Commit Graph

71 Commits

Author SHA1 Message Date
cassidoxa
0a073df728 Item receipt refactor
Inverted maps
Fix shops
2023-06-30 21:21:59 -04:00
cassidoxa
69fd6015e6 Some more annotations 2022-11-25 01:08:07 -05:00
cassidoxa
7426ce5945 More RAM labels
Fixed tablets checking for item collected, uses NpcFlags+1
Deleted mantle.asm, moved to lampmantlecone.asm
2022-11-24 18:34:35 -05:00
cassidoxa
09d15f3294 Another WRAM label pass
Deleted compression.asm
2022-11-22 00:36:39 -05:00
cassidoxa
788cceaab9 Continue labeling and documentation in ram.asm, main rando block
Deleted several unused modules and some commented code
Reorganized some routines to clean up modules
Moved some memory into mirrored WRAM
Refactored NMI hook aux routine
Removed old fake flipper fix
2022-11-16 21:38:28 -05:00
cassidoxa
43f753b517 ram.asm initial commit. Replaced all address defines with labels
Value defines styled without quotes, # moved to load/store/cmp site
Added registers.asm (copied from spannerisms JP disassembly)
Added a bunch of length annotations
Deleted old or trivial commented out code
Deleted: ganonfixes.asm, map.asm, seedtag.asm
Replaced obsolete credits.asm with creditsnew.asm
Moved scratch space at $7F5020-3F to mirrored WRAM (7E1E70-8F)
Moved clock RAM to mirrored WRAM (7E1E90-9F)
dialog.asm: FreeDungeonItemNotice preserves callee-preserved scratch RAM
Toast buffer moved to mirrored WRAM (7E1E0E-0F)
servicerequest.asm: long store to $012E converted to word length store
2022-11-05 00:50:25 -04:00
cassidoxa
031e3965b2 Requires frontend changes
Change SRAM ammo capacity upgrades to flatly represent max capacity
2022-08-08 13:42:19 -04:00
aerinon
1ccc24f72f Fix dungeon completion bitfield (16-bit) 2022-05-26 09:14:08 -06:00
aerinon
bea2d24d4d Fix dungeon completion bitfield 2022-05-26 09:14:05 -06:00
cassidoxa
5d943d9a6d Add dungeons completed bitfield from door rando 2022-02-23 12:42:21 -05:00
cassidoxa
838d4e9bf8 Refactor dungeon locations checked incrementing
Fix BowTracking documentation
2022-02-18 17:45:33 -05:00
cassidoxa
905e897b52 Handle 16-bit GoalCounter and TotalItemCounter
Fix vanilla sword + shield item
Fix how progressive items handled
Clean up compasses.asm
2022-02-08 19:25:59 -05:00
cassidy
c8ea2c6dce Move compass counts to ROM and trackable RAM
Add flag if compass HUD count has been displayed in SRAM
Move low hearts fix from tables.asm to bugfixes.asm
Rearrange dungeon stats in SRAM to match door rando ROM
2021-12-16 17:19:55 -05:00
cassidy
ae0b57635c Remove defines from LTTP_RND_GeneralBugfixes
Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-16 17:19:55 -05:00
cassidy
640e94153d Refactor inventory code and add more labels
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-16 17:19:54 -05:00
Bonta
4b6d70a61b Quickswap: Fix consecutive special swaps 2021-06-20 12:57:17 +02:00
cassidy
869706e50b Fix bombs count 2021-05-20 20:32:29 -04:00
KatDevsGames
fab1c22d43 Merge pull request #101 from StructuralMike/nostartingbombs
Now possible to start with 0 bomb capacity
2021-04-02 13:18:15 -05:00
KatDevsGames
362e9d3b14 Merge pull request #102 from kedNalatacId/quickswap_bottle_y_pressed
Quickswap bottle y pressed
2021-04-02 13:17:57 -05:00
ken
025b4941f3 don't require both shoulders twice; causes too much lag 2021-03-16 22:23:06 -07:00
ken
a19c72a062 bottles via double shoulder 2021-03-16 01:02:26 -07:00
StructuralMike
f2ce8aaf59 Now possible to start with 0 bomb capacity 2021-03-04 21:58:54 +01:00
spannerisms
c97475f422 BRL -> JMP 2020-12-27 08:04:32 -05:00
qwertymodo
768fbad245 Make existing code compatible with asar 2019-11-17 15:20:57 -08:00
Kat
7e45c3265e bow stuff 2019-08-21 14:26:55 -04:00
KatDevsGames
79bb2728f3 Merge pull request #70 from JonHanon/bow-and-silvers-fix
