Commit Graph

642 Commits

Author SHA1 Message Date
StructuralMike
f33d8a5279 Refined crystal rules 2021-03-09 09:40:50 +01:00
StructuralMike
6f62c41ec3 Removed futuro-stuff 2021-03-08 22:07:01 +01:00
StructuralMike
5298a7f210 TR Crystal Maze 2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b Minor typos 2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a GT Crystal rooms 2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e Some more Hera Lobby
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd lots of PoD crystal logic 2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531 1xPoD and 1xTR crystal room 2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade Tower of Hera crystal regions working 2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136 ToH Crystal Switch Region WIP 2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498 Simple switch rules 2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32 Initial full rules commit 2021-03-05 20:10:21 +01:00
StructuralMike
e46b382ed1 Initial dungeon bomb rules 2021-03-05 14:40:42 +01:00
aerinon
af441a8e9b Merging in base er changes 2021-02-25 15:26:29 -07:00
cassidoxa
9ae6829b0d Add flippers requirement for no glitches inverted E Dark World Pier
Remove flippers from E Dark World River Pier base rule and add them back
in no glitches rules. This puts qirn jump into glitches logic.
2021-02-19 19:42:28 -05:00
cassidoxa
fda228935f Add pearl requirement for Ice Rod Cave entrance 2021-02-19 19:42:28 -05:00
codemann8
87381e495c Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-18 22:44:17 -06:00
aerinon
2caf5abe4a Update item counter for mystery
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 20:58:59 -07:00
codemann8
10bf6fcb2f Added temporary flute exit on Link's House tile to deal with flute logic 2021-02-08 12:41:37 -06:00
codemann8
167ad64f29 Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle 2021-02-08 12:02:11 -06:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
codemann8
80ed21ef1a Removed old unused rules 2020-12-17 11:13:30 -06:00
codemann8
cf22327ad4 Renamed DM Broken Bridge 2020-12-17 11:13:06 -06:00
codemann8
d6d862db3c Added terrain rules for Purple Chest Area Rocks 2020-12-17 11:12:19 -06:00
codemann8
b08cc996ee Rearranged logic rules 2020-12-13 20:01:14 -06:00
codemann8
51d340ce1e Added renamed regions to standard ZeldaDelivered exclusions 2020-12-12 07:30:24 -06:00
codemann8
1add1222e1 Split duplicate exits into unique 2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5 Replaced some old region references to OW shuffle names 2020-12-12 05:13:30 -06:00
codemann8
6860b3a907 Added OW Shuffle Rules 2020-12-12 03:33:22 -06:00
aerinon
fc13549ccf Swamp Flooded Room logic re-work
Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
32e7544775 Generation improvements 2020-12-01 15:00:53 -07:00
aerinon
ad00c2aea7 Merge branch 'error' into DoorDevUnstable 2020-11-30 15:57:18 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
5b9919153e Merging of pot shuffle 2020-11-24 12:57:11 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
compiling
078b5eeb85 Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable 2020-11-07 18:48:26 +11:00
compiling
3e1b5a03a0 Make standard x retro work
Fix no logic generation
Remove a duplicate function in Main.py
2020-10-31 15:10:11 +11:00
compiling
c6c4b58c93 Remove dead code.
Fix imports.
2020-10-31 10:40:12 +11:00
compiling
e62d095d28 Connect hyrule_castle_exits to light world exits in standard dungeonsfull shuffle when there are no mandatory exits.
Fix GT key logic to only allow placing a small key in the map room when the playthrough algorithm can reach it (due to limitations of the key logic).
2020-10-31 10:22:43 +11:00
compiling
0cc3b888e9 Fix bunny glitch rules for Tower of Hera (requires a sword to hit the switch) and Mini Moldorm Cave (pits prevent clearing in superbunny state) 2020-10-31 10:17:39 +11:00
compiling
9dbe591fe9 Fix up no logic entrance rules - create all the OWG transitions, but don't apply any logic 2020-10-31 10:17:22 +11:00
compiling
3c27a64478 Go back to a custom copy_world implementation. copy.deepcopy doesn't handle big graphs very well (stackoverflow). 2020-10-30 17:42:03 +11:00
compiling
1bd3ccfdc5 Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy. 2020-10-30 17:40:25 +11:00
compiling
10bf0870df Make Pyramid Fairy offset mirror require access to Hyrule Castle Courtyard through the secret passage entrance (the normal route is not possible if you killed Agahnim). 2020-10-30 17:39:18 +11:00
compiling
2d6910024f Combine bunny rules calculation for inverted and normal. 2020-10-30 17:19:19 +11:00
compiling
07fe3191e6 Add inverted bomb shop rules for race game left (insanity shuffle). 2020-10-30 17:12:11 +11:00
compiling
71e5fd7d26 Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted. 2020-10-30 17:08:04 +11:00