aerinon
bce288f897
Retro + pottery fixed
2022-03-04 15:10:22 -07:00
aerinon
dd18f13930
Trash ditching method rebalanced for lots of triforce pieces
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Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
ccb7ced735
Lighter pottery modes
2022-02-16 14:02:21 -07:00
aerinon
49accbd2b1
Many bugfixes
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* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
5211b305e6
Re-worked settings for pottery lottery
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Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8
95bc7609e4
Added pre-activated flute to item pool in Inverted
2022-01-15 04:11:23 -06:00
codemann8
fb482729a8
Flute start if Kakariko Village in opposite world
2022-01-12 03:24:51 -06:00
aerinon
bcf1ce297c
Bunch of logic fixes for various pots
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Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
codemann8
dab0fb4a2f
Changing trinity to 8/10 default TF pieces
2022-01-03 16:03:20 -06:00
codemann8
35b1e27e85
Restructured triforce piece pool allocation, capped at 128
2022-01-03 16:02:02 -06:00
codemann8
51cac40bab
Restructured triforce piece pool allocation, capped at 128
2022-01-03 15:59:22 -06:00
codemann8
a6f791e7b7
Fixed issue in multiworld where some players dont have a custom item pool
2022-01-02 16:35:17 -06:00
codemann8
766e498356
Fixed issue in multiworld where some players dont have a custom item pool
2022-01-02 16:32:27 -06:00
codemann8
2d291ef3fb
Fixed issue in multiworld where some players dont have a custom item pool
2022-01-02 16:18:38 -06:00
codemann8
9f7d62a081
Fixed spoiler log and pooling issues with custom TFH amounts
2021-12-31 12:52:29 -06:00
codemann8
9a7e4c5f16
Added new Trinity goal
2021-12-30 22:41:50 -06:00
codemann8
cf86aedb79
Simplified tile swap check code
2021-12-27 14:28:15 -06:00
aerinon
b2f2565271
Standing Items initial commit
2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0
Clean up and vanilla fill improvements
2021-11-15 16:22:50 -07:00
codemann8
97ce86fd77
Added Smith/Purple Chest pathing
2021-11-05 19:45:56 -05:00
codemann8
b251df440a
Added pseudo items/locations in prep for Big Bomb logic
2021-11-04 21:34:31 -05:00
codemann8
8a495e1b81
Merged in DR v0.5.1.5
2021-11-02 18:14:17 -05:00
aerinon
61f659a511
Initial fill changes
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Merge branch 'Bias' into DoorDevVolatile
# Conflicts:
# Rom.py
2021-11-02 16:03:21 -06:00
Catobat
01e4c2bff7
Include bottle refills in spoiler
2021-11-01 17:58:01 +01:00
codemann8
0d46f40241
Renamed Lite+ ER to Lean ER
2021-10-25 13:22:42 -05:00
codemann8
302633dc73
Added new experimental Lite+ ER mode
2021-10-17 20:32:17 -05:00
codemann8
e994be11f6
Added new Lite (fka. Beginner) ER mode
2021-10-16 13:47:55 -05:00
codemann8
ecacba55a4
Merged in DR v0.5.1.2
2021-09-17 11:12:05 -05:00
aerinon
ee545b3543
Merge branch 'Ambrosia' into Bias
2021-09-16 16:15:10 -06:00
aerinon
eab9404398
Allow Blind's Cell to be shuffled if Blind is not the boss
2021-09-14 15:40:55 -06:00
aerinon
ef998a2f7f
Merge branch 'Ambrosia' into Bias
2021-09-10 09:18:49 -06:00
codemann8
d066b133f1
Merged in DR v0.5.1.1
2021-08-31 19:39:23 -05:00
aerinon
91fbcd38da
Fix shop hints in ER modes where shops are not located vanilla
2021-08-27 15:13:37 -06:00
aerinon
746a739339
Main structure for various biased fills
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Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
codemann8
f051e3a0b2
Some Inverted situations getting applied/removed in Mixed OW
2021-08-20 14:08:29 -05:00
codemann8
d2610a891f
Merged in DR v0.5.1.0
2021-08-20 13:10:27 -05:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
codemann8
be6203e3f0
Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
2021-08-16 22:46:26 -05:00
codemann8
cda70f783a
Removal of legacy ER shuffles
2021-08-13 22:11:58 -05:00
codemann8
8373ea2e19
Merged in DR v0.5.0.2
2021-08-13 04:58:27 -05:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
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Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
aeb910e274
Various fixes:
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Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
StructuralMike
c06477c0f2
Update ItemList.py
2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4
Set bomb upgrades as advancement before beemizer
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Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
codemann8
19dca02c6e
Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle
2021-07-28 20:11:38 -05:00
codemann8
c04cb27aa9
Merged in DR v0.5.0.1
2021-07-28 17:09:31 -05:00
aerinon
d70f2ee355
Small changes for bomblogic
2021-07-28 15:21:51 -06:00
StructuralMike
9247c547d3
Update ItemList.py
2021-07-26 11:12:47 +02:00
StructuralMike
e5e90fc805
Remove default bomb upgrades from shop
2021-07-26 11:09:24 +02:00