aerinon
09cae6e640
Shopsanity multiworld and rupee progression balancing
2021-02-03 10:49:29 -07:00
aerinon
f21687bd32
Update release notes and version
2021-02-01 16:30:47 -07:00
aerinon
b5f3c752e6
Shop work:
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- Potion shop
- Cap Fairy blacklist
- Item counter increased over 255
- Inverted work
- Static sram for shops
- Price adjustments (and discounts)
2021-02-01 09:57:20 -07:00
aerinon
f143e0d166
Merge in unstable
2021-01-28 21:20:32 -07:00
aerinon
c411f5543c
Couple minor problems addressed
2021-01-14 13:47:21 -07:00
aerinon
f45ae1c97b
Fix to portal/rooms resets
2021-01-12 14:38:34 -07:00
aerinon
d64a4e63a2
A lot of generation improvements and bug squashing
2021-01-08 16:31:33 -07:00
aerinon
e67653577e
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2021-01-04 13:23:34 -07:00
aerinon
c12980700f
Merge pull request #76 from Berserker66/patch-1
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Don't load local rom twice
2021-01-04 13:23:28 -07:00
aerinon
86b4e39831
Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable
2021-01-04 13:20:33 -07:00
aerinon
711488945e
Clean up for next alpha release
2021-01-04 13:18:30 -07:00
Fabian Dill
80e3e98fb4
Don't load local rom twice
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skip extra LocalRom() init
2020-12-22 09:06:29 +01:00
aerinon
2a05e94970
Fix Desert Wall pre-opened logic for the portal re-factor
2020-12-15 12:18:32 -07:00
aerinon
85d05f625b
Generation improvements
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Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
e834fd85a1
Initial Shopsanity
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Retro work
2020-12-03 16:25:51 -07:00
aerinon
ba3bd4b648
Generation improvements
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Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
compiling
c02a890aba
Fix logs indicating pots are shuffled when they aren't.
2020-12-01 18:29:38 +11:00
compiling
70a206fd22
Fix issue with copying locations (fixes moon pearl logic during playthrough generation).
2020-12-01 18:20:48 +11:00
aerinon
ad00c2aea7
Merge branch 'error' into DoorDevUnstable
2020-11-30 15:57:18 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
90fc60a9f0
Compiling pot shuffle
2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
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Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
aerinon
cd9b574e90
Removal of key doors no longer overwrites lobby status
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Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
b8dc174f87
(Merge)
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Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3
Fix trock entrances when intensity < 3
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Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
61fb954c9c
Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork
2020-11-16 11:13:39 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
7d3bb07382
Fix /missing command
2020-11-12 06:31:44 -07:00
aerinon
6162fddf47
Lots of bugfixes - see notes
2020-11-09 13:54:03 -07:00
compiling
3b32735e10
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 15:17:28 +11:00
compiling
bdddd3c0de
Set location's parent_region when moving it.
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Fix copy_world to handle moved locations
2020-11-08 12:33:31 +11:00
compiling
8ca529aa6a
Fix enemizer - read the basepatch and update base2current.json before calling enemizer.
2020-11-08 11:20:37 +11:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
aerinon
f62ba51469
Baserom re-factor of compass code
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Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
4a4868bb5b
Version bump
2020-11-02 12:40:43 -07:00
compiling
3e1b5a03a0
Make standard x retro work
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Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling
6ff039e67a
Fix some more multiworld conflict issues
2020-10-31 10:20:00 +11:00
compiling
ef294ab0d3
Fix copy world.
2020-10-31 10:05:28 +11:00
compiling
ccb3056f53
Go back to the old copy_world routine, and fix it to work with dynamic connections.
2020-10-30 17:42:04 +11:00
compiling
3c27a64478
Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow).
2020-10-30 17:42:03 +11:00
compiling
b1853e2ad9
Refactor OWG rules to keep them separate from no glitches.
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Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
aerinon
d3e643b9c6
Finish bps work
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Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
cade01b489
GUI work and revert find_accessible_entrances for main dungeon generation
2020-10-27 14:45:22 -06:00
aerinon
8c73947ad7
Bug fix for vanilla BK at Ball n Chain guard
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Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
d89801c72c
Key Hud redesign continued
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Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
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Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00