Commit Graph

27 Commits

Author SHA1 Message Date
nethack.allison
7de00a45be C342-46: cleric cast lightning
Get rid of an old known buglist entry C342-46
> Cleric cast lightning doesn't blind as other lightning does
2004-06-05 05:22:40 +00:00
nethack.rankin
3e6e8b0582 "offering" lookup
Fix the situation <Someone> reported where requesting information about
the not too unlikely word "offering" would match the "ring" quote.  I didn't
add a new quote for it but made "offer[ing]" and "sacrific[e|ing]" match the
existing altar quote.  I also added one small quote I've had laying around
for a while.
2004-06-04 23:51:20 +00:00
nethack.allison
7c691dfb8b fixes3x.x 2004-06-04 04:24:18 +00:00
nethack.allison
f92ac0c25c CE patch (from <Someone>)
Disable processing of double-click messages if the first click
causes map to scroll. The problem is that if the first click scrolls
the map the second click is going to scroll it even further
(before it is redrawn) which is very confusing for the user.
2004-05-24 14:21:15 +00:00
cohrs
1715ce50b9 Wrong weight of corpses on special levels
Incorporate a fix from <Someone> related to slashem-Bugs-916544.  The
weight was not recalcuated after changing the corpsenm.
2004-05-22 18:23:59 +00:00
nethack.allison
3283bcdb8b U1039 passive() stoning check tweak
>If you hit a cockatrice with a weapon that immediately breaks
>(like a potion, mirror, or cockatrice egg) you get stoned,

Add a parameter to passive() to make it possible to pass
additional information that indicates that the weapon was
there at the start of the turn, but destroyed during the turn.
2004-05-09 16:58:56 +00:00
nethack.rankin
c25746f0bf cursed destroy armor
Fix the bug From a bug report.  Subsequently removing
the item caused those attributes to be returned to an incorrect value
which was higher than the character started out with.
2004-05-08 03:36:37 +00:00
nethack.allison
1194454b2f lifting vs removing
<Someone> wrote:
> You have much trouble removing u - a helmet.
> You have much trouble lifting a plate mail. Continue? [ynq] (q)
> You have much trouble removing R - a plate mail.
> You have much trouble removing N - a leather cloak.
> Why am I told that I have trouble "lifting" a plate mail?

1. Add strsubst() routine to hacklib to replace a word or phrase in a string in place.
2. Correct the inconsistency reported.
2004-04-11 15:34:04 +00:00
cohrs
f349b74e0b nethack man page updates
- as requested by ESR, remove the use of parentheses from the usage
summary, it confused some man page conversion tool he has
- updated documentation for the -p option to mention the word "role"
so anyone search for role in the man page will still find it
- removed use of .UC, it is listed as deprecated in all the current man
documentation I could find, when it was even documented at all
- other minor spelling and formatting (hyphenation) changes
2004-03-26 17:23:15 +00:00
arromdee
dbf99cab6e blindfold (from r.g.r.n)
Someone suggested that if your vision is only blocked by a blindfold and it's
the blindfold that glows, you should be able to see it.
2004-03-12 04:04:51 +00:00
cohrs
5d32958e04 dipping acid in a fountain
<Someone> reported that dipping acid in a fountain did not always destroy
the acid.  It might be best to have get_wet call useup in this case, but
that would require more work.
2004-01-28 17:49:21 +00:00
cohrs
e84bea2009 fleeing mimics
Reported to the list back in November: scaring a mimicing mimic will
produce a "turns to flee" message, but the mimic does not unmimic nor
does it flee.  The latter behavior made sense to me as a defense mechanism,
so I changed monflee to avoid printing the message in this case.
2004-01-27 21:10:14 +00:00
cohrs
b661f86e67 U846 - xorns and pits
Change pit behavior to always mark a non-flying poly'd player as trapped in
a pit, even when Passes_walls is set.  This allows players polymorphed into
xorns to descend into pits and pick things up.  In this case, any attempt
to move out of the pit now takes a turn but always succeeds.  Also fixed
a related bug (w/o ID) that a player could become trapped as if in a pit
when leaving xorn form because u.utrap wasn't checked, and simplified the
code since the extra Passes_walls checks are no longer needed.  Also
updated code in sit.c that duplicated uteetering_at_seen_pit.
2004-01-27 19:35:09 +00:00
cohrs
7ab2bb967a Invisible monsters looking much better
<Someone> reported back in December of an invisible monster using an amulet of
lifesaving and looking much better.  While the comment in the code says the
amulet is visible, this does not mean the monster is.  Add a secondary check.
2004-01-27 17:28:00 +00:00
cohrs
a5e7a67130 U880 - grammar when eating artifacts
Both the reported tombstone message and the initial message could be
grammatically incorrect for eating identified artifacts.  This begs the
question whether artifacts should be so easy to destroy.
2004-01-27 03:37:51 +00:00
nethack.allison
f2101638db avoid "It turns into it"
<Someone> drew attention to the silly message in the newsgroup

Since I'm not sure if the act of polymorphing has a sound,
I opted to use a new usmellmon() routine to put out a
message based on the smell of the resulting monster
under those circumstances.

