codemann8
f4e79c200a
Merging DR v0.4 - OWG logic/keylogic//YAML
2021-05-12 05:35:33 -05:00
aerinon
78a4e0b26b
Merge branch 'BombSwitchDevUnstable' of https://github.com/StructuralMike/ALttPDoorRandomizer into StructuralMike-BombSwitchDevUnstable
2021-05-04 16:30:14 -06:00
codemann8
ecf3e4607e
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffleDev
2021-05-01 12:57:41 -05:00
aerinon
817833d0fa
Standard generation bugs fixed
2021-04-29 15:19:50 -06:00
codemann8
7754f1202c
Fixed Standard mode
2021-04-22 14:30:24 -05:00
codemann8
160f0732dd
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-04-12 13:32:14 -05:00
StructuralMike
3f9b6234c2
Mire fishbone barrier bypass
2021-03-22 21:12:26 +01:00
StructuralMike
099f8e65dc
Update DoorShuffle.py
2021-03-18 11:20:32 +01:00
StructuralMike
eee2dcaf35
Update DoorShuffle.py
2021-03-18 10:24:27 +01:00
StructuralMike
ced093fe32
PoD Bow statue crystal fix
2021-03-18 09:29:31 +01:00
StructuralMike
13c2022bc9
BombSwitchDev
2021-03-16 22:05:10 +01:00
StructuralMike
8689bd6a4c
Crystals that can be hit with pots
...
Moved the can_hit_crystal() function to rules where it belongs, and applied it to all instances of crystals in rooms that don't have pots.
2021-03-12 17:07:17 +01:00
StructuralMike
f63d1f5470
SP Crystal room 0HKO consideration
2021-03-12 10:21:27 +01:00
StructuralMike
f60764f062
Double Switch Room being obnoxious
2021-03-11 15:13:15 +01:00
StructuralMike
eb6c71798c
Tidying up and adding final(?) interaction points
2021-03-11 12:33:46 +01:00
StructuralMike
2e998af865
Mainly double switch room logic
2021-03-10 23:49:16 +01:00
StructuralMike
7f36036ced
Removed unneccesery PoD Arena crystal
2021-03-09 13:08:56 +01:00
StructuralMike
f33d8a5279
Refined crystal rules
2021-03-09 09:40:50 +01:00
StructuralMike
5b0f877310
small fix
2021-03-08 22:11:06 +01:00
StructuralMike
ccb8ff75df
Minor
2021-03-08 21:49:48 +01:00
StructuralMike
5298a7f210
TR Crystal Maze
2021-03-08 20:58:22 +01:00
StructuralMike
5534cab01b
Minor typos
2021-03-08 17:19:31 +01:00
StructuralMike
e8a51ffb3a
GT Crystal rooms
2021-03-08 14:45:00 +01:00
StructuralMike
8eca5bf79e
Some more Hera Lobby
...
Also, Hookshot cave reverted as it doesnt work that way...
2021-03-08 11:20:07 +01:00
StructuralMike
3a75b2dafd
lots of PoD crystal logic
2021-03-07 17:28:12 +01:00
StructuralMike
5c5cb7f531
1xPoD and 1xTR crystal room
2021-03-07 12:35:28 +01:00
StructuralMike
bf78758ade
Tower of Hera crystal regions working
2021-03-06 19:38:12 +01:00
StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
compiling
ef08bf33d5
Reset Skull Pinball logical state between generation attempts.
2021-03-06 12:26:58 +11:00
Catobat
f6394cd7f2
Only shuffle dungeon order in Crossed
2021-02-21 14:54:51 +01:00
Catobat
27b9257981
Portal fixes and adjustments
2021-02-21 14:43:49 +01:00
codemann8
87381e495c
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-18 22:44:17 -06:00
aerinon
3b8773ea33
Update item counter for mystery
...
Fixed bug with door restart
Made retro keys more lenient with door shuffle
2021-02-13 21:11:31 -07:00
aerinon
352592bd00
Key logic error with odd_counter and child doors
...
Fix the Lone Pot doors (E/W) swapped
2021-02-13 21:09:57 -07:00
aerinon
f83b28adb6
-Disallowed Swamp Lobby in Hyrule Castle in Standard mode
...
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486
Minor fixes for in-room stairs
2021-02-12 23:01:50 +01:00
codemann8
167ad64f29
Merge remote-tracking branch 'upstream/DoorDevUnstable' into OverworldShuffle
2021-02-08 12:02:11 -06:00
Catobat
43b0f95877
Shuffle in-room stairs
2021-01-30 00:35:41 +01:00
aerinon
f45ae1c97b
Fix to portal/rooms resets
2021-01-12 14:38:34 -07:00
aerinon
d64a4e63a2
A lot of generation improvements and bug squashing
2021-01-08 16:31:33 -07:00
aerinon
2a05e94970
Fix Desert Wall pre-opened logic for the portal re-factor
2020-12-15 12:18:32 -07:00
codemann8
0627acb662
Added debugging output
2020-12-12 07:02:20 -06:00
codemann8
1add1222e1
Split duplicate exits into unique
2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5
Replaced some old region references to OW shuffle names
2020-12-12 05:13:30 -06:00
aerinon
85d05f625b
Generation improvements
...
Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
5c9c9947f3
Minor bugfix
2020-12-08 08:54:49 -07:00
aerinon
ba3bd4b648
Generation improvements
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Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
...
Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
cd9b574e90
Removal of key doors no longer overwrites lobby status
...
Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00