Fixed Bow and Silvers item (#636 in /alttp_vt_randomizer)
2019-06-17 22:48:07 -04:00
Jonathan Hanon
fc25718757 Fixed Bow and Silvers item
Fixed bow and silvers item to give wooden arrows too when not in rupee bow mode.
2019-03-05 02:25:18 -05:00
Jonathan Hanon
be5db09b29 Whoops 2019-02-18 13:52:51 -05:00
Jonathan Hanon
bbf90052b6 Whoops 2019-02-18 13:51:58 -05:00
Jonathan Hanon
d29448b393 Toggle for having mushroom in past
Used the empty bit in INVENTORY_SWAP to add a toggle for mushroom in past
2019-02-18 02:54:45 -05:00
Kevin Cathcart
23515a4bcc Fix pyramid fairy upgrades increaing stat count 2018-09-28 00:43:11 -04:00
Kevin Cathcart
e123c6a95f [Inverted] TR entrance fix 2018-09-22 23:54:24 -04:00
Kevin Cathcart
eb4f511dc5 Fix powder item crash 2018-09-15 09:55:49 -04:00
Kevin Cathcart
72f7451b6c Prevent Standing items from corrupting if hit by hookshot/boomerang 2018-09-14 18:16:27 -04:00
Kevin Cathcart
a4a0ef8d04 Fix Tablet items
Ensure that standing overworld items will never load the null item.
2018-07-26 19:00:25 -04:00
Kevin Cathcart
14783a12e0 Implement item table encryption 2018-07-09 09:26:08 -04:00
Kevin Cathcart
dff3c2155d Comment out unused method 2018-04-21 13:10:33 -04:00
Karkat
762b9bc3e7 let's dev 4/20/18
fixed keysanity textbox crashes (probably)
fixed bow graphic not getting updated after firing last arrow in non-retro
added fighter sword and progressive sword to shop exemption list
fixed (probably didn't) RNG item single
fixed standing keys from not being counted in hera basement
2018-04-20 22:49:04 -04:00
Karkat
d2576c9433 arrows for hard mode? 2018-03-12 23:17:41 -04:00
Karkat
df99b4bda8 let's dev 3/6/18
fixed fairy fountains to only take bottles
fixed light cone bug in standard escape
fixed mid-arrow bow swap bug
started work on seizure-safe mode
2018-03-06 23:03:35 -05:00
Karkat
6be28cfece let's dev 3/2/18
fix for no items at fairy fountains
fix for chest game sfx
fix for digging game shovel swap bug
talking to saha/bomb shop guy now reveals their map items
2018-03-03 00:00:36 -05:00
Karkat
c4452389bb let's dev feb 28 2017
fixed boss swords incrementing the wrong sword when bossed drop swords
quick swap support officially enabled and permitting in non-race modes in all generators
2018-03-01 00:27:39 -05:00
Karkat
838c85dc07 let's dev 2/23/18
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
2018-02-23 22:55:44 -05:00
Kevin Cathcart
8c151e0fc2 Add Quick Swap 2018-02-23 19:20:47 -05:00
Karkat
9f8e241538 Merge pull request #24 from KevinCathcart/fix_dark_world
Fix the dark world
2018-02-11 00:03:17 -05:00
Karkat
ac274f444c let's dev 2/11/18
fixes for retro/shops/generic keys
2018-02-11 00:02:49 -05:00
Kevin Cathcart
60eafcaf46 Fix the dark world
Restore fake world fix to previous position

Change how the FixBunnyOnExitToLightworld Code works, and where it is
called from
2018-02-10 22:05:44 -05:00
Kevin Cathcart
16259ce158 Add light world check to more unbunny-ing code
This time the code that tries to unbunny you when leaving a dungeon.This
is needed to make ER's new cross world connects work properly.

Move the fake world fix to happen in time for this.
2018-02-07 01:56:50 -05:00
Kevin Cathcart
29b44e4167 Create a flag to toggle off Fake Worlds
Add a new rom flag to disable fake Light/Dark worlds from occurring as a
result of underworld travel. (Other methods of fake worlds like YBA Fake
Flute are not changed).

Entrance Randomizer intends to use this flag to fix the Fake Light world
from traveling though sewers when Hyrule Castle is in the dark world, as
well as to implement new shuffle modes that involve deliberate
cross-world caves without needing to grant pearl and mirror like the
current insanity mode does.
2018-01-20 13:42:10 -05:00
Karkat
fd8b63200c timestamp lock-in fixes 2018-01-08 21:16:46 -05:00