Commit Graph

310 Commits

Author SHA1 Message Date
aerinon
69bae0f338 Merge branch 'DoorDevVolatile' into Customizer
# Conflicts:
#	DoorShuffle.py
2022-03-29 13:30:49 -06:00
aerinon
8bc446fbc5 Logic refinements for Skull X Room and GT Falling Torches 2022-03-29 13:28:05 -06:00
codemann8
fd7d9f7121 Merged in DR v1.0.0.2 2022-03-27 14:56:16 -05:00
aerinon
dfb9ebfbdb Customizer main work 2022-03-22 16:13:31 -06:00
aerinon
bce288f897 Retro + pottery fixed 2022-03-04 15:10:22 -07:00
aerinon
dd18f13930 Trash ditching method rebalanced for lots of triforce pieces
Added a few places Links House shouldn't go when shuffled
Ped goal + vanilla sword = random sword in pool
2022-02-24 14:39:07 -07:00
aerinon
ccb7ced735 Lighter pottery modes 2022-02-16 14:02:21 -07:00
aerinon
49accbd2b1 Many bugfixes
* Fixed inverted generation issues with pottery option
* Moved SRAM according to SRAM standard
* Removed equitable algorithm
* Upped TFH goal limit to 254
* Cuccos should no longer cause trap door rooms to not open
* Added double click fix for install.py
* Fix for pottery item palettes near bonkable torches
* Fix for multiworld progression balancing would place Nothing or Arrow items
2022-02-09 14:19:10 -07:00
aerinon
5211b305e6 Re-worked settings for pottery lottery
Fixed multiworld support for lottery
2022-01-21 16:10:33 -07:00
codemann8
95bc7609e4 Added pre-activated flute to item pool in Inverted 2022-01-15 04:11:23 -06:00
codemann8
fb482729a8 Flute start if Kakariko Village in opposite world 2022-01-12 03:24:51 -06:00
aerinon
bcf1ce297c Bunch of logic fixes for various pots
Vanilla fill support for potsanity
Fix for playthrough error
2022-01-07 14:46:25 -07:00
codemann8
dab0fb4a2f Changing trinity to 8/10 default TF pieces 2022-01-03 16:03:20 -06:00
codemann8
35b1e27e85 Restructured triforce piece pool allocation, capped at 128 2022-01-03 16:02:02 -06:00
codemann8
51cac40bab Restructured triforce piece pool allocation, capped at 128 2022-01-03 15:59:22 -06:00
codemann8
a6f791e7b7 Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:35:17 -06:00
codemann8
766e498356 Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:32:27 -06:00
codemann8
2d291ef3fb Fixed issue in multiworld where some players dont have a custom item pool 2022-01-02 16:18:38 -06:00
codemann8
9f7d62a081 Fixed spoiler log and pooling issues with custom TFH amounts 2021-12-31 12:52:29 -06:00
codemann8
9a7e4c5f16 Added new Trinity goal 2021-12-30 22:41:50 -06:00
codemann8
cf86aedb79 Simplified tile swap check code 2021-12-27 14:28:15 -06:00
aerinon
b2f2565271 Standing Items initial commit 2021-12-16 16:02:11 -07:00
aerinon
ba8f15b6e0 Clean up and vanilla fill improvements 2021-11-15 16:22:50 -07:00
codemann8
97ce86fd77 Added Smith/Purple Chest pathing 2021-11-05 19:45:56 -05:00
codemann8
b251df440a Added pseudo items/locations in prep for Big Bomb logic 2021-11-04 21:34:31 -05:00
codemann8
8a495e1b81 Merged in DR v0.5.1.5 2021-11-02 18:14:17 -05:00
aerinon
61f659a511 Initial fill changes
Merge branch 'Bias' into DoorDevVolatile

# Conflicts:
#	Rom.py
2021-11-02 16:03:21 -06:00
Catobat
01e4c2bff7 Include bottle refills in spoiler 2021-11-01 17:58:01 +01:00
codemann8
0d46f40241 Renamed Lite+ ER to Lean ER 2021-10-25 13:22:42 -05:00
codemann8
302633dc73 Added new experimental Lite+ ER mode 2021-10-17 20:32:17 -05:00
codemann8
e994be11f6 Added new Lite (fka. Beginner) ER mode 2021-10-16 13:47:55 -05:00
codemann8
ecacba55a4 Merged in DR v0.5.1.2 2021-09-17 11:12:05 -05:00
aerinon
ee545b3543 Merge branch 'Ambrosia' into Bias 2021-09-16 16:15:10 -06:00
aerinon
eab9404398 Allow Blind's Cell to be shuffled if Blind is not the boss 2021-09-14 15:40:55 -06:00
aerinon
ef998a2f7f Merge branch 'Ambrosia' into Bias 2021-09-10 09:18:49 -06:00
codemann8
d066b133f1 Merged in DR v0.5.1.1 2021-08-31 19:39:23 -05:00
aerinon
91fbcd38da Fix shop hints in ER modes where shops are not located vanilla 2021-08-27 15:13:37 -06:00
aerinon
746a739339 Main structure for various biased fills
Lots of help around correctly reserving locations
2021-08-26 15:27:05 -06:00
codemann8
f051e3a0b2 Some Inverted situations getting applied/removed in Mixed OW 2021-08-20 14:08:29 -05:00
codemann8
d2610a891f Merged in DR v0.5.1.0 2021-08-20 13:10:27 -05:00
aerinon
939d495be7 Merge in combinatoric key logic from keyLogicAttempt1 branch 2021-08-20 10:03:40 -06:00
codemann8
be6203e3f0 Moved Crossed OW Shuffle to its own setting, Renamed Tile Swap to Mixed 2021-08-16 22:46:26 -05:00
codemann8
cda70f783a Removal of legacy ER shuffles 2021-08-13 22:11:58 -05:00
codemann8
8373ea2e19 Merged in DR v0.5.0.2 2021-08-13 04:58:27 -05:00
StructuralMike
dcba2be757 Bombbag instead of Bombbags 2021-08-11 16:29:12 +02:00
StructuralMike
44efe51e02 Changing the cli to be bombbags over bomblogic
Bombbags seemed better over bomblogic which is more ambiguous when considering new stuff OW and the bomb-only modes.

Also added bombbags to the example yaml
2021-08-11 10:22:54 +02:00
aerinon
aeb910e274 Various fixes:
Full boss shuffle samples without replacement
Vanilla doors simply unmarks ugly smalls
Money balance: handle multiworld solvent players better
Perf for item pool adjustment
Add loglevel to Mystery
2021-08-03 08:43:47 -06:00
StructuralMike
c06477c0f2 Update ItemList.py 2021-07-29 15:51:56 +02:00
StructuralMike
4c15c193f4 Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
2021-07-29 15:27:49 +02:00
codemann8
19dca02c6e Added bomb logic to OW and removed starting rupees/bombs in Mixed OW Shuffle 2021-07-28 20:11:38 -05:00