Commit Graph

306 Commits

Author SHA1 Message Date
codemann8
ae271b0e73 Removing some permament negative effects of using copy_world 2022-07-11 17:44:18 -05:00
codemann8
df86503941 Merged in DR v1.0.1.0 2022-07-08 10:59:00 -05:00
aerinon
f5307dacc1 Waterfall logic fix. Inverted seems to have been fixed years ago 2022-06-17 15:12:37 -06:00
codemann8
ee07ac59a7 Fixed minor issue in ER with glitched regions that aren't in any OWTileGroup 2022-05-03 22:08:44 -05:00
codemann8
0704389cb3 Infinite loop detection for connect_inaccessible_regions 2022-05-02 05:49:28 -05:00
codemann8
b10510ce3e Changed some icon coords for mapchecks 2022-04-20 10:13:31 -05:00
codemann8
fdf21b2d5b Various fixes found from full compare of DR Unstable 2022-03-30 23:50:29 -05:00
codemann8
fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
aerinon
64b0740e50 Various shuffled links house fixes 2022-03-12 12:33:14 -07:00
aerinon
4e43f38332 Separated Collection Rate counter from experimental
Added MSU Resume option
Ensured pots in TR Dark Ride need lamp
Fix for Links House being at Maze Race (did not generate)
2022-03-09 15:42:00 -07:00
aerinon
dd18f13930 Trash ditching method rebalanced for lots of triforce pieces
Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
codemann8
7a186e647f Simplified AT/GT swap condition check 2022-02-03 06:57:56 -06:00
codemann8
d60b4c61ce Simplified AT/GT swap condition check 2022-02-03 06:54:42 -06:00
codemann8
75d097c4b6 Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-03 06:46:06 -06:00
codemann8
392cb7187c Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-03 06:12:18 -06:00
codemann8
e9fd006d2b Changed GT/AT swap in Mixed OW to prioritize leaving AT vanilla unless GT is the only one in the starting world 2022-02-02 19:53:15 -06:00
codemann8
b01a6f7cd8 Removing unnecessary indirect connections 2022-01-19 01:46:08 -06:00
codemann8
c2f6799885 Only start at Big Bomb Shop if not ER 2022-01-15 17:37:16 -06:00
codemann8
9282d84fd6 Preopened OW doors when starting location exits there 2022-01-13 22:11:27 -06:00
codemann8
af00bdec1e Start in BBS in Inverted, replacing LH/BBS entrance swap 2022-01-13 19:49:08 -06:00
codemann8
5a9f109883 Reversed Old Man Cave entrance placement in Inverted 2022-01-12 03:14:24 -06:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
codemann8
44eb10a9db Reversed Old Man spawn on OW in Inverted 2022-01-06 18:48:47 -06:00
aerinon
f9c1219785 Merge branch 'DoorDevVolatile' into StandingItems
# Conflicts:
#	Rom.py
#	data/base2current.bps
2022-01-06 16:09:42 -07:00
aerinon
fab5f5bb70 Merge branch 'DoorDevUnstable' into DoorDevVolatile
# Conflicts:
#	Main.py
#	Rom.py
#	data/base2current.bps
2022-01-06 16:06:51 -07:00
aerinon
4f3ff95f81 -Baserom update
-Incorporate some rom PRs
-Updated Houlihan to exit to wherever Link's House is (inverted, too)
2022-01-05 14:37:10 -07:00
codemann8
d41a5244ae Simplified tile swap check code 2021-12-29 18:16:46 -06:00
codemann8
cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
codemann8
a731bc0799 Fixed issue with player number getting overwritten during OWR/ER 2021-12-21 10:14:47 -06:00
codemann8
e600f472d2 Fix deterministic issues in repeat seed generation 2021-12-20 14:32:30 -06:00
codemann8
d79adbf3c8 Fix deterministic issues in repeat seed generation 2021-12-19 19:59:30 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
codemann8
3e43b12508 Caching OW sectors in World object for future shared use between ER and OWR 2021-11-30 03:40:43 -06:00
codemann8
7861b4e8a7 Moved OW sector and region search to OW class 2021-11-27 06:25:30 -06:00
codemann8
9714604da8 Fixed issue with Lite ER not placing some caves appropriately 2021-11-09 14:08:22 -06:00
codemann8
97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8
891c2d3565 Fix issue with Crossed ER trying to use a previously consumed entrance 2021-11-03 23:16:35 -05:00
codemann8
8a495e1b81 Merged in DR v0.5.1.5 2021-11-02 18:14:17 -05:00
codemann8
c9307d3640 Fix issue with SP not flooding lobby in vanilla DR/ER 2021-10-30 18:47:14 -05:00
codemann8
ebd301e4e5 Fixed various issue involving dropdown entrances getting chosen for non-dropdowns 2021-10-28 13:55:48 -05:00
codemann8
4b0d8fe762 Fixed infinite loop issue and better error handling in ER 2021-10-28 12:55:12 -05:00
codemann8
a5ceb2f61c Moving shuffling dropdowns to later in modes where HC isn't placed early
This fixes unwanted cross-world scenarios
2021-10-27 22:33:15 -05:00
codemann8
deb3015105 Fixed issue with Links House candidate list in ER is blank 2021-10-27 22:02:21 -05:00
codemann8
d22d421527 Fixed issue with Links House candidate list in ER is blank 2021-10-27 22:01:02 -05:00
aerinon
1525a949ca Merge branch 'DoorDevUnstable' into DoorDevVolatile 2021-10-27 15:02:47 -06:00
aerinon
3b3fe7f8ca Bonk fairy (light) standard er restriction 2021-10-27 13:29:07 -06:00
codemann8
92e272e617 Efficiency improvement of ER 2021-10-26 13:52:32 -05:00
codemann8
0d46f40241 Renamed Lite+ ER to Lean ER 2021-10-25 13:22:42 -05:00
codemann8
a34b2b3674 Fixed issue with inaccessible regions not getting connected 2021-10-25 13:05:21 -05:00
codemann8
0b6c629b86 Repurposed Lite ER to a beginner friendly ER mode 2021-10-24 20:32:33 -05:00