codemann8
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360a61a65c
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Fixed issue with pre-opened pyramid when it shouldn't be
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2022-07-22 10:57:28 -05:00 |
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codemann8
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ce9cb8de26
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619
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2022-07-22 10:55:35 -05:00 |
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codemann8
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79f35582e8
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Adding Zelda Delivered rule to Agahnim 1 rules if Standard
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2022-07-20 21:57:06 -05:00 |
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codemann8
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5e0ec96c66
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Fixed issue with playthrus for Murahdahla+Beatable
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2022-07-12 01:32:16 -05:00 |
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codemann8
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673ac9ac23
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Reverted some code to fix Trinity
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2022-07-08 16:17:10 -05:00 |
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codemann8
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df86503941
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Merged in DR v1.0.1.0
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2022-07-08 10:59:00 -05:00 |
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aerinon
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fe814005d6
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Waterfall of Wishing logic exit fix revised
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2022-06-23 10:36:51 -06:00 |
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aerinon
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f5307dacc1
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Waterfall logic fix. Inverted seems to have been fixed years ago
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2022-06-17 15:12:37 -06:00 |
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codemann8
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ed4dbc350f
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Adding mirror connection for Lake Hylia Water D
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2022-05-05 23:27:23 -05:00 |
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codemann8
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6f1fb6a38c
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Fixed broken graph issue with Lake Hylia Water D
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2022-05-05 07:52:42 -05:00 |
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codemann8
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56b2e0e5e4
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Adding an Auto default for Pre-open Pyramid option
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2022-05-04 11:36:28 -05:00 |
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aerinon
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31a279d63d
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Trinity goal added
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2022-04-20 14:06:55 -06:00 |
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aerinon
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26e8e23fce
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Initial work on new pottery modes
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2022-04-19 13:56:39 -06:00 |
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codemann8
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fdf21b2d5b
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Various fixes found from full compare of DR Unstable
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2022-03-30 23:50:29 -05:00 |
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aerinon
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8bc446fbc5
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Logic refinements for Skull X Room and GT Falling Torches
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2022-03-29 13:28:05 -06:00 |
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codemann8
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fd7d9f7121
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Merged in DR v1.0.0.2
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2022-03-27 14:56:16 -05:00 |
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aerinon
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8ec16d46ce
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Dashable forbidden
Minor logic refinement for Spiky Hint Cave
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2022-03-25 15:35:46 -06:00 |
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Josh Gerson
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d70b6cfb42
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Ice Antechamber pots 3,4 require hammer
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2022-03-12 22:37:53 -05:00 |
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aerinon
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64b0740e50
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Various shuffled links house fixes
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2022-03-12 12:33:14 -07:00 |
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aerinon
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4e43f38332
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Separated Collection Rate counter from experimental
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
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2022-03-09 15:42:00 -07:00 |
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aerinon
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285dc48a2b
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Couple minor rule fixes
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2022-03-07 11:14:44 -07:00 |
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aerinon
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ccb7ced735
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Lighter pottery modes
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2022-02-16 14:02:21 -07:00 |
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aerinon
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76aed82843
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Added versioning for code
Fixed bug in standard where Links S&Q was usable before delivering Zelda
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2022-02-16 12:59:45 -07:00 |
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aerinon
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4dfd602308
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Boss fix and rules for Ice Refill added
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2022-02-15 17:03:24 -07:00 |
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codemann8
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7a186e647f
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Simplified AT/GT swap condition check
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2022-02-03 06:57:56 -06:00 |
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codemann8
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d60b4c61ce
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Simplified AT/GT swap condition check
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2022-02-03 06:54:42 -06:00 |
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codemann8
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392cb7187c
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Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world
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2022-02-03 06:12:18 -06:00 |
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codemann8
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7e7efb0533
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Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world
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2022-02-03 00:25:13 -06:00 |
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aerinon
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64c19bc651
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Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
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2022-01-31 16:35:11 -07:00 |
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codemann8
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b53fd17e43
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Added Light Hype Fairy to bombable doors
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2022-01-28 00:26:53 -06:00 |
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aerinon
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da89ab1006
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Bug fixes for pottery lottery changes
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2022-01-24 16:04:16 -07:00 |
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aerinon
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2f0d64103e
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Merge branch 'StandingItems' into DoorDevVolatile
# Conflicts:
# Rules.py
# source/item/FillUtil.py
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2022-01-21 16:21:59 -07:00 |
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aerinon
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e76bc92e42
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Fix bombbag bug
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2022-01-21 16:15:51 -07:00 |
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aerinon
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5211b305e6
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Re-worked settings for pottery lottery
Fixed multiworld support for lottery
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2022-01-21 16:10:33 -07:00 |
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codemann8
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09700d2d67
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Fixed issue with Inverted Kak Portal missing rule
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2022-01-19 22:09:18 -06:00 |
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codemann8
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185e7f967d
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Restored vanilla Ice Palace terrain for Inverted
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2022-01-19 03:43:37 -06:00 |
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codemann8
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9dd88ad8f8
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Restoring vanilla terrain for glitched Inverted modes
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2022-01-19 01:44:00 -06:00 |
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codemann8
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f6d309ca76
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Logic rules for Inverted TR Peg Puzzle
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2022-01-15 14:31:23 -06:00 |
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aerinon
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9fd73e08bb
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Districting considers the Tavern North entrance
Major items are counted differently
Minor edits
|
2022-01-13 15:13:22 -07:00 |
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aerinon
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bcf1ce297c
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Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
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2022-01-07 14:46:25 -07:00 |
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aerinon
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515f6dafed
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Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
|
2022-01-04 15:48:27 -07:00 |
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codemann8
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9a7e4c5f16
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Added new Trinity goal
|
2021-12-30 22:41:50 -06:00 |
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codemann8
|
f0b7a472d8
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Fixed issue with Pyramid Hole access when screen is swapped
|
2021-12-30 22:31:29 -06:00 |
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codemann8
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cf86aedb79
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Simplified tile swap check code
|
2021-12-27 14:28:15 -06:00 |
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aerinon
|
b2f2565271
|
Standing Items initial commit
|
2021-12-16 16:02:11 -07:00 |
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codemann8
|
d2dc33638e
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Merged in DR v0.5.1.6
|
2021-12-07 04:51:43 -06:00 |
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aerinon
|
c651d1d584
|
Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
# Main.py
|
2021-12-06 15:41:19 -07:00 |
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aerinon
|
d710e08ea0
|
Rules fixes - TT locations not foribben by default to have big key
Can push paradox block with mirror in glitched modes
|
2021-12-06 15:25:55 -07:00 |
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codemann8
|
b4173044d7
|
Modeled Woods Pass regions more correctly
|
2021-11-30 11:27:44 -06:00 |
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codemann8
|
b8855efe76
|
Fixed incorrect mirror rule
|
2021-11-23 22:33:39 -06:00 |
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