Commit Graph

100 Commits

Author SHA1 Message Date
compiling
138003912c Add all entrances as required paths (may be required for inaccessible regions). 2020-01-20 23:57:01 +11:00
compiling
74c515eb16 Handle standard mode, vanilla door shuffle. 2020-01-20 22:02:33 +11:00
compiling
d3a6dd9138 Fix standard mode checks for per-player settings 2020-01-19 21:23:06 +11:00
aerinon
c08fb4bd5e Initial work for fixing standard (basic only so far) 2020-01-19 18:13:06 +11:00
aerinon
338f5b4891 Fix compasses for newer rom 2020-01-16 20:24:04 +11:00
compiling
ee8c629ac7 Merge commit 'c4ae75bc2b866e4a304614200eac678fd4da4aee' into multidoors 2020-01-16 20:23:43 +11:00
compiling
8aafbf2865 Fix skull woods pinball check 2020-01-16 19:25:10 +11:00
aerinon
c4ae75bc2b Multiworld merge 2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e Key logic overhaul - hope to have fixed many key locks
Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
444add552c Mixed up some dungeons 2020-01-13 16:14:42 -07:00
compiling
d35c5f5d68 Open pinball room if it blocks the Skull Woods boss room. 2020-01-12 21:19:31 +11:00
aerinon
526eca50b0 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
compiling
4d35a02e99 Separate doorShuffle for each player
Add doorShuffle to spoiler metadata
2020-01-11 12:01:21 +11:00
aerinon
6017165875 Cross mode compass additions
--Added compasses for escape/aga tower
--Removed maps for escape/gt
2020-01-10 16:42:20 -07:00
aerinon
f3ebbf1a63 Added code for compass in cross mode 2020-01-10 15:48:57 -07:00
aerinon
c6d85a3f06 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-11 09:17:41 +11:00
aerinon
24a01bef98 Last commit to fix ice cross spilt the area logically in cross-dungeon
Wiki table function
Trap flags for gauntlet doors
2020-01-08 12:43:37 -07:00
aerinon
d6cd94d04b Enemizer support
Logic issue with Ice Cross (Top) fixed
Changed a couple GUI defaults
2020-01-07 13:14:04 -07:00
aerinon
ea685c6a74 Added Mire Torches holes
Fixed simple generation issue with crossed
Typo in gui
Killed the dungeon changer door in throne room
2020-01-07 08:53:06 -07:00
aerinon
f26c83e852 Made the CollectionState crystal switch aware and added crystal rules
Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
0c2580dea9 Fix conflicts 2020-01-05 21:51:07 +11:00
aerinon
438d765627 Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation.

Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
aerinon
f021530392 Potential stair key door fix 2019-12-30 11:01:31 -07:00
aerinon
d0129256df logic fixes 2019-12-30 11:00:47 -07:00
aerinon
35c3a07dc3 Cross Dungeon initial work 2019-12-19 14:48:09 -07:00
aerinon
7422eb5ccc Fixed Swordless rules
Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
aerinon
b18812ef0e Fixing infinite loop caused by not exploring Spiral Cave (712344909)
Fixed not resetting the sampleList after a door needed to be dropped (List index out of range) (966141807, 538815752)
Multiworld support for RoomData
2019-12-12 08:26:29 -07:00
aerinon
f8218cf2ea Key shuffling rules rework and refinement
--Concept of best key counter and wasted keys added
--Moved softlock checking & added random order to door candidate combinations
2019-12-09 15:05:07 -07:00
aerinon
9dfd93adbc More trap doors (mostly interior)
DungeonGen refinements
--More Big Key door considerations
--Backtracks earlier when hook candidates comes up empty
Minor work on key shuffling - lots of bad rules still
Playthrough gen doesn't flood swamp keys now
2019-12-03 15:50:15 -07:00
aerinon
43ba391df1 Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
2019-12-02 16:36:15 -07:00
aerinon
c64b2269c0 Couple minor door fixes
New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
1467b76d84 Fixed ice palace Hammer Block stairs
Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
91f619e36f Fixed when a multi-entrance cave is initially inaccessible (i.e. Superbunny connects Skull 3 to DDM Ledge)
Fixed some path checking in full where entrances are all over the place
2019-11-21 15:54:51 -07:00
aerinon
f6e8584d19 Fixed Death Mountain Return Ledge dungeons
Multiplayer support for inaccessible regions
2019-11-21 14:04:29 -07:00
aerinon
41a8da1b05 Desert Palace interior rooms I skipped 2019-11-19 16:24:08 -07:00
aerinon
6a276ca0b8 MSU Scrolling bug
Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
48494a09ba TR Crystal Maze adjustments
Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
7a87ef8520 More ER support added 2019-11-15 16:36:27 -07:00
aerinon
69c4dc17fd Merge branch 'MinorFixes' into DoorDev 2019-11-15 14:33:19 -07:00
aerinon
093746a0c7 Ganon's Tower added
Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
2ad03af1da Removed Pot Circle from drops (it has unique regions)
Fixed a door in mire
Adjusted stair camera in Swamp
2019-11-14 06:39:27 -07:00
aerinon
77667668c9 Drop entrances not part of dungeon gen 2019-11-12 06:49:52 -07:00
aerinon
d365ae5c36 Fixing a couple minor bugs 2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa Fix a TT open edge (getting caught by door code)
Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00
aerinon
5718018982 Added Turtle Rock.
Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
f8abf1fe81 Implemented mire 2019-11-05 11:39:13 -07:00
aerinon
bad5fff022 Skull 3 entrance fix - could be refined
Thieves Town region addition - couldn't reach certain doors from elsewhere.
Ice Palace trap doors and fixed a couple broken staircases
2019-11-04 13:04:26 -07:00
aerinon
19e9738c42 Merge branch 'MinorCleanup' into DoorDev
# Conflicts:
#	DoorShuffle.py
#	Doors.py
2019-11-01 16:18:37 -06:00
aerinon
e08bf3776a Ice Palace added
Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00