StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f66245149b
Pod Main crystal always in logic with pots
2021-03-09 12:11:26 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3
Removed futuro-stuff
2021-03-08 22:07:01 +01:00
StructuralMike
5298a7f210
TR Crystal Maze
2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b
Minor typos
2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a
GT Crystal rooms
2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e
Some more Hera Lobby
...
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd
lots of PoD crystal logic
2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531
1xPoD and 1xTR crystal room
2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade
Tower of Hera crystal regions working
2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498
Simple switch rules
2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32
Initial full rules commit
2021-03-05 20:10:21 +01:00
StructuralMike
e46b382ed1
Initial dungeon bomb rules
2021-03-05 14:40:42 +01:00
aerinon
af441a8e9b
Merging in base er changes
2021-02-25 15:26:29 -07:00
cassidoxa
9ae6829b0d
Add flippers requirement for no glitches inverted E Dark World Pier
...
Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
2021-02-19 19:42:28 -05:00
cassidoxa
fda228935f
Add pearl requirement for Ice Rod Cave entrance
2021-02-19 19:42:28 -05:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
2caf5abe4a
Update item counter for mystery
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Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
codemann8
10bf6fcb2f
Added temporary flute exit on Link's House tile to deal with flute logic
2021-02-08 12:41:37 -06:00
codemann8
167ad64f29
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-08 12:02:11 -06:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
codemann8
80ed21ef1a
Removed old unused rules
2020-12-17 11:13:30 -06:00
codemann8
cf22327ad4
Renamed DM Broken Bridge
2020-12-17 11:13:06 -06:00
codemann8
d6d862db3c
Added terrain rules for Purple Chest Area Rocks
2020-12-17 11:12:19 -06:00
codemann8
b08cc996ee
Rearranged logic rules
2020-12-13 20:01:14 -06:00
codemann8
51d340ce1e
Added renamed regions to standard ZeldaDelivered exclusions
2020-12-12 07:30:24 -06:00
codemann8
1add1222e1
Split duplicate exits into unique
2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5
Replaced some old region references to OW shuffle names
2020-12-12 05:13:30 -06:00
codemann8
6860b3a907
Added OW Shuffle Rules
2020-12-12 03:33:22 -06:00
aerinon
fc13549ccf
Swamp Flooded Room logic re-work
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Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
ad00c2aea7
Merge branch 'error' into DoorDevUnstable
2020-11-30 15:57:18 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
...
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
...
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
...
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
compiling
3e1b5a03a0
Make standard x retro work
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Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling
c6c4b58c93
Remove dead code.
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Fix imports.
2020-10-31 10:40:12 +11:00
compiling
e62d095d28
Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits.
...
Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
2020-10-31 10:22:43 +11:00
compiling
0cc3b888e9
Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state)
2020-10-31 10:17:39 +11:00
compiling
9dbe591fe9
Fix up no logic entrance rules - create all the OWG transitions, but don't apply any logic
2020-10-31 10:17:22 +11:00
compiling
3c27a64478
Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow).
2020-10-30 17:42:03 +11:00
compiling
1bd3ccfdc5
Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy.
2020-10-30 17:40:25 +11:00
compiling
10bf0870df
Make Pyramid Fairy offset mirror require access to Hyrule Castle Courtyard through the secret passage entrance (the normal route is not possible if you killed Agahnim).
2020-10-30 17:39:18 +11:00
compiling
2d6910024f
Combine bunny rules calculation for inverted and normal.
2020-10-30 17:19:19 +11:00