, the "=" got lost cohrs 2004-03-27 05:03:07 +00:00
  • 019837d03f U897: kicking while in the air If you kick something while in the air (i.e. on the Air level or while in a bubble on the water level), 1) greased objects were treated specially and 2) messages were given about the object sliding. - add checks for kicking in the air, and always increased distance a bit (I didn't add any checks to deal with the transition from air to water or visa versa) - don't set the flag that causes the "slides" message in these cases either cohrs 2004-03-26 19:26:37 +00:00
  • 607f63e5fd score wrapping band-aid This patch simply keeps the score from wrapping by capping it at LONG_MAX. If someone wants to change the score to be unsigned, some changes will need to be made to tweak this code (and use ULONG_MAX instead). I'm assuming that our platforms all have limits.h. cohrs 2004-03-26 18:28:28 +00:00