Not every monster has a recognizable smell, so no
message at all is given in that case.

olfactory(youmonst.data) will determine whether
you are capable of detecting smells.

There is lots of room for enhancement, and some of the
existing smell-related messages in the source should perhaps
be checking olfactory(youmonst.data) too, but this patch
doesn't go that far.
2004-01-17 20:42:14 +00:00
nethack.rankin
8d6f610b37 cmdassist enhancement
Implement the patch sent by <email deleted>
to make responding with '?' at the "what direction?" prompt ask again
after giving the `cmdassist' direction display.  I did it slightly
differently than was done in the submitted patch but the result is the
same except that it also suppresses the message about how to disable
cmdassist in this case.
2004-01-10 03:23:55 +00:00
nethack.rankin
b8991129a8 pit access
Fix the recently reported problem:

" If there is a corpse in a pit, you have to enter the pit in order to pick
" it up, however you are can eat it without being in the pit.

If pit bottoms aren't reachable, then can_reach_floor() needs to know
about it.  I suspect that this change is likely to create some other
bugs though.
2004-01-04 08:54:16 +00:00
nethack.allison
62e46878b1 pat wrote:
> In the development code, two status types have gotten reversed.
> Hallucinating shows up as "Stun" and being stunned shows up as "Hallu".
2003-12-31 20:11:02 +00:00
nethack.rankin
99413fcd04 fix steed-in-trap message grammar when hallucinating
Fix the recently reported bug about the wording of trap messsages
when hero's steed has a name but hallucination prevents that name from
being used, yielding "You lead poor wombat into a pit!" and the like.

     I accidentally deleted the message so can't reply to the sender.

[Before applying this patch, take a look at the POLY_TRAP case of the
switch statement in steedintrap().  A misplaced brace has drawn the
default case into one of its `if' statements.  Evidently it's valid C
syntax, but someone among us must have access to a compiler or lint
checking tool which is capable to diagnosing such things.]
2003-12-27 02:45:47 +00:00
nethack.rankin
4a2dc925bb fix incorrect plural of Nazgul
Incorporate <Someone>'s patch to skip adding of a final "s" to
"Nazgul" when pluralizing.
2003-12-23 02:32:17 +00:00
nethack.allison
57b1e96238 teetering on edge of pit
- when you're teetering on the edge of a pit you can use '>' to enter the pit
- pull the numerious teetering checks into a new function
2003-12-22 19:09:39 +00:00
nethack.rankin
712771f4f7 fix U796 - minor wording 'bug'
"You push the boulder into the pool" should be "Your steed pushes
the boulder into the pool" if done while riding since that's how other
boulder pushing messages are handled.
2003-12-18 05:00:47 +00:00
nethack.allison
28934bc7b6 Re: #U800: possible bug regarding pits
<email deleted> wrote:
> Not sure what exactly should occur, but this seems funny: If
> you escape a pit and there is an object in the pit, you can
> not reach it to pick it up. Nor can you go down into the pit
> to get it, but sitting gives the message "you sit on the
> (object) it's not very comfortable. How can the character sit
> on it if it's in the bottom of the pit?
2003-12-16 02:58:55 +00:00
nethack.rankin
41d3ad8c4e wizard mode ^V crash in endgame
Mentioned in passing in the newsgroup:  level teleporting in the
endgame--which is only possible in wizard mode--can crash if you're
confused.  The change to make confusion sometimes override teleport
control means that sometimes a random destination will be chosen, and
the routine to choose a random level can call rn2() with a value less
than 1 in the endgame, possibly resulting in attempt to divide by 0.

     There's something fishy about the min_/max_depth stuff for the
endgame, but I haven't attempted to figure that out.  This just makes
the random destination always be the current level when in the endgame
so that the problem can't come up.
2003-12-13 14:51:38 +00:00
nethack.allison
86428dc172 U778 wielded silver arrows 2003-12-11 11:43:18 +00:00
nethack.allison
532b7e8be9 no message 2003-12-08 02:27:34 +00:00