Commit Graph

131 Commits

Author SHA1 Message Date
codemann8
9056a32e8d Added new logical boss defeated items for AD 2024-05-06 20:52:38 -05:00
aerinon
915e7dc416 Ability to enemize fairies
Fix for blue square in caves
Lower limit for sprites on tiles that support it, to help with pot lifting
Swamp waterway enemies fixed to not drop
2023-09-26 08:59:31 -06:00
aerinon
90f1629f0e Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	MultiClient.py
#	Rom.py
#	data/base2current.bps
#	resources/app/gui/lang/en.json
#	resources/app/gui/randomize/item/widgets.json
#	source/gui/bottom.py
#	source/gui/widgets.py
2023-08-04 11:33:31 -06:00
aerinon
b513bbef1b Logic fix: hookshot needed for pots in GT Conveyor Cross 2023-03-23 15:33:29 -06:00
aerinon
5b4bcc02d4 Finished region mapping 2022-09-16 15:49:16 -06:00
aerinon
87834986d4 Retro break up of various options 2022-09-02 13:09:39 -06:00
aerinon
5b8b0cb7f8 Mire Falling Bridge logic refinement for possible trap door movement 2022-08-23 15:27:22 -06:00
aerinon
3e7dfaf856 Fix Key Rat region 2022-08-23 15:06:36 -06:00
aerinon
8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
aerinon
64c19bc651 Logic fixes for pots in TR Hub and TR Dark Ride
Fix for district + shopsanity
Typo correction
2022-01-31 16:35:11 -07:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
aerinon
515f6dafed Standing Items refinement - starting testing no keydrops and pot shuffle
Fairly substantial change to Crossed Sector distribution due to so many pots making it fail
2022-01-04 15:48:27 -07:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
aerinon
e78f9218f5 Merge branch 'Ambrosia' into DoorDevVolatile
# Conflicts:
#	BaseClasses.py
#	CLI.py
#	Main.py
2021-10-29 15:26:51 -06:00
aerinon
dc7d4940d9 Overworld map code 2021-10-21 16:29:09 -06:00
aerinon
5c835dc243 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:33:08 -06:00
aerinon
5614dea2b5 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:28:42 -06:00
aerinon
746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
aerinon
6f06dbcd04 Fix can_beat_game error
Add start_region awareness to door finder combinations
Added dungeon table
2021-08-26 15:21:10 -06:00
aerinon
f259e8bdc8 Boss item restriction logic added
Reserved location logic started
2021-08-20 14:32:54 -06:00
aerinon
25bc968b62 Key counts for vanilla fixed 2021-08-19 16:15:05 -06:00
aerinon
6205dc2cb0 Merge in unstable changes 2021-08-12 13:50:34 -06:00
aerinon
9153dbd382 Fixed a problem that cropped up in retro+vanilla with big key placement 2021-08-12 13:44:47 -06:00
aerinon
cd86e14677 Merge in Unstable changes 2021-08-02 15:26:43 -06:00
aerinon
8a361e9672 Various refinements and fixes to key logic and generation 2021-08-02 12:39:48 -06:00
aerinon
65c583c082 Initial work on dungeon prize logic in key layouts 2021-07-27 16:00:05 -06:00
aerinon
b21564d5aa Combinatoric approach revised (KLA1)
Backported some fixes
2021-06-29 16:34:28 -06:00
3896066193 Reimplement --securerandom
Seeds should be reproducable without the flag passed, and unreproducable with the flag passed.
With --securerandom, generate a 9-char alphanumeric string to use to make filenames differ.
2021-06-29 11:13:17 -07:00
aerinon
8c5a4be480 Ranged crystal switch logic tweaked
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00
StructuralMike
ced093fe32 PoD Bow statue crystal fix 2021-03-18 09:29:31 +01:00
StructuralMike
8689bd6a4c Crystals that can be hit with pots
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470 SP Crystal room 0HKO consideration 2021-03-12 10:21:27 +01:00
StructuralMike
2e998af865 Mainly double switch room logic 2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced Removed unneccesery PoD Arena crystal 2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
471ab3d50e Hint work (Lobby, Ganon, Keydropshuffle)
Preliminary multiworld work
2020-10-27 11:37:47 -06:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
300db22725 Some ER generation improvements
Attempt at Attic Hint Tile
Stonewall detection improved by not excluding drops
2020-05-05 13:24:51 -06:00