codemann8
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1ad99fb9bf
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Fixed issue where Pyramid Exit leads to Pyramid instead of HC Ledge
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2021-10-23 19:26:20 -05:00 |
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codemann8
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74c586320b
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Smith deletion on S+Q only if cannot reach from start
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2021-10-22 18:32:00 -05:00 |
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codemann8
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13ae8accc4
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Smith deletion on S+Q only if cannot reach from start
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2021-10-22 00:25:10 -05:00 |
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codemann8
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b46452f748
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Fixed portal to match grass in Inverted
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2021-10-21 22:18:59 -05:00 |
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codemann8
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73402a2e67
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Merged in DR v0.5.1.4
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2021-10-21 21:47:02 -05:00 |
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codemann8
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4c4c188413
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Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
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2021-10-21 21:45:50 -05:00 |
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aerinon
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593355f839
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Quadrant glitch mistake reversion
Fix for inverted diggable portals
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2021-10-21 16:34:27 -06:00 |
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aerinon
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c90092f70a
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Merge pull request #125 from cassidoxa/inverted-portals-dr
Remove diggable light world portals in inverted
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2021-10-21 16:32:45 -06:00 |
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cassidy
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25be090f75
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Remove diggable light world portals in inverted
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2021-10-21 17:02:56 -04:00 |
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aerinon
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12846df681
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Accounted for bomb usage in Mire 2 (non-enemizer, of course)
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2021-10-21 14:34:21 -06:00 |
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aerinon
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551d46e5f4
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Bug fix for inaccessible region function (always used player 1's HC Ledge)
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2021-10-21 14:20:22 -06:00 |
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aerinon
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a4848c5baf
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Baserom update
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2021-10-21 14:17:26 -06:00 |
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codemann8
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3cded722ff
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Allow Sanc/Grave to Tile Swap when Standard + Crossworld ER
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2021-10-19 22:14:31 -05:00 |
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codemann8
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3d9aeca81f
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Fixed issue with Old Man exit not deliverable with starting equipment
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2021-10-19 21:52:03 -05:00 |
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codemann8
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10b8b1d666
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Allowing for more areas where Old Man can exit in ER
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2021-10-19 17:02:08 -05:00 |
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codemann8
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d6906576a0
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Fixed issue in Inverted ER where Links or Chapel end up too close to each other
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2021-10-19 16:14:20 -05:00 |
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codemann8
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c266abb456
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Rearranged spoiler log output
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2021-10-18 21:47:28 -05:00 |
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codemann8
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87f2e84b03
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Placing Dark Chapel before Links in ER
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2021-10-18 20:42:57 -05:00 |
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codemann8
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f1d511b26e
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Fixed issue with Blacksmith using wrong pool in Lite ER
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2021-10-18 20:40:31 -05:00 |
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codemann8
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f8ce8ae1e2
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Fixed incorrect cross-pooling for Lite/Lite+ ER
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2021-10-17 21:36:46 -05:00 |
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codemann8
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302633dc73
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Added new experimental Lite+ ER mode
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2021-10-17 20:32:17 -05:00 |
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codemann8
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42b185115a
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In Lite ER place Old Man after connecting inaccessible regions
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2021-10-17 20:30:00 -05:00 |
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codemann8
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0126e7ab48
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Improving the multi-entrance connection fill routine
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2021-10-17 19:42:13 -05:00 |
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codemann8
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f04dc94a8c
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Fixed issue in Inverted Lite ER with Dark Chapel placement
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2021-10-17 15:01:59 -05:00 |
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codemann8
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f01b75595d
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Fix issue with subsequent seed generations placing invalid entrances
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2021-10-17 12:20:31 -05:00 |
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codemann8
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d638ee8595
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Fix Old Man exiting from Old Man House in ER
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2021-10-16 17:23:28 -05:00 |
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codemann8
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0a0bf48809
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Including Big Bomb Shop in shuffler in Lite ER
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2021-10-16 15:26:17 -05:00 |
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codemann8
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9d2b578556
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Removed HC bias when crossworld ER is used
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2021-10-16 14:35:15 -05:00 |
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codemann8
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6b7146867a
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Added new Lite (fka. Beginner) ER mode
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2021-10-16 13:59:52 -05:00 |
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codemann8
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46c1105e4d
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Added new Lite (fka. Beginner) ER mode
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2021-10-16 13:56:35 -05:00 |
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codemann8
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2be7de56df
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Fixed issue with Flute Shuffle menu cancel now working when no OWR is enabled
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2021-10-16 13:51:51 -05:00 |
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codemann8
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e994be11f6
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Added new Lite (fka. Beginner) ER mode
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2021-10-16 13:47:55 -05:00 |
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codemann8
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395090d58f
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Fixed Houlihan error in ER on subsequent generations
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2021-10-16 13:37:08 -05:00 |
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codemann8
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f958e2a3ea
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Fixed some errors, properly junk filling entrances in Simple ER
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2021-10-15 20:02:42 -05:00 |
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codemann8
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62e925d589
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Some additional fixes
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2021-10-15 00:43:21 -05:00 |
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codemann8
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579f6c609d
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Added Mystery options for OWG and Shuffle Ganon
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2021-10-15 00:42:42 -05:00 |
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codemann8
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c7c20372b4
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Oops
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2021-10-14 23:29:08 -05:00 |
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codemann8
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600ea25003
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Initial check-in for ER rewrite
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2021-10-14 22:13:47 -05:00 |
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codemann8
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9d7663c648
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Adding new shared/utility functions
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2021-10-14 22:01:56 -05:00 |
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codemann8
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6aeabc5e66
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Added rule changes that only apply to reachability checks, prior to actual game simluation
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2021-10-14 14:15:51 -05:00 |
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codemann8
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1327408a01
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Fixed some mode specific things that get enabled in OWR
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2021-10-14 14:12:26 -05:00 |
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codemann8
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7ed4ad2304
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Some general error prevention and corrections
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2021-10-14 14:12:01 -05:00 |
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codemann8
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0a187ba14c
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Added Bat Cave Ledge Peg exit
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2021-10-14 14:01:38 -05:00 |
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codemann8
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876b9adb94
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Fixed some mode specific things that get enabled in OWR
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2021-10-14 13:45:53 -05:00 |
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codemann8
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743e840087
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Fixed some incorrect names
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2021-10-14 13:38:29 -05:00 |
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codemann8
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f9b7b2f926
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Reordered functions, no change
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2021-10-14 13:29:39 -05:00 |
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codemann8
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3e6d447857
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Added Bat Cave Ledge Peg exit
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2021-10-14 13:25:47 -05:00 |
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codemann8
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2e5a5f351e
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Allows starting flute to give access without reaching Kakariko Village
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2021-10-14 13:13:24 -05:00 |
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codemann8
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3c3ec43b77
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Added new spot_types for OW logical edges
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2021-10-07 01:22:04 -05:00 |
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codemann8
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f31b867029
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Fixed issue with Chaos/Limited OWR with Keep Similar off not using edge arrays
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2021-10-07 01:05:08 -05:00 |
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