codemann8
e7c1cbda63
Remove outdated hammer rule for Pyramid Exit Ledge Drop
2021-10-23 19:27:08 -05:00
codemann8
4c4c188413
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-10-21 21:45:50 -05:00
aerinon
12846df681
Accounted for bomb usage in Mire 2 (non-enemizer, of course)
2021-10-21 14:34:21 -06:00
codemann8
302633dc73
Added new experimental Lite+ ER mode
2021-10-17 20:32:17 -05:00
codemann8
e994be11f6
Added new Lite (fka. Beginner) ER mode
2021-10-16 13:47:55 -05:00
codemann8
62e925d589
Some additional fixes
2021-10-15 00:43:21 -05:00
codemann8
6aeabc5e66
Added rule changes that only apply to reachability checks, prior to actual game simluation
2021-10-14 14:15:51 -05:00
codemann8
1327408a01
Fixed some mode specific things that get enabled in OWR
2021-10-14 14:12:26 -05:00
codemann8
7ed4ad2304
Some general error prevention and corrections
2021-10-14 14:12:01 -05:00
codemann8
3e6d447857
Added Bat Cave Ledge Peg exit
2021-10-14 13:25:47 -05:00
codemann8
1f92895222
Added mirror edge to Pyramid Exit Ledge
2021-10-06 20:45:29 -05:00
codemann8
457421f54a
Minor accuracy improvements to ER algorithm
2021-10-05 19:30:38 -05:00
codemann8
c99805f47d
Minor tweaks in prep for ER rewrite
2021-10-02 13:45:14 -05:00
aerinon
035621e420
Rupee bow forbids certain lobbies in HC in standard
...
Allow a lobby in keydrop shuffle
Key rule fix when bk isn't possible
Added controller awareness to world traversal
2021-09-28 14:57:17 -06:00
codemann8
ecacba55a4
Merged in DR v0.5.1.2
2021-09-17 11:12:05 -05:00
aerinon
1eda6cfa9a
Fix lambda by binding bk_name at lambda creation
2021-09-16 15:46:40 -06:00
codemann8
d066b133f1
Merged in DR v0.5.1.1
2021-08-31 19:39:23 -05:00
codemann8
e03fa2f542
Fixed missing flipper rule for IP Leave
2021-08-27 18:30:36 -05:00
codemann8
30aeeedb6e
Fixed missing flipper rule for IP Leave
2021-08-27 16:43:16 -05:00
aerinon
759e9979da
Rule fix for bigkey shuffle, use the always_allow for the big key, but require it for every other item
2021-08-26 15:51:12 -06:00
codemann8
b2bcdfd286
Expanded and restructured OW Shuffle to include more Crossed options
2021-08-24 02:39:24 -05:00
codemann8
f051e3a0b2
Some Inverted situations getting applied/removed in Mixed OW
2021-08-20 14:08:29 -05:00
codemann8
d2610a891f
Merged in DR v0.5.1.0
2021-08-20 13:10:27 -05:00
aerinon
939d495be7
Merge in combinatoric key logic from keyLogicAttempt1 branch
2021-08-20 10:03:40 -06:00
codemann8
f2432e13fb
Added new Dark Graveyard North region
2021-08-19 08:37:46 -05:00
codemann8
e06b99854b
Fixed missing Swordless Mire entry rule
2021-08-19 08:36:25 -05:00
codemann8
be6203e3f0
Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed
2021-08-16 22:46:26 -05:00
codemann8
8373ea2e19
Merged in DR v0.5.0.2
2021-08-13 04:58:27 -05:00
StructuralMike
dcba2be757
Bombbag instead of Bombbags
2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02
Changing the cli to be bombbags over bomblogic
...
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.
Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
codemann8
6d98636626
Made flute pathing visible in spoiler log
2021-08-03 17:28:20 -05:00
codemann8
229747b4a4
Added dynamic flute exits
2021-08-03 09:29:16 -05:00
aerinon
cd86e14677
Merge in Unstable changes
2021-08-02 15:26:43 -06:00
codemann8
c04cb27aa9
Merged in DR v0.5.0.1
2021-07-28 17:09:31 -05:00
aerinon
46de270923
Merge branch 'DoorDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-DoorDevUnstable
2021-07-27 16:16:53 -06:00
compiling
dc950112d9
Fix Aga rule for standard - should be Zelda + normal requirements.
2021-07-25 18:17:10 +10:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
...
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
codemann8
dd2b7effcb
Fixed AT/GT rules to follow Mode instead of OW Swap
2021-07-16 12:42:14 -05:00
codemann8
a420d80d93
Fixed Stumpy not loading
2021-07-06 14:31:25 -05:00
codemann8
e2604d992e
Fixed Frogsmith spawn to load correct sprite and accept him at home
2021-07-06 12:15:17 -05:00
codemann8
433a1dfc35
Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
2021-07-04 11:23:08 -05:00
aerinon
7fde95e5d7
Small refinements for key logic
2021-07-02 16:13:02 -06:00
aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
...
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00
codemann8
f8e758634b
Fixed Inverted Kakariko Portal to require glove
2021-06-29 22:55:45 -05:00
aerinon
b21564d5aa
Combinatoric approach revised (KLA1)
...
Backported some fixes
2021-06-29 16:34:28 -06:00
codemann8
a55db99a6a
Fixed logic bug with TR Portal in Inverted
2021-06-23 17:00:23 -05:00
codemann8
6cd6dca6a3
Initial Tile Shuffle Implementation
2021-06-23 03:09:27 -05:00
aerinon
8c5a4be480
Ranged crystal switch logic tweaked
...
Couple of minor bugs fixed
2021-06-22 13:04:37 -06:00