Commit Graph

2292 Commits

Author SHA1 Message Date
codemann8
73402a2e67 Merged in DR v0.5.1.4 2021-10-21 21:47:02 -05:00
codemann8
4c4c188413 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev 2021-10-21 21:45:50 -05:00
aerinon
593355f839 Quadrant glitch mistake reversion
Fix for inverted diggable portals
2021-10-21 16:34:27 -06:00
aerinon
c90092f70a Merge pull request #125 from cassidoxa/inverted-portals-dr
Remove diggable light world portals in inverted
2021-10-21 16:32:45 -06:00
cassidy
25be090f75 Remove diggable light world portals in inverted 2021-10-21 17:02:56 -04:00
aerinon
12846df681 Accounted for bomb usage in Mire 2 (non-enemizer, of course) 2021-10-21 14:34:21 -06:00
aerinon
551d46e5f4 Bug fix for inaccessible region function (always used player 1's HC Ledge) 2021-10-21 14:20:22 -06:00
aerinon
a4848c5baf Baserom update 2021-10-21 14:17:26 -06:00
codemann8
3cded722ff Allow Sanc/Grave to Tile Swap when Standard + Crossworld ER 2021-10-19 22:14:31 -05:00
codemann8
3d9aeca81f Fixed issue with Old Man exit not deliverable with starting equipment 2021-10-19 21:52:03 -05:00
codemann8
10b8b1d666 Allowing for more areas where Old Man can exit in ER 2021-10-19 17:02:08 -05:00
codemann8
d6906576a0 Fixed issue in Inverted ER where Links or Chapel end up too close to each other 2021-10-19 16:14:20 -05:00
codemann8
c266abb456 Rearranged spoiler log output 2021-10-18 21:47:28 -05:00
codemann8
87f2e84b03 Placing Dark Chapel before Links in ER 2021-10-18 20:42:57 -05:00
codemann8
f1d511b26e Fixed issue with Blacksmith using wrong pool in Lite ER 2021-10-18 20:40:31 -05:00
codemann8
f8ce8ae1e2 Fixed incorrect cross-pooling for Lite/Lite+ ER 2021-10-17 21:36:46 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
42b185115a In Lite ER place Old Man after connecting inaccessible regions 2021-10-17 20:30:00 -05:00
codemann8
0126e7ab48 Improving the multi-entrance connection fill routine 2021-10-17 19:42:13 -05:00
codemann8
f04dc94a8c Fixed issue in Inverted Lite ER with Dark Chapel placement 2021-10-17 15:01:59 -05:00
codemann8
f01b75595d Fix issue with subsequent seed generations placing invalid entrances 2021-10-17 12:20:31 -05:00
codemann8
d638ee8595 Fix Old Man exiting from Old Man House in ER 2021-10-16 17:23:28 -05:00
codemann8
0a0bf48809 Including Big Bomb Shop in shuffler in Lite ER 2021-10-16 15:26:17 -05:00
codemann8
9d2b578556 Removed HC bias when crossworld ER is used 2021-10-16 14:35:15 -05:00
codemann8
6b7146867a Added new Lite (fka. Beginner) ER mode 2021-10-16 13:59:52 -05:00
codemann8
46c1105e4d Added new Lite (fka. Beginner) ER mode 2021-10-16 13:56:35 -05:00
codemann8
2be7de56df Fixed issue with Flute Shuffle menu cancel now working when no OWR is enabled 2021-10-16 13:51:51 -05:00
codemann8
e994be11f6 Added new Lite (fka. Beginner) ER mode 2021-10-16 13:47:55 -05:00
codemann8
395090d58f Fixed Houlihan error in ER on subsequent generations 2021-10-16 13:37:08 -05:00
codemann8
f958e2a3ea Fixed some errors, properly junk filling entrances in Simple ER 2021-10-15 20:02:42 -05:00
codemann8
62e925d589 Some additional fixes 2021-10-15 00:43:21 -05:00
codemann8
579f6c609d Added Mystery options for OWG and Shuffle Ganon 2021-10-15 00:42:42 -05:00
codemann8
c7c20372b4 Oops 2021-10-14 23:29:08 -05:00
codemann8
600ea25003 Initial check-in for ER rewrite 2021-10-14 22:13:47 -05:00
codemann8
9d7663c648 Adding new shared/utility functions 2021-10-14 22:01:56 -05:00
codemann8
6aeabc5e66 Added rule changes that only apply to reachability checks, prior to actual game simluation 2021-10-14 14:15:51 -05:00
codemann8
1327408a01 Fixed some mode specific things that get enabled in OWR 2021-10-14 14:12:26 -05:00
codemann8
7ed4ad2304 Some general error prevention and corrections 2021-10-14 14:12:01 -05:00
codemann8
0a187ba14c Added Bat Cave Ledge Peg exit 2021-10-14 14:01:38 -05:00
codemann8
876b9adb94 Fixed some mode specific things that get enabled in OWR 2021-10-14 13:45:53 -05:00
codemann8
743e840087 Fixed some incorrect names 2021-10-14 13:38:29 -05:00
codemann8
f9b7b2f926 Reordered functions, no change 2021-10-14 13:29:39 -05:00
codemann8
3e6d447857 Added Bat Cave Ledge Peg exit 2021-10-14 13:25:47 -05:00
codemann8
2e5a5f351e Allows starting flute to give access without reaching Kakariko Village 2021-10-14 13:13:24 -05:00
codemann8
3c3ec43b77 Added new spot_types for OW logical edges 2021-10-07 01:22:04 -05:00
codemann8
f31b867029 Fixed issue with Chaos/Limited OWR with Keep Similar off not using edge arrays 2021-10-07 01:05:08 -05:00
codemann8
916d32350d Fixed issue with Chaos/Limited OWR with Keep Similar off not using edge arrays 2021-10-07 00:59:27 -05:00
codemann8
1f92895222 Added mirror edge to Pyramid Exit Ledge 2021-10-06 20:45:29 -05:00
codemann8
6c6142f1d8 Version bump 0.1.9.4 2021-10-06 12:02:29 -05:00
codemann8
c08cb5c530 Actually reverting Dark Sanc to original state for good 2021-10-06 12:00:48 -05:00