cassidoxa
09d15f3294
Another WRAM label pass
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Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9
Continue labeling and documentation in ram.asm, main rando block
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Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517
ram.asm initial commit. Replaced all address defines with labels
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Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidoxa
d8846a4ba9
Add backup save that gets checked and loaded if main save is corrupt
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Add suffixes to instructions in save.asm
Disable HDMA, NMI, and joypad during extended save DMA
2022-07-29 20:57:54 -04:00
cassidoxa
10079a539b
Compute checksum for extended SRAM
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Validate SRAM on file screen load and delete if checksum incorrect
2022-07-25 22:19:06 -04:00
Lexi Rose
c6adf11a0d
Merge pull request #159 from cassidoxa/sram_rework
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SRAM Re-work
2022-04-05 09:38:27 -05:00
cassidoxa
dfc4284a70
Merge branch 'master' into sram_rework
2022-02-03 21:20:16 -05:00
cassidoxa
3e2362b7ca
Implement initial SRAM table
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Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
2022-02-03 20:25:32 -05:00
cassidoxa
c048589c02
Add static file name feature by special request
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Move compass count ram init to compasses.asm
Rename WRAMEquipment and SRAMEquipment to EquipmentWRAM/SRAM
2022-02-02 16:51:50 -05:00
spannerisms
7ca4fd6467
Merge branch 'master' of https://github.com/spannerisms/z3randomizer
2022-01-26 06:41:56 -05:00
spannerisms
32d619c9e7
BSOD
2022-01-26 06:41:34 -05:00
Lexi Rose
c515beb853
Merge pull request #155 from tewtal/new-text-renderer
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Improved dialog text rendering
2022-01-20 16:00:20 -06:00
Thomas Backmark
b46269b662
Moved the new text renderer behind a feature flag
2022-01-20 22:24:52 +01:00
cassidoxa
b91ac58b47
Merge branch 'master' into sram
2022-01-20 11:16:31 -05:00
cassidoxa
6c4acb1e5b
Check new value in SRAM to determine if Aga 2 duck comes
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Added pushpc/pullpc to sram.asm
2022-01-19 20:17:02 -05:00
Catobat
78148fb4f3
Fix witch item bug
2022-01-20 01:30:21 +01:00
Catobat
f3d1e99421
Fix Tower of Hera boss music bug
2022-01-19 19:52:01 +01:00
Thomas Backmark
b392eb7554
Improved text renderer with lowercase letters
2022-01-18 11:10:14 +01:00
cassidy
c8ea2c6dce
Move compass counts to ROM and trackable RAM
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Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00
cassidy
ae0b57635c
Remove defines from LTTP_RND_GeneralBugfixes
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Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-16 17:19:55 -05:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
spannerisms
2b1a3566d8
flibber
2021-10-31 10:38:38 -04:00
spannerisms
501699e401
oops
2021-09-18 08:07:45 -04:00
spannerisms
03c287a988
jingle jangle
2021-08-11 06:30:52 -04:00
KatDevsGames
910d63e886
Merge pull request #143 from spannerisms/master
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fix quadrant glitch hopefully
2021-08-10 15:13:32 -05:00
KatDevsGames
f69a33aed0
Merge pull request #142 from ardnaxelarak/fix_ohko
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Fix OHKO mode
2021-08-10 15:13:13 -05:00
spannerisms
7057d984e2
fix quadrant glitch hopefully
2021-08-10 09:56:57 -04:00
230b15a294
Fix OHKO mode
2021-08-09 15:30:16 -07:00
cassidy
fd490cab9a
rngfixes: make enemy drop rng static during the standard escape sequence
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This only applies between picking up the Uncle item and dropping off
zelda, not rain state in general
2021-08-02 21:06:13 -04:00
spannerisms
b726ea1d0a
Merge branch 'KatDevsGames:master' into master
2021-07-17 05:48:21 -04:00
spannerisms
f0a00aea0d
fix
2021-07-17 05:46:02 -04:00
KatDevsGames
264f7b26bc
Merge pull request #134 from Bonta0/fakeboots
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Fake boots
2021-07-06 22:25:42 -05:00
Bonta
27cb1b5459
Implement Fakeboots
2021-07-05 21:38:08 +02:00
spannerisms
f403ca10da
boss icons
2021-06-30 07:15:37 -04:00
KatDevsGames
ae0a712bdd
Merge pull request #129 from spannerisms/master
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OneMind
2021-06-28 11:08:44 -05:00
KatDevsGames
49f1f49ccb
Merge pull request #127 from Bonta0/escapeassist
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Events: Fix unusable infinite bombs with empty inventory
2021-06-28 11:06:51 -05:00
Bonta
d3db31b05e
Events: Fix unusable infinite bombs with empty inventory
2021-06-24 23:12:58 +02:00
spannerisms
be0389ffbb
stats
2021-06-24 08:36:04 -04:00
spannerisms
49afe7ca9b
onemind
2021-06-20 10:09:04 -04:00
cassidy
77f742b25c
Rewrite to handle electro palette, leave bunny alone
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Should fix bunny issues
Big thank to kara for report, assistance, and testing
2021-06-14 13:14:38 -04:00
spannerisms
a378bcf5c5
flag
2021-06-12 13:43:48 -04:00
spannerisms
775a970bcc
yes
2021-06-12 07:47:27 -04:00
spannerisms
3204ad2ed5
fast credits
2021-06-12 07:43:18 -04:00
spannerisms
8f74212259
goals
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easy-to-add AD no aga goal
2021-06-12 06:11:04 -04:00
spannerisms
feb27d71b9
heartbeeps
2021-06-12 06:07:38 -04:00
cassidy
f389a2e737
DisableFlashing now disables electro palette changing
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Affects Ether animation and enemies that electrocute Link
2021-05-09 02:17:09 -04:00
cassidy
12e30ba2db
Remove flashing ancilla near pedestal item during cutscene
2021-05-08 22:59:09 -04:00
cassidy
ca7eaf3385
Change how Ether flashing is handled
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Removed SetEtherFlicker and hooked into new restore palette code instead
2021-04-25 21:13:23 -04:00
cassidy
74cb39f666
Refactor whitening bg
2021-04-23 13:59:49 -04:00
cassidy
452a2db03d
Aga 2 flashing
2021-04-22 17:05:04 -04:00